Showing posts with label consumerism. Show all posts
Showing posts with label consumerism. Show all posts

17 March 2019

Coffee Got Scooped


Full Disclosure: I love Kurzgesagt, and I never heard of the Coffee Break channel before Phil De Franco brought the controversy to my attention. 
Much like James Gunn's tweets from years ago being brought back by alt-right trolls, Coffee Break had to go pretty far back in the Kurzgesagt archives to find a problematic video. Specifically, the video on addiction was published back in 2015, almost 4 years ago. This fact alone doesn't do Coffee Break any favors in his effort to look like some sort of vox populi. To paraphrase Cenk Uygur, if you need to dig that far back into someone's past and that's the worst you can find, any way but straight back up is digging yourself a deeper hole.
Coffee Break is a modestly-sized YouTube channel; its 315K subscriber account is nothing to sneeze at, but it's dwarfed by Kurzgesagt's 8 million and counting. It's easy to play the jealousy card, but it's just as easy to play the David vs. Goliath one as well, and given how Coffee Break paints himself in this story, I'd say this makes us even. The saving grace of the former is that no one suffers the double whammy of a concussion and a sword in the back should the confrontation go south. 

It's absolutely adorable that Coffee Break thinks Kurzgesagt can pump out a fully-scripted and animated video in the course of roughly a month, as if the team was able to drop everything and start work on getting ahead of this controversy. The reason the deck often seems so stacked against animation on YouTube is that whenever it isn't an expensive venture, it's exceedingly time-consuming. Animation software has done wonders for lone wolves, but it's several decades and some serious AI developments away from being set-and-forget. 

Coffee Break still insists the video is a rush job spurred by his digging, and maybe it is, but the quagmire of conspiratorial accusations he attaches to this claim paints a picture of a salty, embittered nonentity's 15 minutes in the spotlight not being on his own terms. At present, the dis/like ratio on his would-be expose is almost 50/50, though slightly more folks in his favor than the factual flock. Maybe that half-and-half would have persisted regardless of Kurzgesagt's transparency, possibly with a dip in the total number of directional thumbs. Maybe Coffee Break's audience would have ruled the roost while the rest of the site continued to trust Kurzgesagt

All I want to know is how his coffee smells without his nose. (18/4/19 UPDATE: He gets it)

This story doesn't simply stick out to me because I'm a fan of the factual flock, but also because Coffee Break's situation hits me a little close to home, and I've been given a glimpse into the other side of a coin toss and all that would have emerged from it. This site has fancied itself on reviews, typically of movies, but also of the occasional bit of kit, and even some software here and there. The pattern is typically that an item is released into the public, the public reacts, voices their opinions, and then that's kind of the end of the story. It's a pattern I've been thinking about a lot lately, and over the past year or so I've come to the revelation that this pattern is not only antiquated for reasons I'll get into, but also needlessly divisive and utterly unhelpful to most involved. 
In this age of social media, production and consumption have gone from being acquaintances to practically full-blown marriage. Feedback is immediate, lines of communication are rarely closed, and the initial purchase of said media-to-be-consumed is not the end of the transaction. Those in the PC gaming master race know full well I'm going to bring up patches, a concept that's only gotten more efficient as internet connections get faster and can handle larger files. Release dates suddenly become sliding scales of quality assurance, and for the most part a lot of people don't really mind. There may be some initial grumblings among the eager few when their brand-new lost-weekend-in-a-box can't even get past its opening title screen before taking a sharp right off the road and into the leafy cudgels of a whomping willow, but few problems are so first world as having to wait a few weeks for a video game to become properly playable. The disappointment rarely lingers, and typically it may only do so as some kind of statement about a larger trend. 

I once stood poised to give a company endless grief over a discount code they gave me not working. The week before I was ready to post the review, the app went free. Suddenly, I didn't have a leg to stand on. Was I mad? No, maybe a little frustrated for all of about 30 seconds because those outlining paragraphs I'd spent time filling out being rendered wholly inaccurate. At the end of the day, I got what I truly wanted. I wanted the damn app to work. It's one matter to expose obvious fraud and deception, it's quite another to strongarm someone into a situation where their only recourse towards making the situation right is to lie. 

21 July 2017

Stupid and Pointless 500 Index

This is a customer review on the Apple iTunes store for Meshlab's iOS application. Meshlab is described thusly: 
MeshLab for iOS is an advanced 3D model viewer. MeshLab for iOS has been designed to be able to display complex 3D models in a simple and intuitive way, allowing the accurate inspection of a 3D model through a precise yet straightforward navigation. 

I've used the desktop version of Meshlab off and on for a few months, and it's pretty handy. I was looking to get the iPad version so if I wanted to show off a model before printing it, I'd have options beyond e-mail, flash drives, or Dropbox
"When you open the game,"
It's not a game, it's a productivity app. It's a minor point, and I'm sure he meant to say "app", but it helps establish a pattern that's worth noting.
"there are a few models to choose from. It wouldn't let me change or edit them in any way besides changing the light effect. There wasn't a color button a shape button, nothing!"
This is almost a fair point, as the desktop version does allow you to paint the imported models, albeit crudely and with some questionable export settings. As for the shapes button, once again we're back to the main issue that this program is a viewer. It is not full-fledged modeling software. It never proclaims to be anything more than that, thus setting expectations by which it should be judged. Does it perform as advertised? If not, then that's a bad product. If it does, then it's ample, serviceable, adequate... etc.. If it has features beyond those advertised that are competently executed, then that's a fantastic app. If I expected you to fly by flapping your arms while thinking happy thoughts, would that make my criticism that you are a worthless person no one should ever have to deal with valid? 
"So I tried deleting all the models to see if i would then be able to create a new one. Nope."
You didn't try looking on the website or finding any information on how to use the app? You didn't think to look in the app's Help menu to see if the feature was even available? What makes more sense from a design perspective, hide the "new" button until all documents are deleted (especially considering there are only 4 default models in a drop-down menu that goes all the way to the bottom of the screen), or keep the button visible but display an error message that there is not enough room? Imagine if the fuel gauge of a car disappeared until the needle approached empty. 
"I couldn't even do anything because I didn't have any models to edit. There wasn't a plus button to make a new model."
A typical setup for a VIEWER. 
"so that basically made the app useless!"
As useless as a bicycle is for climbing Mt. Everest... As useless as a Jeep is for entering a low earth orbit... As useless as a can opener is for removing a computer virus... as useless as wishful thinking is for overturning DNA evidence... 
"Look, I'm not an app inventor."
Indeed.
"And I'm sure it's harder than it may seem. But seriously! You can do better than this!"
Yes, there are tablet-friendly 3D modeling programs out there, though their numbers are significantly fewer since Autodesk axed the better part of the 123D repertoire, but that doesn't change the fact that Meshlab is a VIEWER and not an EDITOR. 

I know I'm likely blowing this out of proportion; the app is doing well and this little one-star diatribe isn't going to hurt that for an instant. Also, it's certainly not as big a display of ignorance is the yahoo from a few months back who paid ten dollars for the SketchUP Viewer app ("viewer" is in the name) and complained that he couldn't edit anything.