Showing posts with label autodesk. Show all posts
Showing posts with label autodesk. Show all posts

27 December 2017

Even I Use MSPaint

I didn't have MSPaint growing up because mine was a Mac household. Plus, by the time I was drawing digitally, I had a wide array of apps to work with, but I've always had a respect for the use of a limited toolset in creating art. A professor of mine had a quote from Jean Cocteau on every syllabus of his, and I still love it. He said, "Film will only become an art when its materials are as inexpensive as pencil and paper."
Similarly, I used to use a 3D modeling program called Strata Base. The company is still around, but the exact freeware program is long since retired. On its user gallery, someone commented on an image made with the software, "It's not the tools, it's the talent." I don't know of a concrete origin for that quote, but it's effectively saying the same thing as Cocteau
It shouldn't surprise anyone that many talented artists out there have done some incredible things with MSPaint, which in no small part helped keep it from the brink of extinction. Recently and thanks to Vox, I came upon an artist named Pat Hines, who shared some of his tips and tricks, including the use of gradients. Making gradients is actually easy, but it may not be obvious to users of more ample drawing applications. 
Zenbrush, my personal favorite drawing app despite the likes of Procreate and Autodesk Sketchbook residing on my tablets, has many similar qualities to MSPaint in terms of having a limited toolset, so this is a little bit of a handshake between these two gateways. 

28 November 2017

13 March 2017

Ivya Rephyouse Mi


honey, you lose me... so telephone....
DeviantART: http://neuronplectrum.deviantart.com/art/Senmiya-Kisby-Wyre-668851778

20 September 2016

iOS 10 Impressions

I miss Slide-to-Unlock.
Yes, I'll get used to it, but did they have to cripple touchID along with it? For that matter, my iPhone doesn't have touchID, so I have to click the home button to wake it up. Part of the convenience of touchscreens is that we don't have to rely on buttons. At least, we don't have to rely on them for mundane tasks. Software can't solve simple physics problems like, "the more times you push a button, the more likely it is to break." 

I did have a pretty serious spot of grief when one of my drawing apps crashed while trying to save a sketch. The worst part is not only did it not save the sketch (which was expected), but every single piece I'd saved to my gallery up until that point was gone, including some unfinished works. Needless to say, I was furious. I was all over Twitter asking Autodesk and Apple what gives. Autodesk responded first and, to their eternal credit, they could not have been nicer about it. There wasn't anything they could really do and their advice pretty much amounted to "Shoulda done backed 'em up, son" but given the circumstances of this happening at the dawn of the iOS 10 debut, they wanted to know everything that happened. On top of that, they walked me through all the different ways to backup my gallery, from Google Drive to iCloud
It's a little baffling that for all of Autodesk's resources, backing up to something like A360 isn't a default. It's barely opt-in. As for Apple, they just asked me for the exact model number of my iPad

Fortunately, I had my iPad backed up via iTunes that very morning, so I could restore the pre iOS 10 version and back up my PSD files. Procreate is a little bit trickier somehow; it exports PSD files like Autodesk, but somehow iCloud thinks they're written in some alien language. 

09 September 2016

SketchFab Embedding

The last time I dabbled in 3D modeling was around 2003 with Poser 4 and Strata Base. More recently, I've been focused on CAD programs used for 3D printing, but in learning those I've come across the likes of Sculptris and Meshmixer. I'm a long way from selling game assets on Unity, but it's been fun experimenting like this.



    Severed Alien Head
    by Roland MJ Ziemke
    on Sketchfab





    Brain Beast
    by Roland MJ Ziemke
    on Sketchfab


16 June 2016

Autodesk Tech Support and the Creative Commons

Recently, a certain someone in my +DevWatch I won't name posted a journal entitled, "Uncopyrightable" announcing their uploads as being public domain and usable by anyone for any purpose. This in and of itself does not bother me; the first and last say in how one's art gets used always falls to the artist. Your art, your terms. The part of that journal that did get to me, though, was the reasoning behind the move, that copyright law is a hindrance to human progress. 

No. 
Simply no. 

Copyright protects the investment of artisans, be it only time or time and money. It guarantees them a means by which they may benefit from their work to enable them to keep creating content with as few hurdles as possible. There's nothing remotely wrong with this idea; it's basic sweat of the brow logic. Is it beneficial for their to be some flexibility in these terms? Absolutely. Again, it's the artist's terms. Can this system be abused? Of course it can, but we don't ban hammers when one gets used to bash in someone's skull. Can it have the reverse effect of causing an artist to stagnate by letting them rest on their laurels instead of pushing themselves forward? Sure, but remember what we said earlier about having the first and last say on what an artist makes? 

