Showing posts with label youtube. Show all posts
Showing posts with label youtube. Show all posts

01 December 2025

My Slop Could Beat Your Slop

Photo by Fruggo

Let me tell you about someone on Quora, someone we’re going to call J. J had requested my answer to a question regarding YouTube videos. Here is the question verbatim: 

My YouTube channel talks about self development, I currently use stock videos from Vecteezy (I give attribution as instructed), motion graphics and Ai voice over narration to make videos. Will my channel get monetized?

I see questions like this all the time. They’re all worded slightly different, and they don't all involve using AI, but my brain hears it the same way every time:  I want to participate in the Boston Marathon, but I’m really, really slow. If I show up on a dirt bike, will I be allowed to race? 

We can probably have a very deep and thoughtful conversation about the future of AI and how it could potentially be used as a productive tool that aids people in their chosen endeavor. I don’t doubt that. We could probably also have a similar discussion about steroids, albeit the public attitude about those seems pretty clear. Remember when we stopped calling them steroids and simply referred to them by the blanket term Performance Enhancing Drugs? That wasn’t to broaden the definition to include other drugs so much as it was a way for those using said drugs to not sound like they were taking the easy way out. After all, it’s only ENHANCING their performance. They’re still working out and training, they just need that little extra edge because they’ve plateaued in their routine. Is that really so bad? 

Of course, doubtless at least one of you has raised a hand in objection and pointed out that content creation for social media platforms is not a competition like it is with athletics. To that I can only say, “Fair, but when monetization is involved and stated as a goal, you’ve made it into one.” We can’t all be Jimmy Donaldson any more than we can all touch the FIFA trophy. Even if we take monetization out of the equation, you’re trying to gain an audience, and that audience only has so much time in the day to consume content. As a wise man said, time is money. It’s even called the attention economy. 

Before I could answer J’s question, I needed a little context, just to see if I was possibly missing something fundamental. I asked why he couldn’t narrate the videos himself. Maybe there’s a good reason. I mean, I don’t like the sound of my voice, so who am I to judge? Maybe he doesn’t feel it would be a good fit for the subject matter. Maybe he’s got a really thick accent and is difficult to understand. 

J answered in two separate replies, the first being, 

“But with the ai voice over is it monetizable?”

J, I asked you why you couldn’t do the narration yourself so I could understand your circumstances that are leading you to ask about the AI voiceover. I asked as a comment on your question so I’d have more information upon which to base my answer. Repeating the question to me isn’t very helpful. The second was, 

“Usually my voice over produces unclear audio”

This doesn’t really answer the question, either. “Unclear” isn’t terribly specific. In hopes of coaxing a little more detail out of him, I offered the following advice, “That’s an easy fix. Even voice notes on an iPhone can produce clear audio. If your emphasis is on self-development, you need to demonstrate that you’re developed enough to share your message more directly rather than hiding behind a machine voice. It’s all about authenticity. Visuals are one thing, but audio is what can really make or break a video.” There was no response from J to this. What’s “unclear” remains unclear. 

Going back to the response about monetization, this was when I decided to check out J’s profile. There was only this one question on his profile, and he had given only one answer to another question. 

Here is that other question verbatim: 

If I use an AI generated image in my video and add voiceover to the video and upload it on my YouTube channel, will it get monetized?

Here is J’s answer to that question: 

“It is best if you go through YouTube's monetization policy.
From your question, your videos might fall under -LOW EFFORT”

So, for those playing at home, we’ve got one content creator that is using stock videos and wants to use an AI for narration, and another content creator that is using AI generated images and a potentially non-AI voiceover (that’s important). The daylight appears to be measurable in seconds, doesn’t it? Curious if J has actually gone through YouTube’s monetization policy to know that this particular combination of sound and vision is ineligible. 

When I brought this up to J, this was his response, 

“Yes but there was a significant difference in our content type
That person said they wanted to use still images+ai voiceover only in their videos
But my videos use videoclips, edits and motion graphics+ai voiceover
Our content type is totally different”

Actually, J, that person didn’t say their narration would be rendered by AI. They said they’d “add voiceover to the video” after mentioning using AI-generated images. You made an assumption and tried to insist that using stock assets was more effort-intensive than using AI-generated ones, which is a healthy enough discussion we could have. After all, you’re both using something you didn’t personally create. Someone else did the work and offered it willingly to be used for other people’s videos. The AI-generated assets are a product of data scraping the work of others, regardless of their choice in the matter, but those results are also tailored to a specific input prompt. We could split hairs over who’s putting more effort into the visual portion of their videos until doomsday, but it’s certainly fair to say they’re both low effort compared to people who produce their own visual content, from the humble vlog to the elaborate and collaborative animated story time video. 

