Showing posts with label first impressions. Show all posts
Showing posts with label first impressions. Show all posts

30 July 2017

Ghost Trick: Phantom Detective (First Impressions)

As a rule, I've more or less forbidden games on my phones and even my iPad. It's not that I don't think the platform is a viable competitor to the likes of the DS or Vita (In fact, earlier today before editing this, I just beat Daxter on my first generation PSP I still play reguarly). The problem is I have something of an addictive personality, especially when it comes to puzzle games. Growing up on Tetris, Dr. Mario, and Bust-A-Move has engrained the genre in me as a kind of comfort food for the middle ground between my left and right brain. 
As a compromise, I limit one game per device, a maximum of one microtransaction if the game is free-to-play, and with very strict rules on genre, namely no puzzle games like Bejeweled (I still haven't forgiven my Dad for getting me hooked on it) or endless runners like Jetpack Joyride (my Dad still hasn't forgiven me for getting him hooked on it). Ghost Trick: Phantom Detective from Capcom, which at first I thought was a spin-off title in the Phoenix Wright series*, is almost a puzzle game. It's a point-and-click (tap-and-hold?) adventure game with logic and time-based puzzles. 

Hmm, that "D" looks familiar....
You play a disembodied spirit recently separated from his mortal coil by way of a convoluted murder conspiracy involving a group of blue men (No, not those guys). Unfortunately for you, not only did your red-suited carcass end up in a very undignified position, and not only have you completely lost your memory, but someone else in the same junkyard as you is about to be sworn in as a new denizen among the dearly departed by way of a golden shotgun. There is a light at the end of the tunnel, however, as another spirit in the form of a desk lamp named Ray (yes, as in "ray of light" tunnels notwithstanding) is quick to take you by the phantom limb and teach you to use your newfound powers of the dead. 

Like that there parrot that done ceased to be...
The gameplay reminds me mostly of Firefly's Diary (htoL#NiQ) on Vita, particularly with the Ghost mechanic. When in "Ghost" mode, you're able to possess various inanimate objects. The catch is that you've got a limited range, which can sometimes be hard to judge. Often you'll have to "join the dots" and move from point to point. Sometimes an object must be manipulated not only to solve the puzzle, but also to get you to another and more vital object. Think Final Destination with good intentions or Ghost if it was directed by Miyazaki. 

Manipulating possessed objects forms another third of your suite of phantom powers, called "Trick" mode for the sake of a title drop. Although the backgrounds have the same degree of awkward clutter as a hidden object game, the number and type of objects you can inhabit is limited, complete with a few red herrings thrown in. If Ghost mode reminded me of Firefly's Diary, this part of the game reminds me of Haunting with Polterguy on the Genesis. In that game, your goal was to scare away the inhabitants of a house. Your tricks here are a little more versatile and subtle, though getting attention via diversion and distraction is a core part of the gameplay. This part can become the most frustrating as many of the tricks you have to pull off rely on characters standing in specific spots, looking a certain direction, or performing some subtle action you're likely to miss more often than not. It always strikes me as a cheap tactic to reduce strategizing and problem solving to a time trial in order to make something more challenging. 

A Dead Dog, a Distressed Damsel, and a Dastardly... Dog-killer? Yeah, let's go with that.
Speaking of timing and trials, the last power of the dead at your disposal is a time manipulation mechanic. In addition to connecting with inanimate object, you can also contact the spirits of the recently deceased and rewind their last four minutes of life. Not only can you see their final moments play out from a limited third person perspective, but you can actually save them from dying with your dual-wielding of possession and manipulation. This redeems the "situational" aspect of the game, albeit it replaces quick reflexes with trial and error. Still, I'd rather have my Rube Goldberg machination not work because I missed a step or misjudged a character as opposed to not being able to swipe or tap or drag fast enough at the right time. 

The way the big guy slaps that command console always kills me.
I played the game on an iPhone 5c, and though it ran well enough for those first two chapters, I'd argue that an iPad is the best way to go. This is a beautiful game, especially the character designs. They're 2D sprites, but they're based on expertly-crafted 3D models that are either meticulously animated or diligently motion-captured. It may have made for a very slick and cool-looking platformer in the Prince of Persia vein. 

