Showing posts with label zelda. Show all posts
Showing posts with label zelda. Show all posts

11 February 2012

"I'll Smack You Like A Little Girl!"

Gender politics have been in the news lately, from a little boy dressing as Scooby-Doo's Daphne to a Swedish preschool that refers to their students as hens to little Sasha Laxton to a kid standing up to his own father in a GameStop on his little brother's behalf, there's no shortage of challenges to heteronormative biases that most of us would otherwise have thought went the way of witch burnings and segregation.

As someone who grew up with the knowledge that Samus Aran was a woman (before Other M turned her into Bella Swan in power armor), Lady Jaye could crack wise about being a human sacrifice (and kick a few heads in while strung up), Zelda didn't need Link half as bad as she might have insisted, Marion Ravenwood could drink any man under the table, and Karana could manage island life all on her own despite her people's traditions, I like to think I've a fairly liberal view of gender roles, and frankly find the idea of a little boy dressing up as Daphne as funny as it is cute.

I bring all this up because today I overheard something while eating at my local Steak 'n' Shake with my roommate, before going to see Phantom Menace in 3D. Across from our booth, a little boy of maybe five or six was... well, doing what little kids do in public places, running around yelling like he was on fire and grinning ear to ear as only little kids can do when they're testing their parents' limits. When said limit was finally tested to the point of breaking, the boy's mother (emphasis: MOTHER) looked him dead in the eye and said that if he didn't knock it off:

"I'll smack you like a little girl!"

In light of those aforementioned stories and female archetypes from my childhood, I'd like to say to that mother:

"YOU'RE... NOT... HELPING!"

Special Acknowledgement: Thanks to Desi, a very talented artist, for posting about the Sasha Laxton story, and Vanessa Hahn, one of the strongest women I know, for mentioning the Gamestop story.

08 October 2011

Fan =/= Collaborator =/= Publicist =/= Martyr

I grew up in a Christian home. I not only went to church regularly and attended CCD (think Sunday School meets summer camp), but even volunteered as an altar server for many years. Of course, I'd be lying if those facts didn't come with the respective qualifiers: Whether I wanted to or not, which made up some of the worst social experiences of my childhood, and primarily because it looked like fun. Suffice it to say, I don't consider myself Catholic anymore. I still believe in God, but there were a few elements to the system (the Fan Club, as Marilyn Manson calls it) I could never quite get past, and not the typical "A-Ha! I'm on to you." ones like, "Why doesn't the Bible mention dinosaurs?" or, "Where did Cain find a wife?" Instead, they were more basic and fundamental.

The first is unconditional love. I mean, I get it, I guess, but I just find myself really uncomfortable with the idea. I would just rather earn it like anything else worth having. There's a little more to it than that, but we'll leave it there as the second item is the important one.

The second is martyrdom. There's nothing wrong with standing up for something you believe in, but expecting something in return to the point of demonizing people who don't reciprocate just doesn't sit well with me. Whatever happened to kindness being its own reward?

While this doubt had lingered in my mind for many years, it was a chain e-mail I got for Easter that, though meant to inspire and compel, really only served to highlight what I'd come to perceive as a self-deluded absurdity. You probably know the one, about the theology professor who offers donuts to his students and for each one he gives, whether they accept it or not, his star student has to do x number of push-ups, "So (name) can/not have a donut."

A better example is the opening scene of the Frank Oz film Housesitter, wherein architect Newton Davis (played by Steve Martin) presents an entire house as an engagement gift to his sweetheart, only for her to say, "No." This may or may not have been based on the tragic life story of Edward Leedskalnin, a Latvian sculptor who built Coral Castle to impress his betrothed after she left him at the altar.

It's all about expectations, and how your expectations of others should never play a role in your intentions.

When did "OMG, HOW I LOVE WHAT MY FANS DO FOR MEEEEE!" go from being a simple nicety to a litmus test for determining greed and authenticity? It's probably a little sad that the event that actually got me thinking about all this and digging up memories of my past and my religious views was Nintendo shutting down a fan-made, feature-length film based on the Legend of Zelda franchise (then again, I learned more about faith from Legend and Time Bandits than most any time spent in church, so it's not completely grabbing at straws). Called The Hero of Time, the film was produced entirely by volunteers over a period of four years. It was shown at a few film festivals and eventually uploaded to Dailymotion. Nintendo filed a cease & desist notice in 2009, but allowed the film to remain online until the end of the year.

As you might imagine, fans were outraged at Nintendo, with many forums and message boards bustling with outcries along the lines of, "How dare you! They're just fans who love the games so much. Who the Hell are you guys to crush their artistic spirit? George Lucas would never--" and so on and so forth. In all, the people the least bitter about the whole affair (at least, publicly) were the filmmakers themselves:

We understand Nintendo’s right to protect its characters and trademarks and understand how in order to keep their property unspoiled by fan’s interpretation of the franchise, Nintendo needs to protect itself — even from fan-works with good intentions.

In the time since, the group has developed two new projects, both of them original IPs. It begs the question of whether or not these new projects would be receiving as much attention as they are were it not for the icebreaker that was Hero of Time. It's a classic dilemma that artists face, how do they get noticed without risking alienating people with an unfamiliar property? On that note, if the team behind Hero of Time had approached Nintendo for permission in the first place, and Nintendo declined, what would they have done? Would they have simply gone ahead and only shown the film as a kind of demo reel to entice potential investors in their original projects? Follow up to that, would they have even considered carrying on with their original projects? I'd like to think they would, but somehow I can't fully subscribe to that notion.

