Showing posts with label macmini. Show all posts
Showing posts with label macmini. Show all posts

21 June 2020

Hold Your Tongue While Saying Apple (an apology)

I haven’t owned an Apple-based desktop since at least 2005 when I abandoned the Bondi Blue iMac my parents bought in 1999 and went with me to college, shifting gears to a Compaq Presario as it was all I could afford. I knew of OSX and was thoroughly impressed by it, using it on occasion for some classes, but I felt that Windows XP had offered me the best of both worlds, a wider library of software (Windows) coupled with a streamlined and no-nonsense user interface (OSX). This was my standard for a few years until for reasons I don’t quite recall the full details of, I wanted to give Linux a try, namely Linux Mint. While impractical in practice and certainly a bad decision in the moment, the passage of time has healed those wounds and left me overall appreciative of the experience, scars and all. 

I briefly returned to Windows XP with a Toshiba laptop which got a fair bit of use out of before handing it off to a friend no stranger to computer troubles as a backup device. I didn’t miss it as Sony’s Xperia Z Ultra found its way into my heart as my daily driver. Its large, high resolution screen made for a thoroughly satisfying drawing experience, migrating me fully from traditional to digital art far more effectively than many previous gateways I gave a fair shot in the past. My favorite drawing app was Zenbrush, and when its major upgrade was going to become an iPad exclusive, I knew I was going to have to go back to Apple. While my impressions of the early iPads was far from positive, I’m happy to say I was proven wrong on most counts as it became a choice tool among a number of digital artists for its convenience and relatively affordable price point. As such, I’ve been drawing on iPads (a mini and a Pro) for some 4-5 years and I have practically no desire to draw on anything else. 

For the most part, this has worked out beautifully. Then, I tried my hand at vector artwork, and as I learned from Ash Vickers of Megacynics fame, vector art is done with a mouse. I also started doing more CAD and 3D work as part of my job and it began to creep over into my non-work workflow. This is another art form that benefits from a mouse rather than a stylus and touch gestures, though some prefer it to the bar of soap. 

A few of my art friends were in love with all things Microsoft Surface and I nearly joined in, seeing it as once again the best of both worlds, a touch screen drawing interface (iPad) with a full desktop environment to run a host of apps (Microsoft). In the end, I decided that it was the latter half of that equation I needed most of all, and therefore finally settled on a new Mac Mini. I’d wanted one for years and now presented itself as the best time to invest. 

It arrived within the week and within an hour, I was regretting my purchase, to the point of attempting to get a return going. Unfortunately, B&H’s normally very generous return policy stops at computers, which they only seem to sell through grit teeth and clenched fists given their primary business is photography, with all these “digital” stuff par for the course in keeping up with the almighty Amazon. The source of my frustration was with the performance of the two applications I’d intended to use most, Sketchup and Inkscape. The performance of Sketchup (particularly Sketchup Viewer) wasn’t that big of a deal as the CAD program proper worked just fine and as well as my desktop at work (which has largely similar specifications to my Mac Mini). It was still perfectly usable, simply not ideal. As for Inkscape, I was dumbfounded at how poorly it ran for such a lightweight drawing program. Whatever shape I wanted to draw was so far behind where my cursor was I could count a full Mississippi, and for something that’s not running “by wire” so to speak in a browser, that’s simply unacceptable. I was furious. I refused to believe this was as good as the machine worked given what I’d seen others use them for, including editing 4K video in Final Cut Pro

But that’s the rub. Final Cut Pro is made in-house by Apple. It’s developed from the ground up to work on their machines and their machines alone. For as demanding as it is in terms of hardware, it’s equally optimized to make the most of it. Inkscape is multi-platform and open source, giving its users the resources necessary to compile their own version for their particular favorite flavor of Linux. The team behind it is essentially working on the program out of the goodness of their hearts (and maybe to stick it to Adobe’s domination of the market with their Illustrator package). The point is just because a program is a lightweight in the system requirements market doesn’t mean it’s suited to the platform it’s ported to. I’d made an Instagram post showing Inkscape in relative inaction and intended to put this all in a blog entry to serve as an open letter to Apple in hopes they could give me some advice or offer some options to make the most out of my mistake. I slept on it and tried the next day to see if Inkscape was an inkling of what was in store for trying other apps. While I had no plans to use it, I downloaded Autodesk Sketchbook and performed the same basic test I did with Inkscape

The results were astonishing. 
Needless to say, I felt very silly. I had completely dismissed a perfectly capable of machine as near-useless on the power of testing two apps, one of which was simply not coded well in the first place. At the same time, I’m obviously relieved this computer is going to work out, albeit with a few different software options to make up for Inkscape running like molasses having an existential crisis in winter. Still, there was all the work I’d put into my write-up up until this point. I didn’t want that to simply end up in a bin, especially since most of what I had to say about the overall user experience is still valid. I definitely feel that OSX has fallen behind the times and is a branch of the Apple tree the kitchen of Cook would just as soon see wither away as their phone and tablet sales have been far more lucrative to them. For my money, there’s still plenty of gas in the tank until we swap out the old fossil fuel system for something more solar in nature. If you ask most Apple users their favorite part about being part of the full JobsWozniak, Ive, & Cook experience is the ecosystem, the synergy shared across the range of devices. Microsoft tried to have this with their own mobile phone system before letting that dream fly out the window, and Google has made a good effort of it between their Chromebooks, Pixels, and dealings with Samsung’s Galaxy lineup. While I don’t think Apple’s approach to all-inclusivity is a paragon of perfection, it’s still leagues above its kin. The Surface line is catching up with their upcoming offers of a dual-screen phone, but I’m happy in camp Cook for the time being. 