I should point out that there are many content creators who integrate stock assets into their videos along with their own video and audio content. The important distinction to make here is that the stock footage is not being used as a crutch, much less a foundation. It is supplemental to the original portions of the content. The same goes for something like music from YouTube’s audio library or other stock music resources. These are parts of larger works and their contributions are ultimately secondary to what the content creator brings to the table. 

The problem with what you’re doing, J, is that you want the backup band to be more than backup. You’re trying to pile up enough supplemental material that there’s no longer any primary content from you beyond possibly the barest bones of a script and overall vision. Given that, this is why I point out there’s barely any daylight between what you’re trying to do and what you called out that other content creator for asking. 

The point I’ve been trying to make to you is that you need to put more of YOU in what YOU are producing for YOUTube. It’s all about authenticity. The reason you’ll hear so many people complain about AI Slop content is that it’s all so impersonal and lacking in heart. It’s designed to chase a trend and feed an ever-changing algorithm, not actually appeal to anyone. It’s junk food, and it’s not even good junk food. The flavor’s gone in an instant and if the calories were any emptier, they’d collapse in on themselves and form little black holes. If that’s the best you can bring to the table, then all you’re doing is getting yourself lost in the noise. Why should anyone give your work attention if you’re not going to give it your own attention and leave a machine to do nearly all of your heavy lifting. 

My advice to you is that if you can’t take that step to make your content more personal, then don’t make your content. If you can’t be yourself, why should anyone care about you? 

21 February 2022

Kayaks and Counselors: An Ad Review

Here's some free advice to anyone who wants to use mental health for comedy: don't. At least, don't do it when the service you're offering is alleging to help people with mental heath issues. 

I understand completely what BetterHelp is trying to do. A similar ad from some years ago used those Nigerian Prince scams as its focus. A woman is sitting by herself on a bus when an elderly man sits down next to her to tell her he's going to give her part of his fortune if she cashes a check for him, all using slightly broken English befitting an email put through a bad translator. Naturally, the woman shakes her head and gets off at the next stop. The narrator chimes in, "You wouldn't take this offer in person, so why would you go along with it in an e-mail chain?" 

It's a rather on-the-nose way of saying, "This is how you sound when talking about X" or "This is how X looks to everyone else." A series of comedy skits on YouTube take a similar approach: 
As of this writing, BetterHelp has 3 ads using this formula. I'll try to link them where I can, but as far as I can tell, BetterHelp doesn't have a YouTube channel where they would keep all of these videos to be used in pre-roll ads. The one with the weightlifter is actually the most subtle. Two men are working out in a gym. One struggles with a bench press, unable to lift the bar off his chest. Another man offers a spot. He is blown off at first, to which he counters, "There's nothing wrong with asking for help." He is dismissed again with what sounds like a non sequitur, "You don't know my family." There's no hyperbole or absurdism here, at least not to the extent of the other ads in this campaign. In fact, if it weren't for the other ads, I'd call this a very effective public service announcement. 
The next ad in the campaign is more comical, though I have to admit it's a bit of a guilty pleasure. A woman sits on her couch in a living room. The lights go out, then flicker back on a moment later. The woman's roommate calls out how long this has been going on. Like with the weightlifter, she is dismissed. The lights go out again. When they flicker back on a moment later, the roommate is now standing in the living room door and asking again about getting the problem fixed. The dismissal this time is much like the one the weightlifter gave, a call to simply cope with the situation. The ad is essentially playing off horror movie tropes, of people disappearing and reappearing with lights going on and off. I hate to admit it got a chuckle out of me. Much like the weightlifter ad, it's subtle enough to serve as a public service announcement on how to identify a person going through mental health problems. That is, the shorter version of the ad is almost effective. There's a longer version of the ad involving a book case getting toppled during a blackout. 
The third ad goes off the rails completely into slapstick comedy. A cowboy with a bandaged foot limps along to his horse. Another cowboy offers help, noting how deadly rattlesnake bites can get. The first cowboy starts giving some speech about "how his daddy and his daddy before him" did something or other. There's no message or theme here that isn't buried under the formulaic comedy trope of walking through pain. When King Arthur's duel with the Black Knight in Monty Python and the Holy Grail is more subtle than you, you have failed in whatever it was you were trying to convey. 
You haven't highlighted the weight of the problem. You've put it on stage and made a spectacle of it. 

