Showing posts with label fear. Show all posts
Showing posts with label fear. Show all posts

03 August 2011

A Fabricated Encounter (from Facebook)

The Facebook status message that started this:
PAY VERY CLOSE ATTENTION TO THESE INSTRUCTIONS: I would like my Facebook friends to comment on this status, sharing how you met me. But I want you to LIE. That's right, just make it up. After you comment, copy this to your status, so I can do the same. I bet HALF of you won't read the instructions.

to which I replied:
I was sabotaging a cruise ship with the intention of stranding the passengers to die a slow and painful death of starvation as a sacrifice to the ancient god Dagan. I was setting the detonator in the boiler room when you walked in on me, mistaking the room for the sauna. I thought you were going to try and stop me, but while I was explaining my evil plan (as all bombastic villains do) before silencing you, it turned out we actually worshiped the same evil deity and you'd even poisoned the entire food supply and were simply sticking around for a celebratory sauna. So, we fired up the jet skis and left that band of wayward travelers to their doom.

and in return:
The obelisk stood dusty in the dunes as I brush at them... frustrated at my situation. "Oh Lord DAGAN. Why must I unearth this damned monument?!" I yelled to nothing in particular. "Because he wishes it so," a voice from behind me called out startling me causing me to drop my brush. I looked back and spotted you setting down your backpack and breaking out a brush of your own. "The name's Matthew Joseph of the Great Dark Deepness, yourself?" I picked up my brush and returned to the delicate dusting of what looks like Dagan sitting atop a massive throne with men and women weeping at his feet and replied without looking at you, "Desiree of the Deep Weeping." The conversation went from Dagan to darker topics as the sun sank behind the larger dunes of the endless desert. The chittering of the hellflies dying on our buzz zapper makes us laugh as we continue our dark duty in the light of our new friendship.

This is seriously my new favorite thing right now. Thanks, Desi :)

28 July 2011

A Question for Game Developers (also asked on Y!Answers)

Developers' Thoughts on Let's Play Videos (S.978)?
So this S.978 bill is causing a lot of fervor among people on the web, mostly in terms of Let's Play videos. For those of you who don't know, a Let's Play (LP) is a largely unedited recording and streaming of a complete playthrough of a videogame. They're not exactly reviews as, well, movie reviews don't show you the whole entire film (they don't need to) while the critic reads their review. Basically, they're free shows instead of free samples.
Yet, I've been having arguments with people insisting that these playthrough videos HELP the industry, as in LPs are more effective (if not equally) as marketing tools than demos or rentals (wherein you'd actually play the game yourself) or reviews (which at most show brief clips). Someone told me they could furnish reports showing how they increase sales, but I'd rather hear from the horse's mouth, so to speak.
My question is, have any developers talked about LPs? Have any of them openly and explicitly praised LPs as a superior means to generating interest and getting word about their games out there than normal advertising methods? Basically, find me a quote from (let's say for the sake of argument) Dennis Dyack or one of the Bioware founders saying anything along the lines of, "if it weren't for those Let's Plays, we'd never see the kinds of sales figures we do now."

For me, I just can't see how watching someone play an entire game without paying anything to developers is a more effective marketing tool than seeing brief clips in a review or renting or downloading a demo of the game itself. How long does your test drive have to be before you decide whether or not you want to buy the car?

ADDED QUALIFIER: Avatar is the highest grossing film of 2010 and also the most pirated. Correlation is not causation, and I'll maintain that as the fallacy of that kind of defense until I hear it from a developer. Also, as a minor announcement: as much as I'd rather not do this, I've disabled Anonymous comments from this weblog. Say what you mean, mean what you say, and stand by it. If you really take issue with this bill, and can prove that LPs are essential to the point that making their production and distribution a felony will cripple the industry, stand and be counted.

Something of an update: Notch's adding of a gameplay video clause to the TOS of Minecraft doesn't count. Why? Because Minecraft relies on user-generated content; it's more of a virtual building tool than a game. Similarly, I wonder where Sony stands on gameplay videos for user-created levels in Little Big Planet?

09 July 2011

S.978: What it is, what it isn't (culled from DevART Journal)

This is just going to be a quick summation of random thoughts of mine regarding this bill that's circulating through Congress that may well be put into law in the coming weeks.

