Showing posts with label webcomics. Show all posts
Showing posts with label webcomics. Show all posts
07 March 2016
15 September 2013
Tactile Response Controls
This happens entirely too often. In my defense, it's off-center because some lamebrains think laptops need built-in number pads on their keyboards. Who the heck needs to do 10-key entry on a laptop?
04 September 2013
This Is Not Sharing
Based on recent events on DeviantART.
Look, whatever side of the copyright/piracy/sharing issue you're on, no one respects a plagiarist, especially when that plagiarist defends their actions when confronted by the original artists.
Look, whatever side of the copyright/piracy/sharing issue you're on, no one respects a plagiarist, especially when that plagiarist defends their actions when confronted by the original artists.
12 May 2013
14 February 2013
05 February 2013
KNOWS BOTH PEACE AND PAIN
Meant as an establishing shot for the previous comic, this ended up getting not only its own piece, but a second panel. In fact, these were going to be two separate images, but they really work best as a graphic match. Very fun to make, lots of micro-managing different layers and transparencies. Got into a groove and put the whole thing together in a day, with about a previous day of off-and-on sketching ideas and concepts, most of which didn't work out.
03 February 2013
THAT WHICH NEVER LIVED
The first, and very small, chapter to a much longer work I've been hacking away at the past few weeks. It's very prototypical right now, and this is meant to work as a fairly standalone piece anyway, so don't hold your breath. Even if the next part is a "sequel" it'll focus on the forces (right now I'm sticking with the name Guardians--not the owls or the holidays, not half as cool, anyway) that brought this megalithic watchtower down and gave it the resolve to rise from the ashes to kick technophobic ass.
26 January 2013
Let That Donut Be On Your Head
My little nod to The Spoony One:
In doing research for tabletop games, I came upon Noah Antwiler's episode of Counter Monkey discussing the logistics of confronting The Lady of Pain. In explaining exactly what Planescape is, how it works (or doesn't work, depending on your understanding of physics), and why one should fear the aforementioned lady, he analogized the City of Doors (Sigil) as a donut atop an asymptote overlooking a giant pizza. Well, I'd been making pizzas left and right the past few weeks (the one pictured's toppings include green olives and golden tomatoes, if you're curious), so I picked up a box of cake donuts, and started snapping. The comic panels came a bit later, as I was working on my writing project at the time, but the story was more or less always there.
The maze was a pain, but still really fun to draw, even if it completely ignores many of the basics of perspective. On the other hand, I was really, really unhappy with how my Lady of Pain turned out. There's a reason I don't draw people, even people with masks; the proportions never look right to me, and it's really hard to make a feminine face without resorting to full, pouty lips or simply drawing the face in profile. Anyway, the other character is a stick figure, so let it be known I'll always play to my strengths whenever I can, for better or for worse.
23 January 2013
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