Showing posts with label characterization. Show all posts
Showing posts with label characterization. Show all posts
04 December 2011
Bolling for Armageddon
I love movies that question reality. American Psycho seems just an ordinary slasher film on the surface, but it's actually a richly complex character study with the most unreliable of unreliable narrators, a sociopath who views himself as an abstraction of his own perceived image. In the end, though, Patrick Bateman may well be the only sane man in a crazy world despite his rather unorthodox coping mechanism. The way in which the film brings about this shift in perspective and the relative ambiguity in which it leaves the relationship between the conflicting views makes it a cinematic masterpiece.
The Final Storm, by contrast, can't seem to make up its mind about what its reality is and what its ultimate goal is in telling the audience whether or not its suspicions are right or wrong. The marketing describes the film as a biblical Armageddon piece, a story of survival in the final days of man. It centers around a young family on a small rural farm amidst a two-pronged assault on their sense of security in the form of pessimistic news reports on television and strange weather patterns out their own windows.
Into the fold walks (or rather stumbles) a stranger named Silas, played by Luke Perry, who is unable to recall his past at first, but slowly reveals a rather ominous connection to the farm's history, one unknown to its current residents until the third act. Said residents are a husband and wife with a teenage son, the wife a former bar hostess, the son a typical rebellious teen, and the husband a struggling farmhand with a drinking problem. What plays out prior to Silas acting out his hidden agenda is typical survivor fare, with trust at a premium, suspicions getting thrown about wildly, and a foreboding sense of dread as events begin to mirror those described in the Book of Revelation, quoted frequently through and out the film. Apart from the strange weather patterns such as snow in June and mass hysteria including looting and savagery, other telltale signs of the end times are less obvious until pointed out by Silas, namely the disappearance of all animals including crickets and birds as well as a blood moon in the night sky. All this would seem to be building up to a grand finale, with the stars being extinguished from the sky one by one like candles pinched by a pair of wet fingers.
The problem is, while this ending ultimately arrives as prophesied, it practically comes out of nowhere when the film shifts gears and turns the enigmatic Silas from a kindly and knowing stranger to a straight-up pious nutcase with a perverse sense of justice. This shift in character feels forced and clashes harshly with the film's more grandiose backdrop of the end of all existence. Imagine if the eponymous shark from Jaws disappeared toward the third act and was replaced by Billy Zane's character from Dead Calm, only for the shark to reappear at the end to sink the ship and kill everyone in one fell swoop. That's the problem with The Final Storm; it's really two movies in one, but one film is insubstantial on its own and the other can't quite cope with the cramped quarters it shares with its traveling companion. In the end, we're left with half of one movie and a fifth of another presented as a whole that starts things off well enough, but falls apart in the third act, attempting to make up for its bait-and-switch structure by harkening back to the impending doom mentioned at the start.
Normally, in films this pessimistic, the ultimate end is a kind of incentive for characters to complete their respective arcs, reconcile any differences, bury any hatchets, and free any otherwise closeted skeletons, with the deus ex machina of the apocalypse serving as a kind of final release that everyone (characters and audience alike) can feel humbled but strangely relieved by when the time comes. Here, it's a rush job, tacked on as if to distract the audience from the wayward pacing and uneven characterization. Needless to say, it doesn't quite work, and the end result is notably unsatisfying.
13 November 2011
Rather Embarrassing, OR: how to expect the unexpected from the unpredictable
My brief to Kakumey regarding a recent commission was simply "Cel-shaded portrait of a woman with blue hair and a choker." She asked about other details such as eye color, and after a little thought, I said, "Well, maybe pale green or very dark blue, almost navy, but overall up to you. Surprise me." What I didn't quite tell her, and maybe should have, was that there was a little bit of an agenda in terms of usage.
For my DeviantART page, I was going to make another collection for my favorites, one specifically for women with blue hair, as I'd amassed quite the collection, and wanted to use it as the key thumbnail for the collection. Once at the collection's page, there would be a little description to the side, as is typical with collections and gallery folders, mentioning how one of my favorite reviews from Classic Game Room is YS I & II Chronicles for PSP leading to the following quote from that review:
"... a magical land whose main export is hot chicks with blue hair."
So, when Kaku sent me a tweet informing me that she was finished, I hopped onto Skype and saw the portrait, my reaction I think gave her the wrong impression. I was not offended or disappointed, just surprised (pleasantly, even), and then suddenly very, very embarrassed:
Black.