It's an amendment to existing copyright laws that includes digital streaming and distribution of copyrighted material.

*) It goes so far as to lay down a time frequency and monetary damage table, which lend the bill its nickname "The Ten Strikes Bill" referring to the frequency of 10 performances in a 180 day period, which not only applies to content "users" uploading the materials for viewing, but also to the viewers themselves. As for the monetary aspect, each of those "strikes" beyond the first ten is compared to legitimate and legal costs of the materials (say, buying the DVD, for example) is tallied and exceeds 2500USD (or 5000USD if compared to licensing fees, such as those a third-party content distributor such as some operation like Crunchyroll or Hulu).

*) The significance of laying down the figures for monetary damages goes all the way back to an old copyright case wherein some moron (I'm not going to bother looking up its specifics; the verdict is never used properly as a defense, anyway) got his sentence for copyright infringement reduced from a criminal charge to a civil charge because in the language of the law at the time, an illegal copy distributed at any price (even free) did not constitute theft because the number of unsold legal copies remained the same.

*) When I first read that defense, my first thought was: Okay, so it's not theft, it's counterfeiting. People who use that case as a defense to insist that piracy is not theft are missing the finer detail that getting a criminal charge reduced to a civil charge is a moral victory at best and a Pyrrhic victory at worst. I said once in another comment that this turn of events is akin to getting an attempted murder charge reduced to assault and battery because the victim was only rendered comatose from the gunshot wounds instead of dead. "I wasn't trying to kill him, I just wanted to beat the crap out of him... with bullets."

*) The reason why this bill is causing a fervor in the videogame community is that the bill supposedly has some vague wording regarding what constitutes copyrighted materials (though it doesn't look that way to me, based on those amendments I read). Here's the problem (according to them): The uploading and "broadcasting" of videogame footage falls under these stipulations, meaning that all gaming videos may well carry criminal penalties. What they're most upset about are Let's Play videos....

*) And here's where I roll my eyes, shake my head, point and laugh, call them all ignorant sluts... you get the idea.

*) The fear is that Fair Use as we know it is going to be rendered null and void by this bill, as the redistribution of ANY copyrighted material will carry criminal penalties regardless of the DMCA's rather lenient stance on copyright in the information age. Any and all videogame reviews and LPs, the paranoia continues, will become things of the past, and nothing will ever be reviewed, ever, unless permission is given by the copyright holder, effectively allowing corporations to control what people can and cannot say about their products. OH, HORROR OF HORRORS (insert backward question mark to stand in for irony mark as that character is not available to me to use here).

*) And to that anxiety and those who champion it, I say: Bullshit! and here's why:

*) I made this comment (approximately, I couldn't fit it all on YouTube due to character limits) on The Archfiend's video about this bill, about the whole "gatekeeping" portion of the fear-stricken goons' defense against s.978: There is a world of difference between something like an Angry VideoGame Nerd episode which uses brief clips from a game as part of an overall review, critique, and retrospective and a Let's Play video that shows Noah Antwiler playing through the entire single-player campaign of SWAT 4. An episode of Escape to the Movies with MovieBob showing clips of a film accompanied by a voiceover giving a brief synopsis and review of the film is far different than someone simply uploading Transformers 3: Dark of the Moon wholesale and unedited to a torrent for anyone to download for free.

*) In the end, the point is that I'm not worried at all about this bill, and don't feel one iota of pity for the people who will probably be affected by this. Reviews and critiques are not going anywhere, and I'm not going to shed a single tear for the potential passing of the Let's Play video as a format. Sure, I've watched a few, and even made a video entitled Let's Play Rampart (which, by the way, was a ten minute clip, presented as part of a longer review and retrospective, analyzing the game's historical significance, hence only being a Let's Play in name only), but do I think they qualify as fair use and are therefore entitled to the same protections reviews get under Freedom of Speech and Freedom of the Press?

Nope. Not at all.

Just because games are interactive doesn't make them any different from movies, books, television shows, or music. To say (as I've heard from certain idiots on YouTube) that a Let's Play video is not a form of piracy entirely because of the interactive nature of the game is effectively a contradiction and double-standard. Gamers had been saying for years that games did not deserve more strict regulation or censorship than books or movies, with the proponents of said strict censorships insisting that games being interactive set them above mere ratings or disclaimers like those of the MPAA or RIAA.

