21 August 2022

Get Gex Going

It's not even funny how much I want this to be a real thing. I'm sure Dana Gould wouldn't have minded the extra work, either. 

Gex is a painfully short-lived series of games about a TV-obsessed, wise-cracking gecko. It began life on the 3DO console and, much like Crash Bandicoot for the original Playstation, became a sort of de facto mascot for the system (as well as for his developer, Crystal Dynamics). I only ever knew one person who owned a 3DO. He was a friend of a friend, and he got more use out of it as a CD player than a proper games console. This was likely a typical story as Gex didn't stay exclusive to the 3DO, getting released on the Sony Playstation, Sega Saturn, and PC. It was a serviceable 2D side-scroller, its main draw being a more diverse variety of locations beyond the typical terrains common to Super Mario Bros. or Sonic the Hedgehog (fire, water, ice, etc.). Gex's abilities to interact with these environments was also notable. Mario could jump high, Sonic could run fast, and Gex could stick to walls and ceilings. Reviews of the time were middling, at least when it came to the Saturn, Playstation, and PC ports. The 3DO version would be well-received, if only for the platform creating such a low bar for quality. 

I only played the first game a few years ago on the Playstation 3. Gex's moveset was definitely its best feature, but the level design left much to be desired. Playing off of Gex's wall crawling, exploration was encouraged over more straightforward, left-to-right layouts. Unfortunately, there often wasn't very much to explore, leading to a lot of backtracking. 

Despite a lukewarm reception, Gex did get a pair of sequels in fairly rapid succession, this time in full 3D on the Playstation and Nintendo 64. At this point, a number of well-known videogame mascots were trying to make the leap from 2D to 3D with relatively mixed results. Mario hit the ground running with Super Mario 64 and Sonic would have some awkward first steps on the Saturn (Sonic 3D Blast and Sonic R) before getting a decent foothold with Sonic Adventure on the Sega Dreamcast

While I was aware of these sequels, I never played them as I was busy with RPG's, racers, and fighting games. Also, rentals of Donkey Kong 64 and Banjo Kazooie put me off of the whole 3D platformer genre for some time, with their large but mostly empty levels and ludicrously lengthy laundry lists of largely insignificant items to collect. In any case, I was glad for some variety in the space, as Gex didn’t seem to share the same flaws as his lesser 3D brethren. Sadly, it didn’t have many strengths on offer, either. 

This N64 cover art was also used as a marketing image for the game. 
 
The operative phrase when discussing the reception of any Gex title is, "Not for any lack of trying." Some may argue it was the dawn of the internet that caused Gex to fall by the wayside, that a TV-obsessed gecko wouldn't be relevant in an era when more and more people were beginning to look to the web for content. For my money, Gex was never so topical. Many of his references were from sitcoms and shows predating his game by several decades, so being out of touch is par for the course. Frankly, the most topical Gex ever got was him becoming a secret agent in the sequels, as Pierce Brosnan's portrayal of James Bond was hitting its stride at the time with Tomorrow Never Dies and The World Is Not Enough. If newer efforts were to have him spouting modern memes or other varieties of internet humor, he’d likely be met with the same reception as a certain cartoon dog who died on the way back to his home planet. 


Speaking of sitcoms and animation, it may well be that FlippinDingDong’s tribute is more on point than anyone realizes. Both Mario and Sonic have had several animated programs dedicated to them, to say nothing of Mario’s overall longevity keeping him in the public consciousness. Even Bubsy had a pilot, and he’s gotten a revival in the last few years. Whether that translates to any long-lasting success remains to be seen, but it’s hard to ignore the correlation between having a mainstream presence and a gaming IP enjoying a longevity. Gex rose and fell within a single console generation. There were plans for a Gex 4 on the Playstation 2 and Gamecube, but it was canceled at the concept art stage. The most recent news about the gecko came in 2021 and 2022 when Square Enix registered trademarks for Gex in the EU and Japan, respectively. This was a few months before Square Enix sold off its Crystal Dynamics/Eidos properties to a holding company known as the Embracer Group. At the time of this writing, it's not actually known for certain if Gex was part of the sale. It's possible Square Enix held on to him and is planning some kind of revival. 

We'll just have to stay tuned. 

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