Collar.
Export.
Granted, the collection was tongue-in-cheek from the start and not meant to be at all misogynistic or objectifying, let alone racist... and objectifying. The lesson here is that, when commissioning an artist, there's nothing wrong with being brief and concise, but you may want to let the usage be known if you've got something in mind, just in case.
In the interest of full disclosure, I'm not racist... in fact, I maintain that it's physically impossible for me to be; I'm originally from Madison, WI, where we have a 3% black population. We don't even call them blacks or African-Americans, we call them the Green Bay Packers. I'm probably going to Hell for that joke, but if you've ever been to the midwest, it probably doesn't seem that funny for how largely true it is.
07 November 2010
Work Ethic Quick Notes
I don't know how long I spent writing Ladyhorse.
My re-write of The Sacrifice was done in a sitting, a rather arduous one. The original 1999 (98?) version was written in a single session as well, and I remember it coming to me very easily.
The story I'm writing now, which is not part of NaNoWriMo since it's only a short, began around November 1st, maybe earlier, with a deadline of Thanksgiving (so it's earlier than NaNoWriMo), and that's turning out to be one of the most difficult things I've ever written. I'm quite literally not happy with any of it. I think the problem is that while I stand behind the idea itself, the story requires too much simile and metaphor to work at conveying its imagery, and that can get a little too flowery for me.
The closest thing to a novel I've written was a five-act play written around 1998. It took me 2 years to write, longer if you count the 50-plus scraps that were eventually consolidated into the work, making for its 75-plus main characters. I'm never posting it or showing it to anybody. I'd rather tell the story of how I got the idea to consolidate the stories, because it is kind of hilarious (and I can say that because it wasn't my idea):
The best advice I ever got about writing came from my Western Civilization professor during my freshman year at UNM. He said that the first sentence of your essay (or anything you're writing, for that matter) should sound like it has absolutely nothing to do with what the paper is about. It's kind of hard to elaborate on what exactly that means or entails, but here's the best example I can think of, the opening sentence to John Wyndham's Day of the Triffids:
The novel, for those of you who don't know, is about ambulatory, carnivorous plants with venomous tongues that have a ten-foot reach and target the eyes, yet those are not the worst thing going on in the world when the story starts.
My re-write of The Sacrifice was done in a sitting, a rather arduous one. The original 1999 (98?) version was written in a single session as well, and I remember it coming to me very easily.
The story I'm writing now, which is not part of NaNoWriMo since it's only a short, began around November 1st, maybe earlier, with a deadline of Thanksgiving (so it's earlier than NaNoWriMo), and that's turning out to be one of the most difficult things I've ever written. I'm quite literally not happy with any of it. I think the problem is that while I stand behind the idea itself, the story requires too much simile and metaphor to work at conveying its imagery, and that can get a little too flowery for me.
The closest thing to a novel I've written was a five-act play written around 1998. It took me 2 years to write, longer if you count the 50-plus scraps that were eventually consolidated into the work, making for its 75-plus main characters. I'm never posting it or showing it to anybody. I'd rather tell the story of how I got the idea to consolidate the stories, because it is kind of hilarious (and I can say that because it wasn't my idea):
These stories were all set in relatively the same universe, and I had envisioned a kind of crossover culminating in a singular ending (I'll just say one word about it: Dallas), but only thought of that ending, nothing about the interaction of the separate characters. One day, I was in the school library, writing a story of a soldier becoming a doctor. A friend (of sorts) walked by and asked what I was doing. I told him I was writing. He asked, "Fiction?"
"Yeah," I replied, "And it's going about as well as the other stuff I've written." He looked interested, and said as much, with the prospect of being able to offer me advice since he'd written much himself. I told him that the problem with how I write is that I always have an idea of a beginning, and I more or less know how I want the story to end, but it's making the connection between the start and stop that gets to me. Believing he knew where I was going, he nodded and finished my sentence:
"Because you always want to introduce new characters, new situations."
I shook my head, "No, it's not so much that...." I stopped that sentence dead in its tracks after realizing that his complaint made for really good advice. I asked, "What did you just say?" like one of those Mel Brooks moments where you first dismiss or even laugh at an idea, but the moment you speak your dissent is the same moment you realize it's complete genius:
"Maybe we should send the dummies into battle."