Kayak went from making fun of cryptomnesia (unconscious appropriation) to labeling people who speak out against their business model as "Kayak Deniers." The political overtones of this should be obvious. The targets are chiefly climate change deniers, anti-vaxxers, and a few other conspiracy theories while it's at it. The ads focus on small family gatherings in which the "issue" of Kayak is brought up, at which point a verbal battle of words ensues, escalating to a shouting match before someone storms off, leaving everyone else rolling their eyes at the whole debacle. 
So, how can I defend one set of ads while another gets admonished for the same technique? Simply put, the melody is the same, but the instrumentation is different. Kayak is a travel planning service using socio-political tensions as a punchline. BetterHelp is an online/virtual counseling service using mental health as... well, it's not trying to make it sound like a punchline, but it definitely feels as though it's mocking it, or at least minimizing it. It makes me wonder who the ad is for exactly. If it's someone with mental health problems, it comes across as diminishing, painting them as a burden when that's precisely why they keep their issues bottled up in the first place. If it's someone else (i.e. the roommate, the spotter, etc.), it doesn't offer much insight into the problem, and certainly doesn't equip them on how to handle the situation. 

25 December 2020

The Sincerest Form of Preservation

On the off-chance you're new here, my site's name may baffle you. It is a reference to the H. P. Lovecraft story In The Walls of Eryx about a man trapped in an invisible maze in the jungles of Venus while searching for powerful crystals. It's not a particularly well-liked story by Lovecraft fans, namely for its pulpy sci-fi trappings and notable lack of cosmic horror. I don't share this opinion, though I won't call it my favorite. That seems to change with years. Many years ago, I would most certainly have called it my favorite. I even wrote fan fiction in the same setting. I suppose I'm more fascinated by it than anything, how different it is from his other works in terms of theme yet how distinctly "his" it is. There's a quote attributed to Lovecraft that goes something like this:

There are my 'Poe' pieces and my 'Dunsany pieces' —but alas — where are any Lovecraft pieces?

He's referring to his major influencers and how they seemingly compartmentalized his work accordingly. Stories like The Outsider are very much in the vein of Poe while his "dream cycle" including The Dream-Quest of Unknown Kadath are very much the kind of fantasy the Lord Dunsany dabbled in, among his many other achievements. As for those allegedly elusive Lovecraft works, the easy answer would be The Call of Cthulhu and all its tangents like The Color Out of Space. Meanwhile, In The Walls of Eryx or Imprisoned with the Pharaohs or Herbert West: Re-Animator don't necessarily fall into any of these categories, though it's not as if being in one of them would have helped his circulation back in the day. His work was rarely seen outside of Weird Tales, the most notable exception being At The Mountains of Madness and The Shadow Out of Time, published in Astounding Stories, a periodical known mostly for very traditional "super science"-styled sci-fi. Ironically, In The Walls of Eryx might have fit in quite nicely there. That is, the magazine wouldn't have gotten letters of complaint about whether or not it belongs, like what happened with Mountains. To Astounding's eternal credit, though maybe a result of prior commitments, this didn't stop them from publishing Shadow in subsequent months. Nonetheless, Lovecraft's most mainstream exposure being such a cold reception likely didn't help his deteriorating mental state at the time of publication. He died in 1937 of stomach cancer and very nearly took all his work with him, further being buried under the weight of World War II causing a change in tastes. Fortunately, a colleague named August Derleth bought up the late writer's catalog and has been more or less solely responsible for keeping his work available and in the public eye for the last 70+ years. His influence is incalculable; even Ghostbusters owes a few of its themes to Dreams in the Witch-House and a few tendrils of the Cthulhu Mythos

And then there was the time he showed up for real.

I suppose this is all a roundabout way of saying I chose the name Decay-Proof Record Scroll because one of the most obscure pieces from an almost-unknown author features an item that allows written words to be fully preserved in an otherwise hostile and all-consuming environment.

