Showing posts with label Star Trek. Show all posts
Showing posts with label Star Trek. Show all posts

13 December 2020

Trix Are For Kids

There's a scene in The Matrix: Reloaded where Neo is greeted by a wide-eyed, nervous kid who thanks him for saving his life. This was brought up in a review at the time as a point of criticism, complaining that albeit this is the first time he's appeared, everyone acts like they already know him. 

For background, between the first and second Matrix films, there was a collection of animated shorts produced, collectively called The Animatrix. One story centers around a teenage boy who is becoming disenchanted with his humdrum daily life, not unlike Neo himself in the first film. Short story made shorter, the kid is freed of The Matrix, thanks in no small part to Neo's team. 

The criticism about the kid's "sudden" appearance strikes me as odd and, were I more of a cynic, was more of a pointed statement about Warner Bros. marketing of the Matrix franchise
I don't recall if I saw Animatrix before Reloaded, but here's how I think I would have interpreted the scene had I not. Neo is The One, a prophesied messiah who will turn the tide in the war against the machines. Obviously, someone like this is going to have fans. This kid is just one of those fans. He approaches Neo, thanks him for saving his life, Neo graciously accepts the thanks and the kid goes on his merry way. Neo is visibly uncomfortable at the adoration, and Trinity comforts him by telling him he's given hope to many.
The point is the kid is a face in the crowd. Actually, he's more like the face OF the crowd, the crowd being all those people who look up to Neo. It doesn't matter who the kid is in the grand scheme of things. That he has a small and mostly self-contained backstory in no way should work against his role in the film proper. In fact, there are several new faces in Reloaded who did not appear in any of the Animatrix shorts, yet everyone in the story already knows who these people are. So, why was there so much scorn and ire for this superfan's 15 seconds?
It's one matter to say a book is better than its film adaptation, that's the nature of the mediums. There are things you can do in a book that don't necessarily work in a film, and vice versa. It's quite a different matter to say that if you don't like a film, find it lacking or otherwise unenjoyable, that reading the book will actually enhance your enjoyment because it will fill in all the gaps left by the mov---

No.

... Just... No.

They're called adaptations for a reason. They adapt a story to a different medium. If the book and film were supposed to be taken in tandem, then the film would be called a supplement. Sometimes I think that's why tie-in novels of movies are called novelizations. Hell, they're called "tie-ins" as well, that should tell you something.

Obviously, this is not to say once you read the book or see the movie, you've reaped all you can sow and never the twain shall meet. I love the film Under The Skin. I read the novel later. Which one I prefer is irrelevant as the film is an "adaptation" in the strongest sense, having virtually nothing in common with the book beyond the barest bones of the premise. 2001: A Space Odyssey has a similar standing with me. The book and the film are ultimately the same story, but told in very different ways. They are separate, but joined.

As I write this, there's one more episode in season 2 of The Mandalorian. It's been fun, but I worry about the longevity of the series. Season 1 played it safe in a good way, each episode essentially being a loving homage to a genre or trope, most notably "The Sanctuary" being 7 Samurai but in a galaxy far, far away. As a wise one once said, every author writes the same book, the craft being in how well you disguise that fact. 

Season 2 has by contrast taken more narrative risks, with a much bigger emphasis on the worldbuilding, calling back to not only the original trilogy, but more recent installments like the Clone Wars and Rebels animated series. While familiarity with these shows is not at all a requirement, it may begin to put holes in the "aesthetic before plot" philosophy that made Season 1 work so well. It's easy to upset that kind of balance. While shows are meant to grow over time, there's an old chestnut of wisdom from the late, great Stan Lee that comes to mind, "Every issue is someone's first."

In a way, Star Wars has had a similar history to the arcade industry. Once upon a time, the late 70's to early 80's, arcades were everywhere, and it seemed everyone loved them. A Pong machine was every bit as common a sight in a bar as a jukebox or a pool table. Nolan Bushnell insists he's met hundreds of couples who first met by playing Pong. Unfortunately, all good things must come to an end, the clock will inevitably strike midnight and the carriage turns into a pumpkin. A series of poor business decisions and an overall change in tastes led to the great gaming crash of 1982, which saw a number of arcades close down.

