It's not even funny how much I want this to be a real thing. I'm sure
Dana Gould wouldn't have minded the extra work, either.
Gex is a painfully short-lived series of games about a TV-obsessed,
wise-cracking gecko. It began life on the 3DO console and, much like
Crash Bandicoot for the original Playstation, became a
sort of de facto mascot for the system (as well as for his developer,
Crystal Dynamics). I only ever knew one person who owned a
3DO. He was a friend of a friend, and he got more use out of it as a CD
player than a proper games console. This was likely a typical story as
Gex didn't stay exclusive to the 3DO, getting released on the
Sony Playstation, Sega Saturn, and PC. It
was a serviceable 2D side-scroller, its main draw being a more diverse
variety of locations beyond the typical terrains common to Super
Mario Bros. or Sonic the Hedgehog (fire,
water, ice, etc.). Gex's abilities to interact with these
environments was also notable. Mario could jump high,
Sonic could run fast, and Gex could stick to walls and
ceilings. Reviews of the time were middling, at least when it came to the
Saturn, Playstation, and PC ports. The
3DO version would be well-received, if only for the platform creating
such a low bar for quality.
I only played the first game a few years ago on the Playstation
3. Gex's moveset was definitely its best feature, but the
level design left much to be desired. Playing off of Gex's wall
crawling, exploration was encouraged over more straightforward,
left-to-right layouts. Unfortunately, there often wasn't very much to
explore, leading to a lot of backtracking.
Despite a lukewarm reception, Gex did get a pair of sequels in
fairly rapid succession, this time in full 3D on the Playstation and
Nintendo 64. At this point, a number of well-known videogame
mascots were trying to make the leap from 2D to 3D with relatively mixed
results. Mario hit the ground running with Super Mario
64 and Sonic would have some awkward first steps on the
Saturn (Sonic 3D Blast and Sonic R)
before getting a decent foothold with Sonic Adventure on the
Sega Dreamcast.
While I was aware of these sequels, I never played them as I was busy with
RPG's, racers, and fighting games. Also, rentals of Donkey
Kong 64 and Banjo Kazooie put me off of the
whole 3D platformer genre for some time, with their large but mostly empty
levels and ludicrously lengthy laundry lists of largely insignificant items
to collect. In any case, I was glad for some variety in the space, as
Gex didn’t seem to share the same flaws as his lesser 3D brethren.
Sadly, it didn’t have many strengths on offer, either.
The operative phrase when discussing the reception of any Gex title
is, "Not for any lack of trying." Some may argue it was the dawn of the
internet that caused Gex to fall by the wayside, that a TV-obsessed gecko
wouldn't be relevant in an era when more and more people were beginning to
look to the web for content. For my money, Gex was never so topical.
Many of his references were from sitcoms and shows predating his game by
several decades, so being out of touch is par for the course. Frankly, the
most topical Gex ever got was him becoming a secret agent in the
sequels, as Pierce Brosnan's portrayal of James
Bond was hitting its stride at the time with
Tomorrow Never Dies and The World Is Not Enough. If newer
efforts were to have him spouting modern memes or other varieties of
internet humor, he’d likely be met with the same reception as a certain
cartoon dog who died on the way back to his home planet.
Speaking of sitcoms and animation, it may well be that
FlippinDingDong’s tribute is more on point than anyone realizes. Both
Mario and Sonic have had several animated programs dedicated
to them, to say nothing of Mario’s overall longevity keeping him in
the public consciousness. Even Bubsy had a
pilot, and he’s gotten a
revival
in the last few years. Whether that translates to any long-lasting success
remains to be seen, but it’s hard to ignore the correlation between having a
mainstream presence and a gaming IP enjoying a longevity. Gex rose
and fell within a single console generation. There were plans for a
Gex 4 on the Playstation 2 and Gamecube, but it was
canceled
at the concept art stage. The most recent news about the gecko came in 2021
and 2022 when Square Enix registered trademarks for
Gex in the EU and Japan, respectively. This was a few months before
Square Enix sold off its Crystal Dynamics/Eidos
properties to a holding company known as the Embracer Group.
At the time of this writing, it's not actually known for certain if
Gex was part of the sale. It's possible Square
Enix held on to him and is planning some kind of revival.
We'll just have to stay tuned.
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