It also ties back to one of the first blogs I ever kept, the now long-defunct Yahoo! 360. I had just graduated college as a film major with a particular interest in silent films which have had no shortage of problems in terms of preservation. While I'm far from heartless to the loss, I also hold a somewhat complicated opinion to the notion of art preservation. I guess it's akin to Buddhism's philosophy of loving without attachment. Try to preserve the work, certainly, but not at the expense of something else. I didn't put it so diplomatically at the time. Rather, I called the Mona Lisa an overrated object of social manipulation, that if it didn't exist, something else would take its place as one of the most beloved, studied, and overall recognized paintings in the world. 

In my defense, the Mona Lisa went missing for about 2 or 3 years before anyone noticed it, and only after it was returned did it gain its iconic status. If I was waxing cynic before learning of that theft, I was full cynic afterwards. Actually, that story is half a lie; some people did notice the painting was gone the next day, and there was indeed a formal investigation, with suspects including Pablo Picasso and motives ranging from profit to misguided nationalism. It was some purple prose by Walter Pater being dug up from the late 1800's and quoted in newspapers of the time reporting on the theft that swayed the public perception from indifference to unbridled fervor. Suddenly, this painting most people outside of art criticism walked by without a second thought was now a national treasure. 

I'm not saying any of this to admonish anyone for their love or affection or otherwise deep, personal connection to the painting. If you like it, love it, or think it's just okay, I cannot take that away from you and I wouldn't take the chance were the means available to me at the push of a button and the promise of all I'd ever desire in return. Likewise, if you somehow have a deep disdain or severe loathing for it, I only wish it's not for the painting itself but rather for the wishy-washy "Ignored Until Stolen" public attitude surrounding its rise to stardom. To put that last point in perspective, I've never been to a drive-in movie theater. They were beyond passe' by the time I was born, with the majority being abandoned and the remaining few serving more as museums and novelties than anything else. I'd always hear stories of people missing them dearly, only to find many of them had never been to one either. On top of that, when I started perusing the more obscure and seedier sections of my local video stores and also many, many episodes of Mystery Science Theater 3000, I discovered that drive-ins were more often than not a dumping ground for movies not fit for proper, sit-down venues. I wasn't expecting drive-ins to be arthouses or anything, but I wasn't expecting this nexus of frugality and camp in the form of parking lots converted into oversized living rooms. 

Of course, I absolutely adore the schlock and cheese and corn and trash-ure of drive-in fare, what's often collectively referred to as so-bad-it's-good. Many of those films face similar preservation hurdles, if only for having been produced very cheaply, very quickly, and often by production crews eager to move onto their next project rather than rest on their laurels. Much like early television or comic books, nobody was working under the paradigm of posterity. It's easy to forget that apart from audio recordings or maybe home movie cameras of the 8 and 16mm variety, there wasn't a good, reliable means of recording what we saw on television or bringing the theater experience home. The Olympics were first broadcast on television in 1936, but Sony wouldn't bring Betamax to our homes until 1975, and even that would remain a niche market until VHS a few years later. This created an odd social phenomenon in many up and coming filmmakers of the era. Since they couldn't simply rewatch the movie they just saw, barring a trip to the movie theater or hopefully seeing it on television, they had to resort to other means of recapturing those fragile, flickering memories. 

Stylistic influence is nothing new to art and entertainment, but this notable lack of accessibility started a game of creative telephone. George Lucas wasn't born when Flash Gordon was shown in theaters. Instead, he saw reruns of it on television. This is one of his many inspirations for Star Wars, an effort by him to recapture the feeling of watching those serials, but also improving on the formula with improved production values and an overall more unified aesthetic. Admittedly, the marriage of mystic science fantasy with a grungy industrial aesthetic is more than a little cumbersome, but all these years of reflection across all manner of home media haven't yet spoiled mine nor anyone else's fun. Similarly, Uncle George's foresight to merchandise his creation in the form of toys, books, and comics may look to all outside perspectives as a cynical cash grab (by someone who wanted to stick it to FOX for cutting his budget), but just like those filmmakers who had to resort to other methods to remember those films and shows of yore, it provided a toolkit for those who wished to follow the narrow path he meticulously carved out amid the hard-boiled concrete jungle of 1970's Hollywood

When a video is posted to YouTube, it is assigned a unique number to identify its place on the servers. Tom Scott has a fantastic video explaining this process and how YouTube will practically never run out of numbers for its videos. Because of this setup, among many other reasons, YouTube has what some consider a very draconian attitude about changing videos once they've been posted. Put simply, once it's there, you can only remove it via the nuclear option. That unique string of digits is now a corpse marker, and buried along with that video are all the comments and metrics that it brought in its lifetime. As such, if you make some glaring, factual error in your video, there's no slipping in an updated version into the same slot. That must be made a separate upload and the choice then is to either leave the old, erroneous version up, warts and all, or remove it and try to see if you can recapture what you once did before. As I said, some find this model frustrating, but more seasoned and therefore methodical content creators take it as an impetus to double, triple, umptuple their work before airing it in the global village's public square. 