About 10 years later, two things happen: Street Fighter 2 and Mortal Kombat. Arcades were back in spotlight... for about a year. They drew in fans, no question, but the nature of fighting games (and more importantly their diehard fans) were largely unwelcoming to the two most important demographics from the pre-1982 heyday: women and casual gamers. Post-1993, the only arcade games that held any sort of broad appeal were either driving games or, at a stretch, gallery shooters.

Star Wars' trajectory went much the same way, right down to the timeline. Post-1983 the main series of films concludes with Return of the Jedi. It's well-received by critics and certainly brought in the fans like previous installments, but between George Lucas' interest in other projects along with a possible over saturation in the market of merchandise and spin-off media, it was clear the series had run its course. Fast forward to around 1991 and Timothy Zahn's Thrawn trilogy kicks off with Heir to the Empire. Shortly thereafter, reissues of the action figures hit shelves, catching the attention of collectors. The Extended Universe as it's collectively known goes all the way back to Splinter of the Mind's Eye in 1978, but it's fair to say the early 90's is when it mushroomed into the massive... er, empire we know it as today. Much like the fighting game craze, this was a good thing... for about a year. The appeal was still there, but it was nowhere near as broad.

Interestingly enough, even Star Trek had the same problem. When the original series aired, science fiction had outgrown its reputation as appealing only to adolescent boys enamored with Sputnik and the start of the space program. This was in no small part thanks to Trek's noteworthy social commentary. That is, the sci-fi trappings were an aesthetic. The idyllic world of the Federation was a lens through which the goings-on in our troubled world could be put in perspective. By the time the Klingon Dictionary was published in 1993 (man, the 90's were really divisive times), it was more or less clear that the idea of the "casual" fan had become something of a dirty word. Sci-fi was now for sci-fi fans and anybody else who didn't want to sign up for the lifetime membership had to sit at the kids' table. That's mild hyperbole, but only mild.

This is not to say that having broad appeal to a casual market is inevitably a superior strategy for an intellectual property to take, only that it's different and, as a wise one once said, if you're going to eat tuna, expect bones. For comparison's sake, stand-up comedy has two main branches. There are those who punch up at the haves, and those who punch down at the have-nots. The former has many obvious examples, most with large audiences and whose very best enjoy a mainstream success. The latter is by no means taboo, but those few examples of making it work generally draw in smaller, but maybe more intimate crowds. There's an unspoken contract of sorts between the comedian and the audience that nobody is being put down before anybody else, that even the guy calling you stupid is speaking as much for himself as anybody. There's an overall feeling of, "We're all in this together." with both sides of the coin, but the proverbial "this" is what makes all the difference.

Disney has used The Mandalorian to push its new streaming platform, draw in that larger audience, the kind of larger audience that entails the kinds of returns on investment needed to put together a technically complex show like The Mandalorian. I don't doubt the "volume" or virtual set used for the series will see use by other properties (it'd be a shame if it didn't), but I think it's fair to say Disney may well be taking a loss on the show, probably a bigger one than it did on the Solo movie. The financial rituals of Hollywood are a curious case of byzantine bureaucracies and seedy shell games. I've even heard some factoid along the lines of, "No movie in the history of the industry has ever truly turned a profit because all the blockbusters are offset by the flops that outnumber them." I doubt it's that simple (complex?), but it is curious how a movie can absolutely fail to make any sort of impact, yet rarely hurt anyone involved, even directors, writers, and producers who bear the biggest burdens of all when it comes to the major creative decisions.

Even if the palace Uncle Walt built decides to drop the jet-setting bounty hunting samurai gunslinger with the bucket on his head and the slayer of frogs at his side, that will still leave us with 16 rock solid episodes of a show that will be enjoyed years later, whether it speaks only to the die-hards or pulls in the casuals.