I could go on about this until the end of time and I practically have over the years, but I bring it up now not just because of the "copyright is bad" sentiment, but also because I spent the last week getting Autodesk to admit to what's apparently a known issue with their mobile app. It has to do with DeviantART and the Creative Commons

For the record, cards on the table, I HATE the Creative Commons. I hate every bloody thing about it. Put simply, the CC is nothing more than Copyleft with its teeth pulled out. It's a GNU in a china shop. It's a clumsy, pandering, pretentious implementation of a license system intended for software patents. I don't like it and I don't get why anyone uses it. I like Copyleft, and I like the GNU, but all the CC does is add condescending, dictatorial stipulations like "non-commercial" and "no derivatives" which may as well say, "I want free, non-critical advertising!" 
"But I don't want people making money off my stuff!"
That's what copyright is for.
"But I want people to share my stuff and do things with it!"
That's what fair use, Copyleft, and the GNU is for.  
Anyway, back to Autodesk and their Sketchbook app. Sketchbook has a really nice option to let you post your work directly to DeviantART, rather than save it to your phone's album and then upload it from there. I don't actually know if this has any real advantage apart from skipping a step, but I like the idea of these two entities cooperating, like Wacom support for Muro. However, I found that when I posted through the app, everything was slapped with a CC 3.0 Non-commercial sharealike license, the most worthless CC license of them all. Naturally, I was a tad annoyed by this. I don't mind that my 3D print designs on Thingiverse or Pinshape can't be copyrighted, but they at least give me the option to set my license (I go with GNU/GPL). After a few more tries on my Xperia and my iPad, all while carefully scouring the menu and settings, I went to tech support to get an answer. Here's what transpired:

ME: Whenever I submit to DeviantART through the app, it sets the default license to Creative Commons. I then have to go into DeviantART and edit the license there. Is there a way to change the submission settings in Sketchbook?

DL: Can you send me some screen captures of what is happening with you?

ME: Well, that's the problem, nothing is happening. The option to change the license when submitting to DeviantArt does not exist. I may as well simply show you the screenshots from your site.

I did send him some screenshots after this part, but I don't think they were ever received.

DL: This is what I get... (link to a BOX account I can't access even after I log into BOX)

ME: I can't open that link. I have a Box account, but it's not letting me see what's in the folder. Are you saying there is a way to change the license when exporting to DeviantArt?

5 Days Later: 

DL: Sorry - Try now! (another BOX link that doesn't work). I would get a video if possible via Quick Time (on Mac) (a link to Apple's support site). 

ME: I'm still not able to load the folder. Look, I'm trying to be patient here, but this is a very simple issue and it's taken you five days to try and send me a Box link I can't open. I've sent a screenshot of what I'm shown when using the "submit to DeviantArt" option. There is no option to change the license from the default Creative Commons 3.0 license to standard copyright. If it's buried in the menu, please just walk me through it. If the settings cannot be changed, please say so, that we can address this obvious fault in your app.

DL: There isn't a way to change the settings. 

19 October 2015

The Littlest Link Dump


So, here's a fresh new discovery... that happened about two weeks ago. 
I was browsing the App store to pad out my wishlist when I happened upon a new app from one of my favorite software companies, Autodesk. It's called Graphic, a vector drawing application for the iPhone and iPad which threw me for a loop at first because:
1) despite the trademark "A" and white border on the icon (sorry, guys, RCA did it better in the VHS days), the developer listed was some band of yahoos called Indeeo
2) I couldn't find anything on the Autodesk site about it. 
That second point isn't too surprising; that main site is a brochure laid out by someone who's never read a brochure in his life. Seriously, it's like they're ashamed of some of their mobile apps. Finally, simply putting "Autodesk Graphic" in a search turned up a dedicated site emblazoned with the typical trappings of an Autodesk page. There, all was made clear (emphasis mine): 
Introducing Autodesk Graphic. Formerly called iDraw, Graphic is a professional vector illustration application for Mac OS X and iOS. We're passionately focused on making it one of the best design applications available, and we'd love to hear your feedback and suggestions!
There you have it. An old app got a fresh coat of paint, and a new sponsor. Normally, I'm a tad leery of such "new acquisitions" as it feels like the ultimate betrayal of any startup or other small company's implied mission statement of staying small and focused, expanding only on their own strict terms for better or worse. Then again, in this tough economic climate, it's important to be realistic, and a little rebranding goes a long way. Sellout is a hideous word that should be banished from existence, or at least reserved for the kind of betrayals that end with bodies getting dumped in rivers. I have no problem giving Indeeo the benefit of the doubt that they're still producing a quality app, now with better support than they ever could have hoped for. 

I look forward to giving this new kid a tour of my studio.