Showing posts with label switch. Show all posts
Showing posts with label switch. Show all posts

05 September 2017

Patent-ial Turnarounds

In August of this year, Gamevice brought suit against Nintendo for the Switch console, alleging it infringes on their patent for the Wikipad, an Android-based gaming tablet released in 2013. Although the suit was brought to light in August, it's possible Gamevice began filing suits earlier, as the Switch was released in March 2017 with marketing beginning several months before. 

Patent suits are nothing new in the tech world, certainly not in the gaming industry, and definitely not Nintendo's first rodeo on this front. What makes this suit different, or at least what seems to be getting it more attention than other suits is Gamevice's exact demands as far as restitution. Not only is the company seeking damages, but moving to have sales of the Switch halted altogether. Similar suits have led to the Classic Controller being discontinued and at least two other suits have sought to halt Wii sales in the United States. Nintendo was able to defend itself against some of these suits while settling with others. 

After customer complaints of Nintendo underselling its NES Classic mini-console, its fluctuating Amiibo line, and similar grumblings of Switch console availability, it simply seems Nintendo fans can't catch a break when it comes to putting Nintendo hardware on their shelves. Overall it seems unlikely Gamevice will get its way and have the Switch stopped dead in its tracks, that part of their case most likely being a bargaining chip of sorts, something they can give up later as a gesture of good faith towards a more reasonable settlement (a bluff). 

As of this writing, there's no real word on how much of a bluff said bluff actually is. For the sake of putting to rest any possible fears people may have of not being able to get a Switch, I'd like to offer a glimpse into a possible future, based on nothing more than informed speculation. Here's the informed part: 

Let's face some cold hard facts about the Nintendo 3DS... the 3D gimmick was awful. It's practically Virtual Boy levels of awful. I know some people never had an issue with the 3D, but I did, and I know I'm not alone. I couldn't look at that thing for more than 30 seconds before my brain desperately tried to make a break for it through my nose. Between that and my Playstation Vita, I had little to no interest in what Nintendo's clamshell had to offer (also I'm not a big fan of the clamshell design). I did eventually get a DSi XL secondhand mostly for the sake of playing a handful of games I was interested in that weren't for the 3DS. I did, however, get a 2DS for my roommate. Apart from the screen being kinda small compared to the various XL models of DSi and 3DS, it pretty much fixed every issue I had with the 3DS. I think it was a good move on Nintendo's part to offer more options to their customers. It's easy to fall into the old Sega trap of too much hardware, but on the other end of the spectrum, I think Nintendo is more often than not far too stingy with hardware. Their so-called Wii "mini" was almost an insulting joke of a console, ironically being slightly bigger on some dimensions than the Wii proper, and with overall fewer capabilities like a lack of an SD card slot (so no WiiWare or Virtual Console games). 
More recently, Nintendo has made a 2DS XL, finally giving the bigger screen the previous lacked, though going back to the clamshell design of the past. At this point, I'm okay with that. The price the 3D brought with it, along with the Amiibo feature that was equally uninteresting to me, were my biggest gripes against getting a 3DS

It turns out there's actually a reason for this new handheld's existence, and it has to do with a patent lawsuit. 

A Sony employee brought suit against Nintendo for a patent infringement involving a "glasses free" 3D effect for displays. The suit was settled out of court and while Nintendo does still produce the 3DS XL, the 2DS and new 2DS XL don't violate the original agreement. It's funny to imagine the various higher-ups at Nintendo looking over all the legal paperwork from Sony over the 3D, looking up at each other, one saying, "You know, the 3D really is kinda dumb." with another adding, "Why don't we just make a DS that doesn't do 3D?" and everyone nodding in uncontested agreement before going off to lunch. 

Now comes the speculation. I don't have a Switch, and I haven't talked to many people who do. Earlier, I honestly praised Nintendo for turning their next-gen console, their Wii-U successor, into a handheld. It's frankly genius to leave the console market behind and instead double-down on handhelds, which have always been Nintendo's more lucrative endeavors, going all the way back to the Game & Watch. If the Gamevice suit is really over the detachable controllers, would it really hurt Nintendo to just pull a 2DS move? Are any Switch owners out there playing their games and thinking, "Man, this wouldn't be worth it if I didn't have these tiny little sticks of controllers I could slide off!"? After all, if the side controllers are too small or uncomfortable, more traditional controllers can be linked to it for multiplayer. 
Imagine a Switch that keeps the dual analog sticks and buttons exactly where they are, but doesn't let you detach them. Suppose multiplayer were only minutely inconvenienced by requiring additional controllers or (in rare cases) another system to play through a link like every handheld before then can do. I mean, I'm no product designer and I certainly have no concept of what goes into developing a handheld, but how much R&D could truly go into effectively making a souped up original 2DS? One slab, buttons on the side, all framing a big, beautiful screen. It would basically be a Vita done right (and I'm saying that as someone who likes the Vita wholeheartedly). 