Every episode is an entrance.

03 September 2017

The Last Guardians of the Orville's Trek (OUTDATED)

Douglas Adams spent virtually his whole life trying to push science fiction comedy into the mainstream. Drawing primarily on the absurdist works of Kurt Vonnegut and Stanislaw Lem, Adams took the edge off such hard satire and social commentary for something seemingly more light-hearted and overall softer in tone. That's not to say he was unsophisticated or less compelling or somehow tarnished those who pointed out the shortcomings of the human condition within the scope of speculative fiction. He still had the same borderline misanthropic, cynical DNA of Pirx the Pilot or Player Piano, but added a distinctly English flavor of self-deprecation one might call Happy-Go-Lucky or even Quixotic. 

When he worked on Doctor Who, future writer Steven Moffat said of his tenure that his contributions were worthless, that his humor and comic sensibility were of such esoteric genius replicating it would be impossible. 

Sadly, I don't think he's wrong. Science fiction and comedy is a delicate balance that you're either going to get very right or very wrong, and what few times you get it right are usually going to get a tad samey after some time. It's the very definition of niche, with the appeal leaning rather heavily on novelty and rarity. Historically, the most successful examples of Sci-Fi-Com apart from Adams' own Hitchhiker series have been Men in Black and Red Dwarf. In fact, MIB is partially responsible for kickstarting many more lucrative talks about getting Hitchhiker made into a feature film. Previous attempts were frequently stalled at the pitch level with many a stuffy executive insisting that science fiction and comedy didn't mix, that if they did someone would have succeeded at it by then. Along comes MIB, and suddenly sci-fi can be funny after all, laughing all the way to the bank. 

As a die-hard Hitchhiker fan, hardcore Smeghead, longtime Whovian, and whatever MIB fans are called, as well as a fan of Stansilaw Lem (haven't gotten to Vonnegut yet), you'd think I'd be really cool with the success of light-hearted humorous sci-fi options like Guardians of the Galaxy. However, as much as I like Guardians, certainly Guardians 2, I think I may well have reached my point of saturation. Even while watching Volume 2, I began letting out audible groans at the many recurring instances of what, if I had to coin a term, I'd call Deflated Melodrama. It starts with someone saying a line that's very melodramatic, almost Shakespearean, and the next line is a shrugging dismissal. In The Long Dark Tea Time of The Soul, quite possibly my favorite Adams book, certainly that's not part of the Hitchhiker cycle, the God of Thunder Thor himself declares in a loud booming voice that he shall meet his father Odin in the Halls of Valhalla, to which a minor character asks, "Again?" Put simply, this is the dead horse that Guardians 2 kicks into the ground for two hours. It was funny the first time because it came out of nowhere and was repeated maybe only one other time in the remainder of the book. I stopped counting how many times Marvel's manic merry misfits made their mark on this martyred muse of a mare. 

Seth MacFarlane's new show The Orville is coming to FOX, an absurdist parody of Star Trek that looks and feels to be one part Red Dwarf and one part Galaxy Quest. For the record, I liked Galaxy Quest. It came out in 1999, a full year after Star Trek: Insurrection made it pretty clear that First Contact was bottled lightning and the Star Trek franchise as a whole was beginning to fade from favor with even its most ardent fans. It essentially said what we were all thinking at the time. I bring it up because I can't help but feel like the same thing is happening with The Orville

Although the J. J. Abrams/Bad Robot reboot of Star Trek has been successful, it hasn't been successful enough for Paramount to reinstate it as the company's crown jewel. For my viewing pleasure, I think the series is just fine, each film getting incrementally better than the last, especially with Beyond. Hell, I wish Beyond had been the first, instead of faffing about establishing the canon with Number One (pun intended) and giving fans a pandering tribute they never asked for with Into Darkness. As such, there's considerable debate as to whether or not there will be a fourth film, whether or not that will be the final chapter in the Abrams timeline, and if the cast wants to commit to that many future installments. 