"Ha!" One one-thousand, "Hmm...."
The best advice I ever got about writing came from my Western Civilization professor during my freshman year at UNM. He said that the first sentence of your essay (or anything you're writing, for that matter) should sound like it has absolutely nothing to do with what the paper is about. It's kind of hard to elaborate on what exactly that means or entails, but here's the best example I can think of, the opening sentence to John Wyndham's Day of the Triffids:
When a day that you happen to know is Wednesday starts off by sounding like Sunday, there is something seriously wrong somewhere.
The novel, for those of you who don't know, is about ambulatory, carnivorous plants with venomous tongues that have a ten-foot reach and target the eyes, yet those are not the worst thing going on in the world when the story starts.
06 November 2010
Civilization by Committee (Metropolis Tezuka/Rintaro)
I never thought the time would come when I'd actually get to use the following analogy to describe a film.
Take the DeLorean, the DMC-12, arguably the most famous (if not most recognizable) car in film history. Despite its place in pop culture and history, in terms of automotive design, it's something of a spectacular failure. The fact is, no single element of this car's design is uncool or ill-conceived, but putting them all together on the same car simply doesn't work. The Double-Y chassis designed by Lotus gave the car's mid-engine layout fantastic handling, but the stylish gull-wing doors gave it too high a center of gravity to take advantage of it. The stainless steel body looked striking enough, but was almost impossible to maintain. The engine was a collaboration of three great automakers, yet their combined efforts were staggered by changes made to comply with United States emissions standards.

Rintaro's Metropolis is a DeLorean.
Perhaps it's a matter of expectations being too high, but I was really disappointed by this film. Of course, when your story is patterned after one of the most influential and iconic films of all time, it can be a heavy and cumbersome premise to run with. Imagine if Disney decided to start making films based on the works of William Shakespeare rather than classic fairy tales. There would be no denying the visual craftsmanship, but Disney's usual vibrantly charming animation style and art direction would undoubtedly clash with the dark and subversive tone of something like Titus Andronicus. Dark twists on Disney characters have worked in past instances such as the Gargoyles television series, the Kingdom Hearts games, or some of the lesser-known Mickey Mouse comics like The Throg Ray Wars, but a tragedy about a roman general whose daughter is physically mutilated and takes his revenge by making a meal of her attackers served to their own mother would simply be going too far. Metropolis has this same issue of tonal conflict in that the themes it deals with are done a massive disservice by its presentation. Maybe if the character designs were a little less cartoonish and cuddly, or if the backgrounds were less busy and realistic. Maybe if the score were either a more traditional orchestra or a full-on jazz ensemble throughout instead of jarringly flip-flopping between them at rather inappropriate times. Maybe if there had been a little more clarity of vision to the art direction and design, perhaps there would be fewer distractions that break the immersion into an otherwise beautifully-crafted world. Sadly, however, they distract only from deeper flaws. Beneath the visuals and sounds lay the plots and characters. This is where substance has a chance to step forward and let style save face. Sadly, it doesn't fare much better.
The plot of Metropolis is rather cluttered and scatterbrained, littered with false starts and half-baked ideas, but it's ultimately linear enough that a decent summation can be given before addressing its flaws. The film begins with the celebration of the finished construction of a building called The Ziggurat, a massive tower in the center of the city. There is some unrest surrounding the building's construction because of suspicions that its purpose is completely military and not at all civil. These suspicions are correct as the ziggurat's crowning feature is a device capable of generating sunspots, which causes chaotic interference with all electromechanical devices, namely robots. The weapon is controlled from a single room adorned with an ominous-looking throne. As for who sits in the literal seat of power, Duke Red, the lead military authority in Metropolis, hires the mad scientist Dr. Laughton to construct a new kind of android not only indistinguishable from a normal human, but also modeled after his deceased daughter. The duke's intention is for Tima to take the throne and be the main controlling component of the weapon. Rock, Duke Red's adopted son, feels this plan is all wrong and that it should be the Duke himself who takes the seat. The conflict stems from Rock's resolve to seek out Dr. Laughton's secret lab and stop him from completing construction of Tima. Coincidentally, Laughton is being pursued by Detective Shunsaku and his nephew Kenichi, who rescues Tima from the wreckage of the lab following its destruction by Rock.
