Showing posts with label ds. Show all posts
Showing posts with label ds. Show all posts

01 August 2016

Double Down on DS

NOTE: This op-ed is based on very loose hearsay, speculation, and partial evidence. The very nature of the Nintendo NX is subject to change between the time of this writing and its eventual release. 

The console market is in a place of uncertainty for the first time since the early 1980s. Sure, the uncertainty principle has followed consoles from day one, but if we look at the facts, the years have seen a dwindling number of advantages consoles have held for consumers over PCs in the last fifteen years. The Dreamcast introduced a built-in modem in 1999, whereas previous attempts at internet support have been aftermarket accessories like the Satellaview or the Sega Channel. Despite this, the idea of distributing games over data lines was years away from viability, with the 64DD, PS2 Hard Drive, and Phantom Console's graves as trail markers. Now, hard drives and internet connections are standard, along with digital storefronts and infrastructure for downloads and even streaming. Put simply, the line between consoles and PCs has been completely blurred, the only true differences having more to do with politics than hardware. PCs are still fundamentally the wild west while consoles are gated communities. Literally anyone can develop a PC game, and even get it released through a proper online store like Steam or Humble Bundle. Console developers have to offer their firstborn just to be put on a waiting list for a development kit. Granted, that line is blurring, but there's very little point in waiting for the treaty to be signed if the arms race is already over by way of stalemate. 

Between Miitomo and the runaway hit Pokemon GO, Nintendo has shown they're not above going to third parties for hardware, the taste of Philips out of their mouth at long last. Still, what we've always loved about Nintendo is how they go their own way, for better or for worse. Though they may have tread lightly in bringing the NES to America, compromises have been few and far between, much to the chagrin of developers, publishers, and even gamers. The Super Nintendo sold well enough, but if not for the Mortal Kombat blood controversy and Sega looking the other way to EA bypassing normal publishing channels to bring Madden to the Genesis, the SNES could have buried the competition as the NES had done to the likes of the Master System and Atari 7800. The N64's use of cartridges (in)famously drove away powerhouses like Square to Sony's bed, alienating those RPG fans who had cut their teeth on the SNES. Again, it sold well enough, but we have to ask what could have been. Similarly, the GameCube was a reasonable success, but now stands as Nintendo's second worst-selling home console, after the Wii U (we won't count the 1973 Color TV-Game since it's a Pong console), owed again to a proprietary format and a reluctance to play ball with third parties. 

Meanwhile, in the portable and handheld market, Nintendo's only true blunder to this day is the Virtual Boy. Otherwise, even the weakest link in the Game Boy/GBA/DS chain has been a license to print money. It's almost hilarious how people would forgive serious flaws like a blurry, spinach-green display on the original or a dim-as-moonless-midnight screen on the Advance and still send the things flying off the shelf. It took Sony pouring buckets of money and marketing into the PSP to even make a dent in that wall (Rest In Peace, Neo Geo Pocket Color). It finally took the iPhone to make Nintendo sit up and notice they weren't alone in their dominance of the handheld market. As much as I laughed at the prospect of iPhone/Android games and still hesitate to call it a serious platform, just like consoles, the line is blurring and it's all getting better. I still love my Vita, and I still have my original PSP, and if I could only have one, I'd take either of those over the best iPhone or iPad any day. The problem, the final hurdle for mobile phones and tablets to overcome, is the interface. Touch controls and gyroscopes do not give the same satisfying, tactile feedback as buttons or even knobs. Nintendo seems to understand this. That's why I think they're making a legitimately smart move in presenting the NX as a souped-up gaming tablet, following patterns laid down by the likes of the NVidia Shield or the Wikipad or some of Sony's Xperia devices. Some may be scratching their heads, but I think this move is the best decision they've made in years. They're still going their own way as they always have, it's just down a trail they blazed years ago. 