Then there's the TV show... the one that's been cancelled now. I've never seen a grander, hotter mess than this spectacle of entertainment-by-committee versus social media outrage culture. A wise man once described the Falklands War as two bald men fighting over a comb, and I don't feel like that's too far off from what's happened now. No one wanted the show that Paramount wanted to sell, but no one necessarily agreed with the Social Justice Warrior outcries. Sure, setting the series in line with the original (Enterprise, Classic, Next Generation, DS9, Voyager....) would have been as welcomed as a female, non-white captain (staying faithful to Gene Roddenberry's super-centrist, egalitarian ideologues), but not only was the proprietary streaming service eye-rolling, the last-minute ground-up overhaul of everything from the setting to the ship and alien designs to the cast being more, er, "washed out" reeked of the studio playing it safe in the laziest possible manner known to them, which ironically is what causes franchises like this to stifle in the first place and lose footing to streaming services like Netflix and Hulu. Social media mobs may have had good points about racism and sexism dominating mainstream entertainment, if only passive-aggressively, but I don't share their basis for that point of view. That is, I didn't care what race or gender the captain and crew were, I cared about having something different that still paid tribute to the original. A safe bet to Paramount, systemic racism to others, and lazy repetition to me. Yeah, Picard is probably my favorite captain out of Archer, Kirk, Sisko, and Janeway, but I don't want him to be the gold standard against which all other candidates are judged. It's like all the actors who have played the Doctor; I like Tom Baker, but I like the others as well and all for different reasons (even Matt Smith and Colin Baker). The last thing I ever want to say about a Doctor is how much like (insert any other Doctor here) they are. It's the same for Star Trek. I want different starship captains to captain their ships among the stars differently. Challenge my expectations, for pity's sake (feel free to make your own joke about spaceships and the word "Challenge" if you want some sort of parallelism like the sentence about captains... I don't feel like pushing that boundary just yet). Maybe I won't like the new direction, but I don't want someone else missing out on what they make like for the sake of my placation. 

YouTuber Armoured Skeptic can explain all of what happened with Star Trek Discovery better than I can:

So, here we are. A Star Trek series has been cancelled, but a Galaxy Quest-like parody is getting the greenlight. Will I watch it? I don't know, probably not. It looks well-made and I don't doubt it will be funny, but barring any exceeding of expectations within the first few episodes, I don't see myself staying invested. Even then, nothing really makes me want to check it out in the first place. It's offering to scratch an itch I don't have. Instead, I think maybe I'll fill up my Kindle with some Vonnegut, and finish Pirx the Pilot. I also realize I've never actually read the first Dirk Gently book, and I'm rather mad at myself for that. 
You know that guy who really likes (insert band from 1960-1985 here) and says all current music is bullcrap? If I end up becoming as much for science fiction comedy, swearing that it all never got much better than Red Dwarf before returning to my reading of The Cyberiad... I'm completely and totally okay with that. 

UPDATE: I guess it's not cancelled, after all. (shrugs before returning to reading Memoirs Found In A Bathtub)