The first and most obvious problem that arises from this premise is a question of motivation on Duke Red's part. Why would he want a robot in control? Is it some kind of stalemate tactic, with a robot not recklessly using a weapon that affects other robots? If that's the case, why would the robot be made in the image and given the impression of being the duke's own daughter? If she thinks she's human, wouldn't she then make human decisions? On the other hand, if we look at it from the superhuman angle (as Duke Red and Dr. Laughton insist Tima is), why would a superior being be concerned with or have a better viewpoint of the petty affairs of lesser beings, let alone be in charge of the arsenal? There are just too many factors to see the logic in this plan.
Speaking of multiple factors, the second glaring flaw this film has is that it has no singularly apparent protagonist. At first, we might think Kenichi is the hero and, for all intents and purposes, he is despite being notably absent if not literally unconscious for nearly one-third of his total screen time. More often than not, he serves as a kind of bargaining chip to lure Tima out of hiding; Rock uses a forged letter from him to lure her out of Duke Red's home, and Duke Red himself keeps Kenichi captive in the ziggurat, knowing that his detective uncle will have Tima use her superhuman powers to search for him, thus bringing her to her potential seat of power at the ziggurat. It's an ironic (even cute) twist on the damsel-in-distress trappings of an adventure story, but Tima is too underdeveloped as a character to make it a full role-reversal.
Later on, we're introduced to Rock, whom we almost are led to believe is the real lead (especially if you knew going in that he's an original character created for the film, which I didn't). His should be the most interesting character arc, desperately trying to gain his adopted father's approval yet not being able to keep silent about his father's irrational and immoral decisions. That he doesn't understand his father's plan should make him the audience-identification character given that we don't understand the plan, either. However, he's just too unlikeable to relate to; normally, we can forgive an arrogant anti-hero's antics because of the faults of his personal life or because he eventually commits some redeeming act of selflessness or kindness (Save the Cat, as screenwriters say), but this latter action never comes to pass. He enters as a dastardly antagonist, and exits as one as well, leaving only a body count in his wake.
Detective Shunsaku could have also made a good lead, but he only comes center stage and into his element after Kenichi is taken by Duke Red. When introduced, he comes across as comedy relief, second fiddle to his nephew (again, the one we first believe to be the hero). Even during his separation from Kenichi following the destruction of Laughton's lab, he only offers occasional points of insight before resorting to his usual pratfalls and farcical misadventures. All this just makes his taking the wheel toward the finale that much more unprecedented and difficult to take seriously. Playing the fool in act one only to come out on top before the final curtain is a difficult trait to have in a hero because it throws the audience for a loop and breaks their relationship to the character, which is why more often than not it's reserved for villains or other traitorous denizens of fiction. The only other surefire way it works on heroic terms is when the narrative turns its focus to how the supporting cast reacts to these seemingly out-of-character moments by the lead(*), but this doesn't happen as no one is surprised by or ever doubts his actual competence.
As for the supporting cast, two of the characters who could have made decent contributions to the plot are rendered virtually ineffectual by the same revolving-door narrative structure that marginalizes the main cast. Pero, Detective Shunsaku's city-appointed android assistant, for example, serves the Red Dwarf's Kryten-esque role of "Exposition on Legs" minus any actual personality or relevance, making his death as pointless as that of the man who caused it. That man is Atlas, whose name is an unsubtle reference to objectivism(**), our second-most useless character. Between his late entry and hasty exit, coupled with the fact that the most interesting part of his character arc is his staring match with Pero at the onset of his workers' revolution, he's only one rung on the ladder above Pero in terms of importance to the story. Furthermore, the very revolution he's essentially the face of is by far the least important subplot of the film, which is a shame given how central the workers' revolt was in the original Metropolis. They speak out against the upper class, but their violence is directed at the machines they insist took their jobs, one of which is described as being too dangerous for humans to do in the first place. Overall, the revolt just comes across as incompetent and misguided; One scene a pair of Zone 1 citizens can be seen curb-stomping a robot, and the next scene an entire crowd of them are standing in awe of a firefighting robot putting out a burning building in their zone. For them to then take to the streets and massacre every robot they come across only emphasizes how misdirected the revolt is. Of course, it is entirely possible that the robot massacre is merely a prelude to what should be their real and proper objective of storming the ziggurat, which ends in a slaughter before they get to the front gate, but that just raises more questions about their motives. If the ziggurat was their real target, and the robots were not hindering them (except for Pero to stand in the middle of a very wide street and calmly advise that their demonstration disperse), why the massacre? Sure, the workers' revolt in Lang's Metropolis was equally misguided and needlessly violent, but that's because it was deliberately misguided by a plant in their own ranks. Atlas is no plant, so our only conclusion about him is that he's just an idiot leading a herd of sheep through a minefield. That's not sympathetic, that's suicide.
