Showing posts with label sega. Show all posts
Showing posts with label sega. Show all posts

21 August 2022

Get Gex Going

It's not even funny how much I want this to be a real thing. I'm sure Dana Gould wouldn't have minded the extra work, either. 

Gex is a painfully short-lived series of games about a TV-obsessed, wise-cracking gecko. It began life on the 3DO console and, much like Crash Bandicoot for the original Playstation, became a sort of de facto mascot for the system (as well as for his developer, Crystal Dynamics). I only ever knew one person who owned a 3DO. He was a friend of a friend, and he got more use out of it as a CD player than a proper games console. This was likely a typical story as Gex didn't stay exclusive to the 3DO, getting released on the Sony Playstation, Sega Saturn, and PC. It was a serviceable 2D side-scroller, its main draw being a more diverse variety of locations beyond the typical terrains common to Super Mario Bros. or Sonic the Hedgehog (fire, water, ice, etc.). Gex's abilities to interact with these environments was also notable. Mario could jump high, Sonic could run fast, and Gex could stick to walls and ceilings. Reviews of the time were middling, at least when it came to the Saturn, Playstation, and PC ports. The 3DO version would be well-received, if only for the platform creating such a low bar for quality. 

I only played the first game a few years ago on the Playstation 3. Gex's moveset was definitely its best feature, but the level design left much to be desired. Playing off of Gex's wall crawling, exploration was encouraged over more straightforward, left-to-right layouts. Unfortunately, there often wasn't very much to explore, leading to a lot of backtracking. 

Despite a lukewarm reception, Gex did get a pair of sequels in fairly rapid succession, this time in full 3D on the Playstation and Nintendo 64. At this point, a number of well-known videogame mascots were trying to make the leap from 2D to 3D with relatively mixed results. Mario hit the ground running with Super Mario 64 and Sonic would have some awkward first steps on the Saturn (Sonic 3D Blast and Sonic R) before getting a decent foothold with Sonic Adventure on the Sega Dreamcast

While I was aware of these sequels, I never played them as I was busy with RPG's, racers, and fighting games. Also, rentals of Donkey Kong 64 and Banjo Kazooie put me off of the whole 3D platformer genre for some time, with their large but mostly empty levels and ludicrously lengthy laundry lists of largely insignificant items to collect. In any case, I was glad for some variety in the space, as Gex didn’t seem to share the same flaws as his lesser 3D brethren. Sadly, it didn’t have many strengths on offer, either. 

This N64 cover art was also used as a marketing image for the game. 
 
The operative phrase when discussing the reception of any Gex title is, "Not for any lack of trying." Some may argue it was the dawn of the internet that caused Gex to fall by the wayside, that a TV-obsessed gecko wouldn't be relevant in an era when more and more people were beginning to look to the web for content. For my money, Gex was never so topical. Many of his references were from sitcoms and shows predating his game by several decades, so being out of touch is par for the course. Frankly, the most topical Gex ever got was him becoming a secret agent in the sequels, as Pierce Brosnan's portrayal of James Bond was hitting its stride at the time with Tomorrow Never Dies and The World Is Not Enough. If newer efforts were to have him spouting modern memes or other varieties of internet humor, he’d likely be met with the same reception as a certain cartoon dog who died on the way back to his home planet. 


Speaking of sitcoms and animation, it may well be that FlippinDingDong’s tribute is more on point than anyone realizes. Both Mario and Sonic have had several animated programs dedicated to them, to say nothing of Mario’s overall longevity keeping him in the public consciousness. Even Bubsy had a pilot, and he’s gotten a revival in the last few years. Whether that translates to any long-lasting success remains to be seen, but it’s hard to ignore the correlation between having a mainstream presence and a gaming IP enjoying a longevity. Gex rose and fell within a single console generation. There were plans for a Gex 4 on the Playstation 2 and Gamecube, but it was canceled at the concept art stage. The most recent news about the gecko came in 2021 and 2022 when Square Enix registered trademarks for Gex in the EU and Japan, respectively. This was a few months before Square Enix sold off its Crystal Dynamics/Eidos properties to a holding company known as the Embracer Group. At the time of this writing, it's not actually known for certain if Gex was part of the sale. It's possible Square Enix held on to him and is planning some kind of revival. 

We'll just have to stay tuned. 