As of the time of this writing, Ghost Trick is available in its entirety for 10USD, and I can't decide if that's too much for a mobile game. I honestly don't know how much I've ever spent on a phone game, maybe 6 or 7 way back in the day for the Wolfenstein RPG, and frankly that may have been too much. Then again, I've easily spent over 40USD on all the various drawing programs across all my mobile devices. Of course, there's simply no comparing the value of a productivity app to that of a game, however addicting and fun said game may be. 

Does this count as interest?
One last note about the price: As I said, the game is available for 10USD. While that's a steal compared to the full price of its original release on Nintendo DS, in what I can only guess was a foreshadowing of Capcom's more dubious business practices, you can buy chapters in small "packs" for 5USD each. Obviously, the bundle is the better deal given the game is at least 15 chapters on top of the first two freebies. Still, I don't get this piecemeal/episodic setup because the game was ported all at once from DS to iOS. With most episodic games (especially those from TellTale), they're released several months (even years) apart at a premium, then bundled together at a discount for those who waited. It's a trade-off akin to waiting for a movie to be available for streaming rather than seeing it in theaters. For Ghost Trick, though, there was no waiting. It all simply makes me wonder how often someone paid for the chapter packs rather than going whole hog for the complete package at once. 

Suspect pricing structure aside, I enjoyed the first two chapters of Ghost Trick, and while I ultimately intend to unlock the full game, it's an odd duck even in the mobile games market and I don't recommend diving in without testing the waters first. Fans of "match three" puzzles and manic tapping may be turned away by the pacing, while fans of deeper experiences like "escape the room" or remastered ports of older games may find the total package somewhat shallow. The last comparison I would make is to Jordan Mechner's The Last Express. It's a technically ambitious work of art whose only real fault is simply not having more of itself to offer. That can leave a lot of gamers grumbling, but I'm of the mindset that if a game ends too soon, it was probably just long enough. 

*Ghost Trick was produced by the creator of Phoenix Wright, and once speculated on a crossover game, but the title sadly remains a one-off. 

28 June 2014

Wanted 2: ScarJo Boogaloo

A few days ago, I got a text message from someone that contained only three words:

One word: Lucy

Naturally, I asked what he was talking about. I got one word:

Movie. 

I found a trailer for an upcoming action film directed by Luc Besson and starring Scarlett Johansson (who has way too many extra letters in her name which I propose be converted to middle initials: Scarlet T. S. Johanson) about a woman who gets used as a coke mule, only to find said coke is a blue liquid that increases your mental capacity, granting her superhuman powers which seem to include everything but the wall-repair-vision from Superman IV

Cards on the table: I like Luc Besson's work. I loved The Fifth Element as well as The Professional, and while The Messenger has its problems, it's not without its moments, either. That said, I don't think this is going to be any good. Sure, it's not fair to write off a film based entirely on a simple trailer, but when someone punches me in the face, I'm not likely to stick around and see if they'll say they're sorry and offer me a Pepsi, bag of Doritos, and a friendly game of Altered Beast to make up for it. The punch, in this case, is metaphorical, and instead of my face, it's my intellect. Sure, action movies by definition aren't meant to be works of cerebral transcendence, but when they try to be so, and they don't bring their A-game, it's a train wreck. I call these types of films Imperial Failures, meaning they're one type of movie that tries to be another, but has absolutely nothing to bring to the table, a la The Emperor's New Clothes
Lucy seems to want to be an action film with a brain by trying to rationalize ScarJo's control over time and space as the direct result of using more than 10% of her brain. Wanted, similarly, tried to be The Matrix by explaining bullet-time and balletic action choreography and gun-kata as the result of an accelerated heart rate. For example, someone who has never held a gun before in his life is suddenly able to shoot the wings off a pair of houseflies entirely by virtue of time slowing for a few seconds. Lucy attempts the same leap of faith by having ScarJo become able to render an entire room of hired goons unconscious with a wave of her hand by virtue of a few more synapses in her brain firing at once. 
That earlier example of Wanted's housefly dismemberment is only scratching the surface of that abomination's downright condescending levels of stupidity-in-denial, most of which I tackled in an earlier post. In short, it's not at all beneath me to shut my brain off and enjoy a good thrill ride, but movies like Wanted refuse to let me by not only trying to answer a question I barely cared to ask, but giving me an answer so astonishingly stupid as to not only un-suspend my disbelief, but insult my intelligence as well. 
Here's a thought experiment. In Crouching Tiger, Hidden Dragon, ordinary people seem able to defy gravity, skip along bodies of water like smooth stones, traverse widely-spaced rooftops as easily as a stroll in the park, and pull off long-winded acrobatic routines without breaking a sweat. All this is on display for us with absolutely no explanation given beyond an implied notion of, "They're just that good." Now, imagine that partway through the film, Chow Yun-Fat stops in front of the camera, looks into it, and breaks the fourth wall to ask, "Would you like to know how we're able to do all this?" and before the audience can finish their collective shrug, he lifts up his robes and shows off a small jewel which he explains allows them to defy gravity and dilate time. 