It's entirely possible that these casualties of characterization and plot development are redeemed by having more fleshed-out backstories and exposition in the original manga. This, however, I cannot accept as a saving grace to the film, or any film adaptation for that matter. An adaptation should do justice to its source material but ultimately stand alone. If the film can't be bothered to tell us enough about Atlas to make him an important character, then the film shouldn't have him in it. If a point made in the source can't be expanded upon or at least done justice in the film, it needs to be omitted and worked around. It's the same problem I have with The Last Airbender and every Harry Potter film since the third one, with them feeling less like adaptations and more like ancillaries. Lastly, even if one were to try and take the source material into consideration as a way of making up for all the film's shortcomings, it would do no good because not only is Rock an original character created for the film (and thus has no excuse), but much of the remaining cast members are actually borrowed from Tezuka's other works, so it's practically impossible to judge them in terms of the source material because they were quite literally never there to begin with.
As it stands, Rintaro's direction of Tezuka's Metropolis fails as a film, on both the style and substance fronts. It's a spectacular failure, true, but a failure nonetheless.
(*)The Irresponsible Captain Tylor is a textbook example of this formula and how it can work effectively as a narrative structure.
(**)Which has absolutely nothing to do with any of the themes explored in any version of Metropolis. In fact, if any character in Metropolis (2001/1927) exemplifies objectivism, it's Laughton/Rotwang (respectively), and they rank among the villains, so it's either a misnomer or a condemnation. Take your pick.
Take the DeLorean, the DMC-12, arguably the most famous (if not most recognizable) car in film history. Despite its place in pop culture and history, in terms of automotive design, it's something of a spectacular failure. The fact is, no single element of this car's design is uncool or ill-conceived, but putting them all together on the same car simply doesn't work. The Double-Y chassis designed by Lotus gave the car's mid-engine layout fantastic handling, but the stylish gull-wing doors gave it too high a center of gravity to take advantage of it. The stainless steel body looked striking enough, but was almost impossible to maintain. The engine was a collaboration of three great automakers, yet their combined efforts were staggered by changes made to comply with United States emissions standards.

Rintaro's Metropolis is a DeLorean.
Perhaps it's a matter of expectations being too high, but I was really disappointed by this film. Of course, when your story is patterned after one of the most influential and iconic films of all time, it can be a heavy and cumbersome premise to run with. Imagine if Disney decided to start making films based on the works of William Shakespeare rather than classic fairy tales. There would be no denying the visual craftsmanship, but Disney's usual vibrantly charming animation style and art direction would undoubtedly clash with the dark and subversive tone of something like Titus Andronicus. Dark twists on Disney characters have worked in past instances such as the Gargoyles television series, the Kingdom Hearts games, or some of the lesser-known Mickey Mouse comics like The Throg Ray Wars, but a tragedy about a roman general whose daughter is physically mutilated and takes his revenge by making a meal of her attackers served to their own mother would simply be going too far. Metropolis has this same issue of tonal conflict in that the themes it deals with are done a massive disservice by its presentation. Maybe if the character designs were a little less cartoonish and cuddly, or if the backgrounds were less busy and realistic. Maybe if the score were either a more traditional orchestra or a full-on jazz ensemble throughout instead of jarringly flip-flopping between them at rather inappropriate times. Maybe if there had been a little more clarity of vision to the art direction and design, perhaps there would be fewer distractions that break the immersion into an otherwise beautifully-crafted world. Sadly, however, they distract only from deeper flaws. Beneath the visuals and sounds lay the plots and characters. This is where substance has a chance to step forward and let style save face. Sadly, it doesn't fare much better.