The relationship between artists and their fans is a very complex one, existing in a kind of Schroedinger's Cat/Double Slit state of limbo where no one wants to peg down the barriers and limits of the relationship as doing so would undo it altogether. It's like that couple that has been together for years, but never talks about marriage, only to break up the moment the topic comes up and they realize they have different ideas about matrimony, even though they'd been living the dream fine and dandy up until then. It's as if the fans hate to be told that they're just fans in the eyes of their idols, albeit they'd be hard-pressed to lay down their credentials to the contrary. Even the "free advertising" or "good publicity" arguments don't hold up. On a satirical note, if you'd never heard of the Legend of Zelda and Hero of Time was not only your introduction, but the driving force that led you to give the games a try, then tell me, what's Mars like?

This sort of "Who's doing the bigger favor for who?" debate can really go on for days, even years (and have, in many circles), and while I'm all for keeping the debate open and giving equal consideration to all points from both parties, I wish we could get past the sticking points of expectations and entitlements as far as the fans go. To those fans who get riled up when some derived work they've invested in is shut down by the original creators, I understand your frustration, but what do you honestly expect? Lastly, to prove I'm not condemning your actions, I'll offer up an alternative in the form of an observation:

George Lucas is a fan of Akira Kurosawa, but Kurosawa never made a science fiction film.

20 October 2010

Okay, this could pose a problem...

I just found out that when I post a weblog entry, the date it sets is not actually the date it gets published, but the day the draft was created (or last saved, I can't quite tell). This made my horror movies for non-horror movie fans list show up as being posted on the 15th of October rather than the 18th, making the whole "13 days until..." motif rather embarrassingly erroneous, if only in appearance.

This strikes me as very odd. I mean, why would I want the "post" date to be based on when I wrote the draft as opposed to when I actually publish the post? After all, when a film is copyrighted, it's copyrighted the year of its theatrical release, not the moment post-production concludes or principal photography wraps or the script is approved. Many films have been sidelined by distributors (would-be or otherwise) for years following post-production. Video games have a similar problem, especially considering the games that are imported from Japan. I recently heard about a game called Hydlide, an RPG released back in 1985 in Japan but not released in the US until some four or five years later. In terms of technology, even back then, that was practically a generation gap, akin to comparing Phantasy Star II (1989) to Final Fantasy VIII (1999) or even The Tower of Druaga (1984) to The Legend of Zelda: Majora's Mask (2000).

Of course, that's overstating the situation as we're only talking about a few days or maybe weeks, but it's not as if I wrote the entry out in full and then let it sit in the posts list for weeks before publishing it. Even if that were the case, I'd still give it a once-over, and I know there would be changes to make, whether they were needed or not.
It's a problem I've had since maybe even high school; no matter how much preliminary writing I'd do, I'd end up doing a first-page rewrite the night before. I wouldn't even look at that first draft for guidance. Of course, that had as much to do with me having already internalized my notes on the given subject as any sort of dissatisfaction or disassociation with that early draft. This habit reached its apex in college and at one point I was very overwhelmed with something like four papers in three consecutive days.
The truly ironic part, though, was that I'd always get better grades on those rushed essays than the few essays that I'd write early on and finish weeks before the due date, as though they were the control factor in an experiment. At worst, I'd get a B on a hasty and agonizing re-write.
People tell me this is a great ability, and sometimes that they even envy me for it. The fact is, I hate it. I hated that my last-minute forehead-bleeding sessions got better results than works I'd planned out in advance and got done early. It cheapened the accomplishment and left me feeling like I'd put a gun to my head as some sick means of self-motivation. It's like when you start nodding off on a long drive and, instead of doing the sensible thing and pulling over, slap yourself as hard as you can. Sure, you've made great time, but the stinging sensation on your palm and cheek doesn't go away as quickly as it should and you feel like a tool for hitting yourself. It's like how I imagine Bruce Banner feels when he makes himself get angry and reluctantly unleash The Hulk.
It never helps that I already sweat over every word I write, regardless of time, even if it's a reply to a comment on something I've written or a thank-you note for a birthday card. I worry over everything and find myself playing out every possible outcome of the scenario, from jovial conversation to excruciating fall out. Maybe it's some subconscious fear of dying and the inevitable reality that ultimately my words survive me, as they ultimately do for everyone.

So, yeah, Blogger turned out to have a weird set-up with drafts and publishing dates. Good thing I caught it now before I finished a few other time-sensitive journal entries.

Lastly, random fact about me: I hate saying goodbye. Hearing it is somewhat tolerable, but overall it just depresses me. I think I can cite the moment when it began getting to me, but it would only be a supposition and giving that event far too much credit. So, if you're the first to say goodbye, and there's a pause before I reply (with anything BUT goodbye), that's the reason.

Good night, and good luck. (Haven't closed a journal with that phrase in years. I like it, even if my theater background makes me averse to wishing good luck. Come to think of it, I should really see that movie again; the last time I saw it was in the theater.)