29 March 2013

Month of Meh

For as much as I put the URL for my Blogger page out there in my work, it may well be the site I neglect updating the most (with the possible exception of my Gamespot profile, but that doesn't quite count). I'd debated simply posting some of my recent artwork, which hasn't been anything terribly good since I'm focused on writing right now. I even resorted to digging up something I'd made years ago which was left in a drawer until recently.
The problem is that a lot of my work is a bit scattered because I'm slowly transitioning to a new computer. This means I'm officially back to using Windows, specifically 7. Protip: if you're in the market for a new computer, especially a laptop, make office supply stores like Staples and OfficeMax priorities as they clearance things out all the time, making for some very good deals. I had considered going with 8, but I just couldn't get past the tile interface. I'll get a Windows Phone before I bother with the OS on a full PC. In fact, I'm working on putting together a bootable USB drive that will let me run Linux Mint on the laptop if I ever want to use my more familiar version of GIMP. The Windows edition has some serious drawbacks, mostly with regards to the text tool. Adding signatures and watermarks to my images should not be this tedious. In the grand scheme of things, about the only upshots Windows 7 gives me is access to Skype as well as the full and proper use of my new scanner. Other than that, unless I get back into editing videos, Mint was perfectly serviceable. Still, it's nice knowing I have genuine options and don't have to rely entirely on freeware to get things done. There's nothing wrong with freeware, mind, except that there's absolutely no real QA and upgrades and fixes depend almost entirely on the whims of volunteers. Some have donation options which could conceivably be a way of getting needed changes made, but it's ultimately a free service and therefore no one really has a right to complain.
Speaking of taking things for granted, I found out about a most curious phenomena called crossed letters. It's also called cross-hatching, but it's not referring to the sketching technique of using repeating and crossed lines to create shading. What it is, simply, is a means of saving on paper by turning the sheet 90 degrees and carrying on writing. The idea is that paper was not only expensive, but postage wasn't much better, so people made the most out of what they had and resorted to making their letters look a little something like this:

It's not the best example; most of the samples I found online were in cursive, which seems to work a little better than print (ironic considering how inefficient cursive actually gets when you try to make it legible). Still, it's said that with time your brain works out what it's supposed to focus on and you learn to adapt to the weird presentation. It's a neat little experiment worth trying sometime. It's like using a quill/dip/fountain pen or learning a simple magic trick or speed dating; something everyone should try at least once, if only for the character-building.

On a dour note, things around the place have been a bit strained. Tensions are high, and while discussions were had, they didn't leave much all that resolved. Let me put it this way: I know being disabled is a difficult condition, and it's important for others to be sensitive to it. However, there's a point where being "considerate" amounts to walking on eggshells and living a kind of  "nurse's sleep" that you not only feel trapped in, but are practically told you're supposed to lie back and accept because... there's really no good reason given, the closest to "sort of reasonable" being "if you've never experienced (blank), then you won't understand." which is kind of like saying only people with cancer have any business doing cancer research.
It makes me think of why I absolutely hate certain movies. Requiem for a Dream, for instance, commits what I consider the cardinal sin of narrative by trying to make me feel sorry for people whom I not only don't care about, but really want to get their respective wake-up calls. In short, a bunch of druggies try to "make it big" so take giant risks that either cost them their lives, their self-respect, and/or their freedom. The idea is that I'm supposed to scoff at these people, only for a naysayer to ask, "Well, haven't you ever had a dream? Didn't you make stupid decisions?" and instill in me a great epiphany that moves me to tears. Trouble is, relating to something doesn't mean you automatically approve of it. To put it another way, the stupid things I may have done, aren't things I deserve sympathy for, and probably wouldn't want it. To quote Star Trek V, a movie I sometimes feel gets erroneously mistreated, I need my pain. I've inadvertently sabotaged my own life at times, but not only do I not want a second chance to undo those screw-ups, I don't want people to feel sorry for me for them. Sometimes things really are black and white, right and wrong. Circumstances may count for many things, but it's not always a free pass.
What I'm saying is, I don't have to stick my hand in a fire to know it's hot, but that doesn't mean I can't warn people who want to see for themselves what all the fuss is about. As for sympathizing with those who get burned, well: How sorry can you really feel for an alcoholic? Sure, they've clearly gone through some awful hardships that have driven them to find solace in the contents of a highball glass, but at the end of the day, no one's force-feeding them the stuff, and you can only commiserate so much before you have to pick yourself up, dust yourself off, pick a path, and stick to it. That's more or less where I'm at, and one of those paths involves leaving someone to face the same challenge, and I never like to walk away from problems.

Good night, and good luck.

18 October 2010

Horror For All!