The plot of Metropolis is rather cluttered and scatterbrained, littered with false starts and half-baked ideas, but it's ultimately linear enough that a decent summation can be given before addressing its flaws. The film begins with the celebration of the finished construction of a building called The Ziggurat, a massive tower in the center of the city. There is some unrest surrounding the building's construction because of suspicions that its purpose is completely military and not at all civil. These suspicions are correct as the ziggurat's crowning feature is a device capable of generating sunspots, which causes chaotic interference with all electromechanical devices, namely robots. The weapon is controlled from a single room adorned with an ominous-looking throne. As for who sits in the literal seat of power, Duke Red, the lead military authority in Metropolis, hires the mad scientist Dr. Laughton to construct a new kind of android not only indistinguishable from a normal human, but also modeled after his deceased daughter. The duke's intention is for Tima to take the throne and be the main controlling component of the weapon. Rock, Duke Red's adopted son, feels this plan is all wrong and that it should be the Duke himself who takes the seat. The conflict stems from Rock's resolve to seek out Dr. Laughton's secret lab and stop him from completing construction of Tima. Coincidentally, Laughton is being pursued by Detective Shunsaku and his nephew Kenichi, who rescues Tima from the wreckage of the lab following its destruction by Rock.
The first and most obvious problem that arises from this premise is a question of motivation on Duke Red's part. Why would he want a robot in control? Is it some kind of stalemate tactic, with a robot not recklessly using a weapon that affects other robots? If that's the case, why would the robot be made in the image and given the impression of being the duke's own daughter? If she thinks she's human, wouldn't she then make human decisions? On the other hand, if we look at it from the superhuman angle (as Duke Red and Dr. Laughton insist Tima is), why would a superior being be concerned with or have a better viewpoint of the petty affairs of lesser beings, let alone be in charge of the arsenal? There are just too many factors to see the logic in this plan.
Speaking of multiple factors, the second glaring flaw this film has is that it has no singularly apparent protagonist. At first, we might think Kenichi is the hero and, for all intents and purposes, he is despite being notably absent if not literally unconscious for nearly one-third of his total screen time. More often than not, he serves as a kind of bargaining chip to lure Tima out of hiding; Rock uses a forged letter from him to lure her out of Duke Red's home, and Duke Red himself keeps Kenichi captive in the ziggurat, knowing that his detective uncle will have Tima use her superhuman powers to search for him, thus bringing her to her potential seat of power at the ziggurat. It's an ironic (even cute) twist on the damsel-in-distress trappings of an adventure story, but Tima is too underdeveloped as a character to make it a full role-reversal.
Later on, we're introduced to Rock, whom we almost are led to believe is the real lead (especially if you knew going in that he's an original character created for the film, which I didn't). His should be the most interesting character arc, desperately trying to gain his adopted father's approval yet not being able to keep silent about his father's irrational and immoral decisions. That he doesn't understand his father's plan should make him the audience-identification character given that we don't understand the plan, either. However, he's just too unlikeable to relate to; normally, we can forgive an arrogant anti-hero's antics because of the faults of his personal life or because he eventually commits some redeeming act of selflessness or kindness (Save the Cat, as screenwriters say), but this latter action never comes to pass. He enters as a dastardly antagonist, and exits as one as well, leaving only a body count in his wake.
Detective Shunsaku could have also made a good lead, but he only comes center stage and into his element after Kenichi is taken by Duke Red. When introduced, he comes across as comedy relief, second fiddle to his nephew (again, the one we first believe to be the hero). Even during his separation from Kenichi following the destruction of Laughton's lab, he only offers occasional points of insight before resorting to his usual pratfalls and farcical misadventures. All this just makes his taking the wheel toward the finale that much more unprecedented and difficult to take seriously. Playing the fool in act one only to come out on top before the final curtain is a difficult trait to have in a hero because it throws the audience for a loop and breaks their relationship to the character, which is why more often than not it's reserved for villains or other traitorous denizens of fiction. The only other surefire way it works on heroic terms is when the narrative turns its focus to how the supporting cast reacts to these seemingly out-of-character moments by the lead(*), but this doesn't happen as no one is surprised by or ever doubts his actual competence.