So, think about it, the people who were fighting for games to be treated equally with other media are now making the exact same arguments that the people they were rallying against were making in the first place, this time as a defense to lawmakers wanting games treated as any other media. You can't have it both ways. Either games get special treatment or they get treated like any other art/entertainment medium, simple as that.

*) I'll end with a declaration: People who unironically defend Let's Plays (of the complete walkthrough variety, especially) as legitimate forms of fair use are idiotic hypocrites, and deserve to be called as such.

18 October 2010

Horror For All!

As Stephen King pointed out in his nonfiction book Danse Macabre, horror comes in three flavors: Terrify, Horrify, and Gross-out. Gross-out is self-explanatory, best represented by films like the Saw series (which will plague us for, hopefully, the last time with this year's installment), Turistas, and anything made by Herschell Gordon Lewis, the Godfather of Gore. Horrify is less obvious, but just as straightforward in concept; it refers to what's commonly called the jump scare, anything that's only really scary because it startles us with its abruptness and unexpectedness, playing on our flight-or-fight response hardwired into our very being by evolution itself. Terrify, lastly, is the hardest to describe as it relies neither on visual stimuli or instinctive reactions to make itself known. Rather, it works by what it doesn't do but makes you think it will.
One might think, then, that this makes for three different types of horror movies, one for each form of fright. However, in terms of horror movies, there's more like two, with Terrify serving as a kind of guiding principle for the other two to follow. In fact, Terrify is so vague as a principle that some of its best cinematic examples are not even horror movies. Films of the Gross-Out variety, on the other hand, tend to "preach to the choir" so to speak, while those of the Horrify ilk rise above the one-trick pony quality of their gory kin and tend to draw the bigger crowds.
What follows, in honor of having only 13 days until Halloween, is a list of films that favor the Terrify variety of horror, and only occasionally employ the Horrify strategy, but all generally steer clear of the Gross-Out ideology. In other words, these are horror movies that really anyone can enjoy; not many people like to get grossed out, but deep down, almost everyone likes to get scared on some level, even if only at one particular time, like a certain holiday.

KAIDAN:
This Oscar-nominated anthology based on Japanese legends collected and published by Lafcadio Hearn is as eerie as it is beautiful. Japan as a nation was something of a Johnny-come-lately when it came to color in its cinema, having been completely left out of the Technicolor era. That said, when they came on the scene, they hit the ground running, hitting their full stride by the time Kaidan (sometimes spelled "Kwaidan" due to the translational sensibilities of the time) reached screens. The sets look like sets, it's true, but what sets they are. Admittedly, I've only seen two of the four segments that comprise the film, but even just one of them is worth the price of admission and I'll probably be celebrating Halloween by checking out the other two. The two parts I saw were "The Woman of the Snow," where a happily-married woodsman admits a terrible secret to his wife, only for her to have one for him as well, and "Hoichi the Earless," where a blind musician is asked by a mysterious visitor to play for a most uncanny audience.

SOLARIS:
Not many would consider Kubrick's 2001: A Space Odyssey to be a horror film, nevermind that most of the story involves a group of astronauts trapped on a claustrophobic ship run by a sentient computer with full control of the airlocks, life support, and (most importantly) any and all communications with anyone who might be able to do anything to help in case, say, said computer were driven homicidal by a small oversight in teaching it the difference between being asleep and being dead. In Andrei Tarkovsky's "Anti-2001" film Solaris, it's not the computer onboard that one should be weary of, nor even the enigmatic and alien ocean below, but of one's own demons within, or rather, what the aforementioned ocean makes of those inner demons. For reasons never fully explained, the ocean of the eponymous planet is able to make physical representations of people from the crew members' respective pasts. The trouble is, the ocean doesn't quite get many of the details right. It's not its fault, though; it's working from their memories... and consciences.