Until then, maybe there’s an off-chance someone at Apple can look upon this long-winded journal of a former Mac user who came back to the fold having only spent serious quality time with OS 9 some 15 years ago. It’s not a typical blog entry, but a dedicated page that can only be accessed with the following link. 

Make of its meanderings what you may. 

06 October 2011

Goodbye, Steve

Top 5 Apple Products I Actually Like (reposted from Venusian Radio)

Steve Jobs passed away earlier this week, and for all the flak I give Apple for items like the iPad, iTunes, and the iPhone, I can't deny Apple's place in my life and in my heart. Believe it or not, there are actually some Apple products that I like, have owned, and genuinely wouldn't mind having. So, Steve, this one's for you.

Honorable Mention. Appleworks

Known today as iWork, Appleworks was Apple's answer to Microsoft Office as well as Microsoft Works, and it gave both of them a run for their money. It had far and away the best word processor I've ever worked with. I'm more familiar with its classic incarnation than its new style, but the omissions are more than made up for by what it offers in their place. Powerpoint may well be the best presentation software from a technical standpoint, but Keynote is a close second and offering a far more reasonable price point, plus it's far more user-friendly and intuitive than OpenOffice.org's Impress.


5. G4 Cube

Amidst the dull towers of Windows-based desktops and the goofy silicon heaps of iMacs, the G4 Cube rose up like a monolith and almost single-handedly re-wrote the rules for desktops. Taking a cue from its big brother, the NeXTcube, the G4 Cube not only made desktop towers more accommodating in terms of size and weight, but also made them fashionable. Usually, a tower is placed on the floor under a desk or immediately beside it like a dog. If towers ever got placed on a desk, it was tucked behind the monitor. The Cube, meanwhile, was not only small and lightweight enough to sit on top of a desk without any real problems, but it was also whisper-quiet so as not to add to the noise of an office space. In terms of design, it is quite literally a work of art; the Museum of Modern Art showcased an unmodified model complete with peripherals. It's really a shame the sales were so poor, and I really wish more desktops were designed as cubes.


4. iPod Nano (5th Gen.)

It really seems like Apple, following OSX, has been violently opposed toward people using their products creatively, at least not without throwing down a thousand dollars for Final Cut Pro. IPods by definition are media consumption devices, not meant for productivity on any level (except maybe for DJ's, but that requires additional hardware from third party manufacturers). However, with the 5th generation of the iPod Nano, Apple threw in not only a camera, but effects filters as well. In addition to the typical ones like monochrome, Apple threw in one that simulates the POV of the Terminator himself. Now that's the geeky kind of cool we expect from the original bad boys of personal computing.


3. Notebooks

Originally, I was going to put something like the original Quadra (the computer Myst was originally developed on) or one of the early PowerMacs, but after some thought, I realized I wasn't giving Apple its due credit in a very important area of personal computing.

Apple has never made a bad laptop.

I'd almost completely forgotten about the countless hours I spent playing Marathon and Marathon 2 on my dad's Powerbook. It was powerful and equally well-built. Even the Macbook Air has some great design elements; I like that it uses flash memory, giving it essentially few or no moving parts, an indispensable feature for any portable device.


2. Mac mini

This characterizes Apple's philosophy and attitude better than any other product in their lineup, for better or for worse. When the Mac mini was first introduced, sales of Dell computers were at an all-time high, thanks in no small part to a combination of the Home Shopping Network and a starting price point of around 400USD for a reasonably-equipped desktop. Apple's lowest priced desktop was at least twice that, and couldn't hold a candle in terms of performance. Put simply, Apple knew they were having trouble justifying their prices, regardless of their craftsmanship and quality of service, and were going to have to make a more budget-friendly computer. However, Apple is rarely one to give in, play nice, and follow the rules, so not only do they make a relatively inexpensive desktop computer, they make it one of the smallest, most compact, and downright cute desktops ever made.


1. Quicktime

Put simply, I owe my college education to Quicktime Pro. After struggling with some really annoying quirks in iMovie and not being able to afford Final Cut, I found out that Quicktime Pro was a surprisingly powerful editor for the price. Most people don't give it much credit for this, mostly because of the popularity of iMovie as well as the fact that nearly all editing functions of Quicktime Pro are handled through key commands, making it more like a kind of visual word processor than a non-linear video editor. It's only fault was not being able to actually capture footage from a camera, but that was only a problem if you were still using tapes and used FireWire for uploads. I had another editor that came free with a capture card, so I had that problem sorted from the start, leaving nothing between me and my short films. Every single one of them (except for one, which marked the last time I ever used iMovie) was edited using Quicktime Pro. The only reason I don't use it anymore is because I've used Windows XP since 2005 with occasional sojourns into the untamed wilderness of Linux, and Quicktime doesn't play too nice with others outside its comfort zone, even just for playback, which is the real icing on the cake. Still, you can be more than certain if I ever go back to Mac, it won't feel like I've returned home unless Pro is waiting there for me.