As Stephen King pointed out in his nonfiction book Danse Macabre, horror comes in three flavors: Terrify, Horrify, and Gross-out. Gross-out is self-explanatory, best represented by films like the Saw series (which will plague us for, hopefully, the last time with this year's installment), Turistas, and anything made by Herschell Gordon Lewis, the Godfather of Gore. Horrify is less obvious, but just as straightforward in concept; it refers to what's commonly called the jump scare, anything that's only really scary because it startles us with its abruptness and unexpectedness, playing on our flight-or-fight response hardwired into our very being by evolution itself. Terrify, lastly, is the hardest to describe as it relies neither on visual stimuli or instinctive reactions to make itself known. Rather, it works by what it doesn't do but makes you think it will.
One might think, then, that this makes for three different types of horror movies, one for each form of fright. However, in terms of horror movies, there's more like two, with Terrify serving as a kind of guiding principle for the other two to follow. In fact, Terrify is so vague as a principle that some of its best cinematic examples are not even horror movies. Films of the Gross-Out variety, on the other hand, tend to "preach to the choir" so to speak, while those of the Horrify ilk rise above the one-trick pony quality of their gory kin and tend to draw the bigger crowds.
What follows, in honor of having only 13 days until Halloween, is a list of films that favor the Terrify variety of horror, and only occasionally employ the Horrify strategy, but all generally steer clear of the Gross-Out ideology. In other words, these are horror movies that really anyone can enjoy; not many people like to get grossed out, but deep down, almost everyone likes to get scared on some level, even if only at one particular time, like a certain holiday.

KAIDAN:
This Oscar-nominated anthology based on Japanese legends collected and published by Lafcadio Hearn is as eerie as it is beautiful. Japan as a nation was something of a Johnny-come-lately when it came to color in its cinema, having been completely left out of the Technicolor era. That said, when they came on the scene, they hit the ground running, hitting their full stride by the time Kaidan (sometimes spelled "Kwaidan" due to the translational sensibilities of the time) reached screens. The sets look like sets, it's true, but what sets they are. Admittedly, I've only seen two of the four segments that comprise the film, but even just one of them is worth the price of admission and I'll probably be celebrating Halloween by checking out the other two. The two parts I saw were "The Woman of the Snow," where a happily-married woodsman admits a terrible secret to his wife, only for her to have one for him as well, and "Hoichi the Earless," where a blind musician is asked by a mysterious visitor to play for a most uncanny audience.

SOLARIS:
Not many would consider Kubrick's 2001: A Space Odyssey to be a horror film, nevermind that most of the story involves a group of astronauts trapped on a claustrophobic ship run by a sentient computer with full control of the airlocks, life support, and (most importantly) any and all communications with anyone who might be able to do anything to help in case, say, said computer were driven homicidal by a small oversight in teaching it the difference between being asleep and being dead. In Andrei Tarkovsky's "Anti-2001" film Solaris, it's not the computer onboard that one should be weary of, nor even the enigmatic and alien ocean below, but of one's own demons within, or rather, what the aforementioned ocean makes of those inner demons. For reasons never fully explained, the ocean of the eponymous planet is able to make physical representations of people from the crew members' respective pasts. The trouble is, the ocean doesn't quite get many of the details right. It's not its fault, though; it's working from their memories... and consciences.

THE FORGOTTEN:
There's quite a bit of hate out there for this film, and, for the life of me, I don't understand exactly why. In a way, it's the perfect kind of horror movie; it takes a simple premise (in horror terms, a common fear) and runs with it. In the case of The Forgotten, the base fear that makes up the premise has to do with paranoia, the feeling that some unseen force has an agenda against you and you are completely powerless against it, coupled with the possibility that the whole thing may be merely self-delusion. In the film, Julianne Moore plays Telly, a mother grieving the loss of her son, the exact circumstances of which are not only mysterious, but ever-changing, from a plane crash at the age of nine to a miscarriage that many years earlier. Admittedly, the execution of the film's "What's real and what isn't?" motif is fundamentally flawed, but the performances keep you invested in spite of that.
My only beef with the film is that I've somewhat already seen it before, albeit in a rather unlikely place, the 5th episode of the 4th season of Star Trek: The Next Generation. Entitled "Remember Me," the story centers on Dr. Beverly Crusher unknowingly trapped in a failed warp bubble experiment wherein members of the ship's crew sporadically disappear without anyone giving any notice or having any memory of them ever existing. It aired on the 22nd of October in 1990, fourteen years before the release of The Forgotten. The two share a similar premise, and both feature a strong female lead (both redheads, oddly enough). They even share a subtext in the form of romantic tensions between the leads and their male counterparts, Crusher and Picard in the case of Star Trek, and Telly and Ash in The Forgotten. I wonder if screenwriter Gerald Di Pego is a Trekkie?