THE FORGOTTEN:
There's quite a bit of hate out there for this film, and, for the life of me, I don't understand exactly why. In a way, it's the perfect kind of horror movie; it takes a simple premise (in horror terms, a common fear) and runs with it. In the case of The Forgotten, the base fear that makes up the premise has to do with paranoia, the feeling that some unseen force has an agenda against you and you are completely powerless against it, coupled with the possibility that the whole thing may be merely self-delusion. In the film, Julianne Moore plays Telly, a mother grieving the loss of her son, the exact circumstances of which are not only mysterious, but ever-changing, from a plane crash at the age of nine to a miscarriage that many years earlier. Admittedly, the execution of the film's "What's real and what isn't?" motif is fundamentally flawed, but the performances keep you invested in spite of that.
My only beef with the film is that I've somewhat already seen it before, albeit in a rather unlikely place, the 5th episode of the 4th season of Star Trek: The Next Generation. Entitled "Remember Me," the story centers on Dr. Beverly Crusher unknowingly trapped in a failed warp bubble experiment wherein members of the ship's crew sporadically disappear without anyone giving any notice or having any memory of them ever existing. It aired on the 22nd of October in 1990, fourteen years before the release of The Forgotten. The two share a similar premise, and both feature a strong female lead (both redheads, oddly enough). They even share a subtext in the form of romantic tensions between the leads and their male counterparts, Crusher and Picard in the case of Star Trek, and Telly and Ash in The Forgotten. I wonder if screenwriter Gerald Di Pego is a Trekkie?

PARANORMAL ACTIVITY:
I feel like I've talked endlessly about these "faux first-person footage" films and, for those of you that have endured reading those reviews of mine, it may seem a bit strange that I'd recommend one in any favorable light. Put simply, of all the Blair films out there, this is one of the best. Most of the scenes in the film are locked-off shots. That is, the camera is mounted on a tripod and left "unmanned" by any sort of camera operator. The angles favor function over flattery and certainly aren't intended to hide or obscure anything. Though seen as a weakness in comparison to other Blair films, this lack of ambiguity works in the film's favor and while we may never see the entity in question, there's certainly no question about what it is, what it wants, and how far it's willing to go to get it.

FLATLINERS:
The fear of dying is arguably the most common and universal fear that plagues humanity. Almost all of our actions are dictated, driven, and motivated by the singular principle that we are mortal, and that mortality is fickle and unpredictable. Flatliners centers around a group of medical students obsessed with death, namely patients who have actually experienced it or situations not far removed from it, with one patient having once been declared legally dead for four-and-a-half minutes. The students, using their medical knowledge, endeavor to "explore" the great unknown by way of inducing near-death states of being. They each are revived, luckily and in the nick of time, each having a different and unique experience of "the other side." The trouble is, they don't leave those experiences behind when they come back. What's great about this film is that, because the fear it centers upon is essentially that of the unknown, it really doesn't matter what your personal beliefs are going in. I don't personally believe in the afterlife, but that didn't make the film any less terrifying. For me, the real moments of fear and tension are in the CPR sessions where the students bring each other back their states of near-death.

THE SHINING:
Part of the reason why this film seems to have such a wide appeal beyond the normal crop of horror fans is that it's really so unlike any other horror film to come before or since. Stanley Kubrick has never been one to work within the confines of genres, ignoring their far-too familiar tropes and cliches yet still staying respectful to them and not straying too far from the path. The Shining stands as a kind of horror psychology test, with different people seeing the film in different lights. For some, it's a ghostly, haunted house story of the most supernatural variety. For others, it's a psychological thriller about the effects of isolation, where . For others still, it may be both of these things, or neither. Whatever the overall interpretation, it's a textbook example of the best kind of horror movie, taking a simple premise and running with it.

THE MOTHMAN PROPHECIES:
I actually debated whether or not to include this one, and I'm not going to have that much to say about it, and what I do say will be the result of a mental strain to find the right words. Don't get me wrong, The Mothman Prophecies is an effective horror movie, but the way its horror works is so different from the other entries on this list that it stands as having an unfair advantage over them. Whereas the other films are ultimately works of fiction, though some more thoroughly researched than others, this film is only a slight dramatization of a book that chronicles and collects the accounts of residents of the otherwise-sleepy little town of Point Pleasant, West Virginia, of a series of seemingly unconnected events culminating in an unquestionably tragic event not forgotten today. The film is well-made enough on its own merits, but having the backlog of lore, skepticism, and facts sets it above any other attempt in cinema to capture the essence of human fear. The fears are real because the people are real. Say what you will about what they believe they saw, but that makes it no less real to them, their fear of it no less real.