30 August 2013

The Nintendo AxeBlade Tablet

Nintablet
You could say I have something of a love/hate relationship with Nintendo. I grew up with the original NES. We had a 2600 before, but I remember having both and generally favored the NES. Eventually, I grew tired of what Nintendo had to offer and moved over to the Genesis. After a prolonged love affair with that system, followed by a brief spell of PC gaming, Nintendo came back into my life as the 64. I didn't technically have one, my brother did, and between us we bought a few games for it. I'd say I enjoyed it, but part of me was honestly still looking at the Sega Saturn, albeit it was definitely on the way out. I'd made up a list of about five or ten games, thinking, "If I get a Saturn, and the system fails, I'll still have ten good games for it and be content with those until the next console." Not a bad plan, though I say so myself, but it fell completely out the window when I saw a commercial for Final Fantasy VII. I became obsessed and finally got a Playstation for Christmas, circa 1997, that loyalty more or less remaining to this day.
I'm generalizing here, leaving out a lot of details like my DreamcastSNES, various Gameboys, even an N-Gage, but the basic point to take away is that I became a shameless Sony fanboy in high school and never looked back. The DS held very little interest for me outside of a few games, but not enough to warrant a purchase (I was quite happy with my PSP). The thing is, virtually all my friends are big DS users, and I do feel left out sometimes, not to mention seeing more and more games that do admittedly pique my interest a tad like Crimson Shroud. Still, it was never really enough to make me start seriously planning. A lot of this has to do with the fact that I've been warming up to the PS Vita, even though I could go on for hours about everything I hate about it (despite that shameless fanboy title I mentioned). Now that the 2DS has been announced and revealed, I've been given pause for thought on which handheld to spring for. 
So, as someone who does not have a 3DS, which should already tell you this console is not for you and therefore its existence shoud hardly offend, here's why I'm genuinely interested in the 2DS. In fact, I have appropriately two main reasons: 
(.) No 3D. I cannot use the 3D effect on the 3DS at all. I've tried at least twice on a store demo, and after not even ten seconds my brain feels like it's trying to make a break for it through my nose. Most people don't have a problem with the 3D, I'm not one of them. Of course, this is where most people say, "Well, you don't have to use the effect, you can turn the 3D down." No kidding, I'm well aware of how a slider works. My issue is why in the world would I pay for a feature I'm not going to use? Yes, it's not simply a feature upgrade. The 3DS is a whole new system that's far more powerful than previous versions. That's not my problem. My problem is there's three versions of the original DS, and only about a year it seems after the 3DS came out, the 3DS XL was released. I'm not one of these guys that has to have the latest version of every console, but when you're releasing more hardware than Sega in their heyday, you're doing something wrong. It does not inspire confidence. In a way, I sort of knew there would be another version of the 3DS, possibly one that would do away with the 3D or cost less so I wouldn't feel like I was paying for a feature I didn't want. 
(..) I like the design. It has no moving parts, no big hinge in the middle. As cool as I always thought the idea of holding the DS sideways like a book is, the idea of opening and closing anything like a clamshell puts this lingering weariness in my head. When I worked in customer service for a cell carrier, long before the iPhone came out, the most popular phone we had was the Motorola Razr, which is what's called a flip phone. I wish I had a nickel for every time I got a tech support call from a customer whose screen went out because the wires connecting the screen to the main body got pinched. Couple that with the simple fact that hinges wear down anyway, and I've never gotten behind the design of any phone outside the classic "candy bar" style, which is more or less what most smartphone are now. 
Frankly, I wonder if game companies don't do enough market research and testing of their handhelds before they release them, hence minor upgrades and redesigns year after year. I always felt a little resentful at the updates to the PSP, even hating the Go version. I know early adoption is a big factor in a lot of consumer electronics gaining footholds in their various markets, but I'd rather they iron out the major bugs like size, shape, and weight before they get it out to me. Now that I've seen Vita memory cards in clearance bins, I'm  wondering if Sony has similar plans for the Vita, possibly a redesign that fixes all my complaints about the current version, like no memory stick support. I think that's unlikely, but even if a redesign is on the horizon, I'd probably be every bit a happy with a price drop in the current version. As for the 2DS, everyone is mocking it and laughing at it, pointing out all the design choices with it, while I'm thinking, "Finally." I do worry that with all this mockery that these haters will take out their whiny, first-world frustrations on the people who choose this system (or receive it as a gift). As someone who grew up during the great Nintendo/Sega rivalry that was the 16-bit era, I can tell you that system-shaming hurts everyone and it takes away the most important aspect of being a gamer: Playing games that you enjoy. 
Good night, and good luck.