PARANORMAL ACTIVITY:
I feel like I've talked endlessly about these "faux first-person footage" films and, for those of you that have endured reading those reviews of mine, it may seem a bit strange that I'd recommend one in any favorable light. Put simply, of all the Blair films out there, this is one of the best. Most of the scenes in the film are locked-off shots. That is, the camera is mounted on a tripod and left "unmanned" by any sort of camera operator. The angles favor function over flattery and certainly aren't intended to hide or obscure anything. Though seen as a weakness in comparison to other Blair films, this lack of ambiguity works in the film's favor and while we may never see the entity in question, there's certainly no question about what it is, what it wants, and how far it's willing to go to get it.

FLATLINERS:
The fear of dying is arguably the most common and universal fear that plagues humanity. Almost all of our actions are dictated, driven, and motivated by the singular principle that we are mortal, and that mortality is fickle and unpredictable. Flatliners centers around a group of medical students obsessed with death, namely patients who have actually experienced it or situations not far removed from it, with one patient having once been declared legally dead for four-and-a-half minutes. The students, using their medical knowledge, endeavor to "explore" the great unknown by way of inducing near-death states of being. They each are revived, luckily and in the nick of time, each having a different and unique experience of "the other side." The trouble is, they don't leave those experiences behind when they come back. What's great about this film is that, because the fear it centers upon is essentially that of the unknown, it really doesn't matter what your personal beliefs are going in. I don't personally believe in the afterlife, but that didn't make the film any less terrifying. For me, the real moments of fear and tension are in the CPR sessions where the students bring each other back their states of near-death.

THE SHINING:
Part of the reason why this film seems to have such a wide appeal beyond the normal crop of horror fans is that it's really so unlike any other horror film to come before or since. Stanley Kubrick has never been one to work within the confines of genres, ignoring their far-too familiar tropes and cliches yet still staying respectful to them and not straying too far from the path. The Shining stands as a kind of horror psychology test, with different people seeing the film in different lights. For some, it's a ghostly, haunted house story of the most supernatural variety. For others, it's a psychological thriller about the effects of isolation, where . For others still, it may be both of these things, or neither. Whatever the overall interpretation, it's a textbook example of the best kind of horror movie, taking a simple premise and running with it.

THE MOTHMAN PROPHECIES:
I actually debated whether or not to include this one, and I'm not going to have that much to say about it, and what I do say will be the result of a mental strain to find the right words. Don't get me wrong, The Mothman Prophecies is an effective horror movie, but the way its horror works is so different from the other entries on this list that it stands as having an unfair advantage over them. Whereas the other films are ultimately works of fiction, though some more thoroughly researched than others, this film is only a slight dramatization of a book that chronicles and collects the accounts of residents of the otherwise-sleepy little town of Point Pleasant, West Virginia, of a series of seemingly unconnected events culminating in an unquestionably tragic event not forgotten today. The film is well-made enough on its own merits, but having the backlog of lore, skepticism, and facts sets it above any other attempt in cinema to capture the essence of human fear. The fears are real because the people are real. Say what you will about what they believe they saw, but that makes it no less real to them, their fear of it no less real.

25 November 2009

Another Double Feature (G.I. Joe & Star Trek)

Just finished watching two movies I'd been half-looking forward to seeing. In short, I'm disappointed in myself for not seeing the first in theaters (and not just for starring two of my favorite actors, Eccleston and Quaid), and I'm not disappointed by the second.