As for the supporting cast, two of the characters who could have made decent contributions to the plot are rendered virtually ineffectual by the same revolving-door narrative structure that marginalizes the main cast. Pero, Detective Shunsaku's city-appointed android assistant, for example, serves the Red Dwarf's Kryten-esque role of "Exposition on Legs" minus any actual personality or relevance, making his death as pointless as that of the man who caused it. That man is Atlas, whose name is an unsubtle reference to objectivism(**), our second-most useless character. Between his late entry and hasty exit, coupled with the fact that the most interesting part of his character arc is his staring match with Pero at the onset of his workers' revolution, he's only one rung on the ladder above Pero in terms of importance to the story. Furthermore, the very revolution he's essentially the face of is by far the least important subplot of the film, which is a shame given how central the workers' revolt was in the original Metropolis. They speak out against the upper class, but their violence is directed at the machines they insist took their jobs, one of which is described as being too dangerous for humans to do in the first place. Overall, the revolt just comes across as incompetent and misguided; One scene a pair of Zone 1 citizens can be seen curb-stomping a robot, and the next scene an entire crowd of them are standing in awe of a firefighting robot putting out a burning building in their zone. For them to then take to the streets and massacre every robot they come across only emphasizes how misdirected the revolt is. Of course, it is entirely possible that the robot massacre is merely a prelude to what should be their real and proper objective of storming the ziggurat, which ends in a slaughter before they get to the front gate, but that just raises more questions about their motives. If the ziggurat was their real target, and the robots were not hindering them (except for Pero to stand in the middle of a very wide street and calmly advise that their demonstration disperse), why the massacre? Sure, the workers' revolt in Lang's Metropolis was equally misguided and needlessly violent, but that's because it was deliberately misguided by a plant in their own ranks. Atlas is no plant, so our only conclusion about him is that he's just an idiot leading a herd of sheep through a minefield. That's not sympathetic, that's suicide.
It's entirely possible that these casualties of characterization and plot development are redeemed by having more fleshed-out backstories and exposition in the original manga. This, however, I cannot accept as a saving grace to the film, or any film adaptation for that matter. An adaptation should do justice to its source material but ultimately stand alone. If the film can't be bothered to tell us enough about Atlas to make him an important character, then the film shouldn't have him in it. If a point made in the source can't be expanded upon or at least done justice in the film, it needs to be omitted and worked around. It's the same problem I have with The Last Airbender and every Harry Potter film since the third one, with them feeling less like adaptations and more like ancillaries. Lastly, even if one were to try and take the source material into consideration as a way of making up for all the film's shortcomings, it would do no good because not only is Rock an original character created for the film (and thus has no excuse), but much of the remaining cast members are actually borrowed from Tezuka's other works, so it's practically impossible to judge them in terms of the source material because they were quite literally never there to begin with.
As it stands, Rintaro's direction of Tezuka's Metropolis fails as a film, on both the style and substance fronts. It's a spectacular failure, true, but a failure nonetheless.
(*)The Irresponsible Captain Tylor is a textbook example of this formula and how it can work effectively as a narrative structure.
(**)Which has absolutely nothing to do with any of the themes explored in any version of Metropolis. In fact, if any character in Metropolis (2001/1927) exemplifies objectivism, it's Laughton/Rotwang (respectively), and they rank among the villains, so it's either a misnomer or a condemnation. Take your pick.
22 October 2010
You know what I hate about Stephen King?
The damned colloquialisms.
Whether it's:
"F--- me, Freddy" in Dreamcatcher,
"Shoot a Pickle" in The Tommyknockers,
"Doodly-Damn" in Cycle of the Werewolf (thankfully excised from Silver Bullet),
or any other that I can't remember, they're omnipresent and annoying. They grind the story to a screeching halt and never sound natural coming out of anybody. Maybe the problem is simply that I've never in my entire life actually heard anyone say any of these things. Whenever I hear someone in the story say them, they never seem to be in the right context, and even READ like they were afterthoughts. As dialogue in film or television adaptations, they sound even more clunky and forced. It completely kills the immersion and utterly deflates the terror.
Of all the criticisms I can level at King's work, this is the only one I can never forgive and move on from (except maybe the name-branding and pop-culture references).
Whether it's:
"F--- me, Freddy" in Dreamcatcher,
"Shoot a Pickle" in The Tommyknockers,
"Doodly-Damn" in Cycle of the Werewolf (thankfully excised from Silver Bullet),
or any other that I can't remember, they're omnipresent and annoying. They grind the story to a screeching halt and never sound natural coming out of anybody. Maybe the problem is simply that I've never in my entire life actually heard anyone say any of these things. Whenever I hear someone in the story say them, they never seem to be in the right context, and even READ like they were afterthoughts. As dialogue in film or television adaptations, they sound even more clunky and forced. It completely kills the immersion and utterly deflates the terror.
Of all the criticisms I can level at King's work, this is the only one I can never forgive and move on from (except maybe the name-branding and pop-culture references).
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