Why do people dig The Force but hate midichlorians? 

Lesson over, Daniel-san. 

06 May 2012

This Is What I'm On About...


I've been called a Grammar Nazi, but I'd rather think I'm more like a Grammar Sheriff or Constable. In other words, my bar is actually set very low as far as what a typical person's grammatical skill should be, more "move along" than "no soup for you!" In the interest of full disclosure, if you'd seen me in second grade and bore witness to the spectacle of me trying to keep "woman" vs "women" straight in my head, you might laugh your head off. In my defense, while I wasn't personally aware of it, this was around the time when "womyn" was becoming an acceptable spelling in certain circles, which would have probably cut the hassle I was having in half. Also in my defense, this was second grade. I was 7, maybe 8. Of course, I don't expect perfection at that age; the English language is full of little idiosyncrasies and inconsistencies that, for a young mind, are hard to comprehend.
The Escapist, meanwhile, requires its users to be a minimum of 10 years old. Yes, that's only 2 or 3 years from the age I was at when I was confusing plural pronouns for the fairer sex, but there's a world of difference between words that are spelled one way and pronounced another, and a mark of punctuation used to shorten the overall quantity of words.
The point is, in the end, I've taken a quality vs. quantity approach to how people write. When I read a novel, even one from a big name publisher and well-established author, I expect a typo or two. When I read a weblog entry that's more than a paragraph, again, I expect a few run-ons and "teh"s and the like.

When the title is misspelled, however... that's just pathetic.

The title, the damned title, is only two words, yet made three by an extra vowel and punctuation mark that changes the very nature of the pronoun its attached to.

Many years ago, on YouTube, there was a video circulating around called, "Get Want You Want." it was about self-manifestation, and quite a few others copied the title for their own respective takes on the subject. The sad thing is, people must have just copied and pasted the title from the original video using a mouse and key commands, because I swear I saw more "want"s than "what"s to the point of utter infuriation. I genuinely started writing a message to one of the video makers trying my best not to berate them for not even double-checking their text before hitting "submit." Luckily, it was eventually changed.

Yes, there are people with learning disabilities that make simple confusions like that into debilitating obstacles, and there are people for whom English is not their first language, but I'd argue those instances to be much fewer and farther between than politically correct types would have you believe. More often than not, it's just someone not thinking, not taking that extra half-second to give what they've written a once-over before hitting the "send" key. Sure, I've made my mistakes here and there, but to bring the second grade reference full circle and use school as an analogy, I'd say I generally averaged out a B student. Most people out there on the internet, though, most likely wouldn't even get F's. Rather, they'd get "See Me," which, if you ever got one, you know is far worse than simply a failing mark. It's essentially saying, "Not only did you completely fail this very simple task, but you failed so miserably that you need to be told in person."

Look, to all you out there who make these kinds of "See Me" gaffs and wig out when people point them out to you, it's not about following rules, it's about presentation and making an impression. When you see someone writing this way, what are your first thoughts? Are they positive? No, you probably think they're a damn moron and you're just waiting for your dialogue with them to reach the point when you can bring up their inability to keep possessives and contractions straight, even though you've probably got the same problem most of the time. That's right, Pot, Kettle, you're both black.