This is where I'd have an image of some hastily-rendered mockup made in TinkerCAD or SketchUp or Blender or something, but as I said, I'm not a product designer, and I'd rather open it up to see what others might come up with given these criteria. Remember, Gamevice's beef isn't with having buttons on the side of a screen; Nintendo's Game & Watch beat their Wikipad to that decades ago. All we need is a system with all the Switch's insides, but with an interface that doesn't have detachable controllers. 

Before writing this, I'd tossed around the idea of Nintendo making an entirely new console, but making it backwards compatible with Switch games. The more I thought about it, the less likely Nintendo would go that route. I simply hope they don't outright abandon the Switch the way they abandoned the Wii-U so hastily. 

Of course, my ideal Nintendo would be one that foregoes hardware in favor of simply working with the platforms that are available. Hardware is ultimately a failure mechanism for games, as Moore's Law puts developers and publishers in a position of making the most of what's available to them while preparing for the future. As much as I don't like the idea of endless ports, re-releases, and remakes overshadowing new and original IPs, I absolutely hate the idea of a game being bound to hardware that's likely going to fall apart with time regardless of how meticulously I maintain it. I do not care how I get my games anymore. As long as developers are getting paid for their work and are able to carry on making more games, I do not care about the means of conveyance for their properties. 

Goodnight, and game on. 

22 January 2017

Bye U Billy O

Waltzed into a Gamestop today and finally got a straight answer about the status of the WiiU. After noticing it disappear from shelf stores, seeing a few conflicting statements of questionable credibility (redistributing stock, ceasing production in Japan...), and seeing a few WiiU games on my Amazon Wishlist skyrocket into scalp/flip/gouge territory, the console is dead. Breath of the Wild will be the last game released for it, and that's coming about a week or two after the Switch edition. I'd held out this hope that the reason for the discontinuing was for the sake of a redesign. This whole "Pibb Xtra" sort of switcheroo is nothing new to the likes of Sony, given the sheer number of redesigns for the original Playstation, to say nothing of dos and san. It's not even anything new to Nintendo, albeit their Wii-Mini was a disappointment on a colossal scale... and jury's still kind of out on the GameBoy Micro. Sadly, the math is against the world's oldest Hanafuda-maker; with the sole exception of the Wii, every console since the original NES has sold worse than the last. 
The SNES took blood out of Mortal Kombat. 
The N64 stuck with cartridges. 
The Gamecube was Johnny-Come-Lately after the PS2 and XBox. 
The Wii won... by the law of averages at best and a fluke at worst (*cough*shovelware*cough*). 

None of these points was at all the notorious blue shell that crashed Nintendo's kart, except that they do speak to a handful of overarching problems with how Nintendo conducts itself. 
The Mortal Kombat Kon--Controversy plus Sega's aggressive infantalizing campaign against Nintendo didn't help them shed their image as the Disney of games, closing out an older audience with bigger wallets. Madden football may have played a big part as well, but let's stick to bullet points. 
The cartridges in the 64 further showed that Nintendo really was not the fit-in/play-nice type with 3rd party developers, especially Squaresoft (who took their franchises and legions of fans over to camp Sony). 
The GameCube appeared at first to carry on the "our way or no way" philosophy of the 64 with its quirky "not quite mini-disc" format while its competition offered CD and DVD players. 

The WiiU's failure... is somewhat hazy right now. Some say the marketing made it sound like a peripheral (wouldn't that have generated MORE interest, though?), others say the marketing fell back on bad habits and forgot how old their core audience had become, and still more point to the one-two punch of a novel interface with barely-there third-party support (small library, fewer readers). My own idea is simply that they could have waited; Sony proved with the overlap between each generation of Playstation that the five-year cycle is a joke, barely an observation and certainly not a law. Hardware is not even half the equation when it comes to consoles; people will come for the specs, but stay for the games. 

Going back to the Gamecube, for as shameless a Sony fanboy as I am, for as invested as I became in all it came to offer me and deliver upon, I stand with Caddicarus (an even more shameless fanboy than me) when I say that if I had to pick between the two, I would legitimately take the GameCube over the PS2 any day of the week. It's a great console with superior hardware (Metroid Prime still looks better than Halo 2), a surprisingly liberal third-party policy (SEGA, anyone?), and a games library which ultimately favored quality over quantity. Like the WiiU, I think their problem with it was itchy feet. Metroid Prime 2 and Twilight Princess alone showed what untapped potential there was in that off-the-shelf Radeon card; there's no reason they couldn't have buoyed themselves on their handhelds while letting the Cube find a stronger, more loyal audience. Hell, when I was looking into springing for a U, my wishlist only had two items on it, both HD upgrades of perfectly adept Zelda games I already had for my perfectly viable Gamecube. I guess all I truly wanted was a backup with benefits, a silver medal with no strings attac--okay, I'm not doing myself any favors here.  

As for the Switch, I genuinely just now caught a glimpse of the new Bomberman title for it while writing this, and I am now officially excited. I'm no longer worried Nintendo may be jumping the gun and not giving the U the chance the Gamecube never had. I don't think I'll be going the early adoption route, but I don't see why there won't soon be a Switch happily docked next to my TV.