G.I. Joe: The Rise of Cobra was really good, beyond expectations by leaps and bounds. In fact, if the Transformers movies had been given this kind of care and attention, the world would be a better place. When it comes to the revivals of these time-honored properties and criticisms thereof, there's always an argument that crops up without fail between those who are eager with anticipation and those who are anxious with it. It goes something like this:

Eager: This is gonna be awesome!
Anxious: I don't think it's going to be any good.
Eager: Dude, it's based on a buncha toys, what do you expect?
Anxious: I expect at least what I got from the cartoon.
Eager: Like what?

Here's the long, but not that complicated answer to Eager's question:
I may not have kids, but I'm not old and/or jaded enough to forget what being one was like, and I know then as much as I know now that parents frequently and sadly underestimate them. Children are not sheep that have to be guarded from all the dangers of the outside world. They don't have to stick their hand in the fire to know it's hot, but that doesn't mean they're afraid of it, either. The point is, throughout history, certain groups of adults (of the not old and/or jaded enough variety) have acknowledged the fact that children see the world differently from adults, and therefore things that adults may regard as unsafe and/or damaging to children may not actually be so. This is how we get shows like Doctor Who, Thunderbirds, Starblazers, Transformers, G.I.Joe, Thundercats, Batman: The Animated Series, and Avatar: The Last Airbender, shows that are made for and aimed at children, yet never come across to them as remotely juvenile or condescending. Tom Clancy it is not, but it sits comfortably on top of pulp-era escapades like Sky Captain and The World of Tomorrow or Indiana Jones, sharing the same floor space as the films of Pixar studios and the James Bond franchise.
It's as intelligent as any Bond movie, and certainly as exciting. The characters are broadly drawn, yet just deep enough to be interesting. Relationships and origin stories are re-written, at times drastically, from their source material, but keeps a high degree of familiarity and integrity to elevate above a pale imitation.
Possible Spoiler: The makers left this film open for a sequel, but given the state both sides are left in at the end and the way certain beloved characters are resolved, I won't be disappointed if I don't see it or it never happens; This is a good film, let's keep it that way.

Star Trek was better than I had expected. I was expecting some bland and generic science fiction drama that only vicariously uses the well-known name and occasional trappings to get attention (case in point, Battlestar Galactica). Fortunately, this isn't the case, but, by virtue of the movie's own metafictional admission, it is not to be an acknowledged part of the Star Trek universe. Don't get me wrong, I like this movie, and it's distinctly superior to the last two Star Trek films, but it can't really be a part of the greater whole. It's equally demanding of its acceptance by Trekkies as it is dismissive of its own place in regards to canon. In other words, it does just as much to be Star Trek as it does to not be Star Trek. What we have here, then, is a movie that has a love/hate relationship with its own audience.
Maybe that's why I liked it so much.
I've always had a love/hate relationship with the franchise, and it probably plays out like most middle-of-the-road Trekkies: The original series is equally fondly remembered by those old enough to see it at the time and those who came after, acknowledged by both as an unprecedented cultural landmark; The movies came and went, and we liked at least half of them; The Next Generation did the impossible, appealing to a new audience without coming at the expense of the old; Deep Space Nine was a welcome change of pace and scenery for the franchise, but wore out that welcome after the first year; Voyager wasn't much better, was practically ignored for it, and couldn't have died a quieter death; Enterprise was a competent enough return to form, but was too little, too late, and is tragically under-appreciated as a result.
Rather than do a full and proper review, list the problems I had with the film and its treatment of certain characters and concepts, comparing/contrasting them with what I liked, I'm going to give you a simple formula to use as a guide if you're unsure about seeing this film or what to expect going in:

If you LOVE Star Trek, you'll HATE this movie.
If you LIKE Star Trek, you'll LIKE this movie.
If you HATE Star Trek, you'll LOVE this movie.