24 July 2022

First World Regrets: Videogame Hoarding


Final Fantasy VII changed my life in the most first world of ways. I had been impressed by the Sega Saturn and even though it was proving to be one of the less successful consoles on the market, I was initially undeterred, setting a plan in motion. I made a list of games whose contents are sadly lost to time beyond maybe the first two or three titles. The mindset was that if the Saturn market collapsed shortly the moment I walked out of the game store with it, I would have been set for life, or at least one or two subsequent console generations. Instead of shelling out for the latest and greatest of games, I could stick to the tried and true. You can keep your Crash Bandicoot and Mario Kart; I'll still be living it up with Panzer Dragoon Saga and Enemy Zero

How viable this plan would have actually been in practice is debatable at best. Sticking exclusively to a given piece of hardware is a pretty good way to give yourself buyer's remorse. I think of the PS2/XBOX/GCN generation, how each of these very powerful consoles ended up sculpting unique markets unto themselves. If you loved Role-Playing or Strategy Games, PS2 was the way to go given Square Enix's success with the Final Fantasy series. If you loved First Person Shooters, then you went with XBox and got chummy with all the other Halo fans. If you were a lifelong Nintendo fan, you obviously went with Gamecube and its first party IP's including Mario and Pokemon. When I think back to the Saturn and the games I was going to tough out the next few years with, I think my gaming tastes and habits would have changed drastically. I certainly would have favored quality over quantity, instead of the serious problem I came to have when I got my PS2


The PS2 had a massive library of games, a catalog befitting its position as the biggest seller of its generation. Ironically, the majority of PS2's I remember selling people on while I worked at Target had more to do with the console's capabilities as a DVD player than a gaming console. Obviously, it was cheaper to buy a standalone player, but offering the PS2 as a complete package seemed like a no-brainer for gamers and families alike. The XBox could play DVD's as well, but it required the purchase of a separate remote control to the tune of about 30USD. Adding to the irony, that's only a little more expensive than a PS2 memory card, while the XBox had a built-in hard drive for game saves. By comparison, the Gamecube basically sold itself since fans of Nintendo properties such as Metroid and Legend of Zelda didn't care about DVD's or any other multimedia capabilities. 

I went with the PS2 because I had the PS1. I went with the PS1 over the Saturn because I saw a commercial for Final Fantasy VII. I became obsessed with all things Playstation (apart from the occasional outings with the N64). I didn't simply love the Playstation. I loved Sony itself. I researched the company for an economics class and that leaned heavily on the potential of the PS2 becoming not only a games console and home media player, but also a small desktop PC thanks to its promised add-on of a hard drive. That would never technically come to pass; the Linux Kit was never meant to offer up a desktop experience on the level of a PC or Mac, and the hard drive would find more use with online games like Final Fantasy XI anyway. Nonetheless, and just like with the Saturn, I was undeterred. I held on to my PS2 for years, and  there was no favoring quality over quantity. At my worst, I owned something like 200 games. My justification was that I had relatively obscure taste and it wasn't always possible to rent certain titles. Moreover, a lot of the games I wanted had been on the market for some time, their prices typically dropping by half before I became aware of them. I very rarely paid full price for games, but also rarely bought used. In fact, the only used PS2 game I remember buying was Gran Turismo 3, purely because it was literally cheaper than renting it. 


Youtuber
Caddicarus made a video detailing his unpopular gaming opinions, including such notable takes as, "ET for the 2600 is not the worst game ever made," and "mobile gaming is pretty cool actually." The one that struck a chord with me was his unexpected admission that the Gamecube was better than the PS2. Seemed like blasphemy given he's known on the internet as a Playstation fanboy to the Nth degree. I've only played the Gamecube within the last few years thanks to my roommate having one, checking out games that I missed because I was in camp Playstation. While the Gamecube had a smaller library than the PS2, it seemed like I had to go further and further out of my way to find something especially bad. That's true of any console, but with the PS2, it attracted shovelware in a way that would only be surpassed by the Nintendo Wii. Actually, the reason I was so hesitant to get a Gamecube back in the day was precisely because of its emphasis on quality over quantity. That is, I knew the Gamecube had really good games on it, but it was the fact that everyone was playing them all at once that kept me away. Everyone was playing Mario Kart. Everyone was playing Metroid Prime. Meanwhile, I don't know many people who were playing Warhammer 40,000: Fire Warrior or Stretch Panic or Kagero II: Dark Illusion on PS2. I generally stayed away from mainstream titles except maybe for some RPG's. Square Enix had left PS2 owners spoiled for choice, to say nothing of other publishers who recognized the console as the place to be for fans of the genre. 


Much like my Saturn plan, I banked on a number of RPG's for PS2 because I had it in my head that someday I'd have nothing but time on my hands and would need something that could fill that void. RPG's generally take a lot of time, what with being more story-driven and all, so it was the perfect solution to this problem I was convinced was coming sooner rather than later. Had the pandemic happened about 15-20 years earlier and I had a non-essential job to leave me waiting at home, I would have been fully prepared, if only in staving off boredom. 


I've now sold off the majority of my PS2 games (hence the eBay photos I dug up, which aren't all of them). There's maybe a few stragglers I didn't get around to, but they're not taking up an entire foot locker and then some like they once had. The same goes for my Sega Dreamcast, which also had a substantial library at the time. The only games whose prices dropped lower and faster than PS2's were the Dreamcast's, and I was all in. In a way, I did with the Dreamcast what I'd wanted to do with the Saturn. The console wasn't performing well, so it was best to get it while the getting was good. 


My
PS3/PS4 collection is substantial, though that's thanks mostly to Sony's Jelly of the Month Club, Playstation Plus. For the price of about a game per year, I can download a game or two a month. They're typically smaller, independent games or older titles past their prime. I allowed my membership to lapse back in January, which left over half the collection inaccessible. It didn't bother me as I was getting more out of my PS4 as a streaming device than a games console. I turned the service back on this month to start playing through some games I meant to finish.  

11 years, 12 months per year, 2-3 games per month...

I guess I never learn. It only makes me sad that you can't really sell digital versions of games. With my old games I can trust that they've all gone to good homes, to gamers like myself who can appreciate and enjoy them as much as I should have. Nowadays, my rule is that I don't buy a new game unless I've beaten one. That's the compromise I made with myself a few years into owning my PS3, and I've mostly stuck to it ever since.

17 December 2014

Sega Power Partner (from Tommo) review

This thing rocks. Usually these more novelty-inclined gadgets, especially the flash drives tend to fall short on the productivity side of things, favoring style over substance. This pack, however, is an absolute bargain at 60USD for 9000mAh of power. To give you an idea of what that amounts to, in order to put it to the test, I plugged in both my phone (an Xperia Z Ultra) and PSVita after both had been completely spent. It charged both devices fully and still had enough juice left to top off a Bluetooth and a pair of wireless headphones (All Sony, by the way, because I'm a shameless fanboy). Had the phone and Vita been on while charging, I may have come up a bit short, but as endurance runs go, I'd say it performed admirably. 
The unit itself is bulky, but not unmanageable. A far cry from those little "boosters" you get from those bargain bins at the Walgreen's, it's about the size and shape of an early iPhone with a bit more heft in the weight department. It definitely favors purses, messenger bags, and the like versus cargo pants. Then again, if you're in the market for a power supply with more oomph, the devices you need this for probably don't like your pockets, either. The casing is a hard plastic that frankly feels more like metal. The design is the array of white grid-lines which adorned the early plastic Genesis game cases before they went to cardboard and red stripes. For added protection, it comes with a silicone sleeve molded to shape of the Mark I Genesis console.
Power level is displayed through five blue lights, visble through the "cartridge slot" of the Genesis cover, which is a clever design choice. The first of the lights is a simple "working" light whenever the unit is connected. It is also touch-sensitive, serving as the power butto. The other four represent the remaining charge, and carry on the Sega motif by looking like the chaos emeralds of Sonic fame. Nice touch.
Accessories include a velvet drawstring pouch with a small partition for the handful of cables it comes with, one long and one short. Both are flat, red, and fit very loosely in the three connectors on the top of the unit. On more than at least one occasion, I did find that a cable had come loose during charging, which was a tad annoying. Meanwhile, other USB cables feel like a tight fit, especially my Vita's cable. It took a bit of forcing, and I was worried about snapping the connectors. There is also a small, thicker white cable, but it is a mini-USB, which neither of my devices use, so I couldn't test it. 
As a rule, these batteries usually give out after about 500 charges before they begin depleting their max (Tommo's site says about 75% is the next step down). Unlike some other USB power supplies, the internal cells are not replaceable. So, when this thing goes, that's it. However, given that I've been using it about every other day, that's at least a year away. After that, I'll be upgrading my Genesis to a Saturn.

10 November 2013

It's a Cereal!


I remember reading the first chapter of this comic in Nintendo Power back in the day. They'd more or less retired Howard & Nester, not to mention by this time I was firmly in Camp SEGA, so Mario & pals were essentially non-factors in my growth as a gamer by then. So, I didn't even know there was so much past that first chapter (thinking that this was simply a teaser for the game, much like a Sonic the Hedgehog comic/ad wedged into an issue of Disney Adventures was), let alone that it would actually be so entertaining and well-made. 

Even if I wasn't really into Nintendo then, I still appreciated the sense of raw, kinetic energy in the comic. I've tried in some of my own work to convey that same sense of, "FEEL THE URGENCY! GRAVITAS! DRAMA!" albeit to little if no avail, though I shall keep trying.