I do have one major complaint about this approach that keeps me from going full apologist. When a video is removed from YouTube, there's at least a 50% chance I will have no idea if it's only that particular video that's been removed or if it's the entire channel that's been taken down, be it by the powers that be or by the content creator personally for one reason or another. 

There was a video in one of my playlists depicting an artist drawing some simplistic, but very stylized portraits on a large sketchpad using what looks like an ink mop (the kind used to fill in squares on a Bingo card), all while giving advice on how to build an art portfolio without a lot of practical experience. It's not actually the most informative video, more a meditation on the subject than practical advice, but it was nonetheless very well made. I wanted to link it to someone as an example of how to make a simple video look more polished. Unfortunately, this video was removed by a means I am not aware of. I am not aware of it because it is the only video from that particular channel I ever added to the playlist. I did not subscribe to the channel, and I do not recall watching any other videos from this particular content creator. When I go to that video's page, there is only a generic "Deleted Video" screen. I say "generic" because this is indistinguishable from any and every other deleted video's page. What I wish YouTube would do in this case is direct me to the channel that made the post, provided it's still available and active. They're more than willing to distinguish between a video that's been deleted altogether and a video that's been set to private to limit its viewing, but there's no means of directing me to the content creator if they're still active. 

Look at all the "not helpful" on display here.

This is important because, as discussed before, a video may be deleted because it's been updated and posted anew, with the old one deleted following a period of overlap to direct viewers to the new version (usually through a note in the video's description or among the comments). Besides that description of the video's content I just gave, the only other clue I have of this video's existence title of this video is a rough memory of its title: How to Build Your Portfolio Without Practical Experience. Once upon a time, it was easy enough to search for a video by its title. However, despite YouTube's policy of "now and forever" when it comes to uploads, virtually everything else about the video can be changed on a whim. In fact, there used to be an easily-exploited way of guaranteeing your video would show up in search results even if it had nothing to do with what people were searching for. All one had to do was look up what the trending search for that particular day was, which was often a video's title, and then change your title to match it in the hopes your unrelated video would show up alongside the Real McCoy in searches. Obviously, this is extremely underhanded and more likely to earn you the scorn and ire of total strangers who were already not interested in your video in the first place, and now had all the more reason to actively dislike it via its heavy-handed presentation. Luckily, it didn't take long for YouTube to resolve this issue and tweak its search engine to look for other factors besides matching words to a title, much to the frustration of people who used to rely on that to find videos they'd seen previously but forgot to add to a playlist.

This disappearance happened some time ago and despite my best efforts in searching, it doesn't appear the video was mirrored anywhere else like Vimeo. I've also not been able to work out the identity of the creator, much less what may have transpired before deleting the video. There was hardly anything objectionable or controversial in the video itself, so the deletion may simply be the result of its creator updating it and deleting the old, or it may be the result of the channel being banned from the platform for some egregious reason. I still think about it every now and again. It clearly left an impact on me, if only for its presentation rather than its content, and I've been trying to figure out how to channel that impact through the lens of that frustration of it being inaccessible. 

I don't remember exactly when I came up with the idea for what to do next, and I can't be bothered to search my notebooks to find out where I sketched up my game plan. Said game plan is to pay homage to the video in the purest sense possible by recreating it. This won't be a direct imitation, not only because I'd be working from memory, but because I'd use the opportunity to discuss the video's disappearance as much as to pass on its advice. 

My art style is drastically different from the artist of that old video, and it would feel more than a little cheap to try and replicate his style for the sake of a little nod in video form. My envisioned result would almost be closer to a parody than anything, as I'd likely use Sharpies on Post-It Notes to make the drawings while opining about the video it's paying respect to. That it would be deliberately hamfisted and lowbrow would be representative of the frustration at the source material's disappearance while the overall idea would hopefully redeem any perceived negativity, or at the very least make clear the frustration is with YouTube and ephemeral media in general rather than the content creator in question. By preserving its overall notions and tones, I'd be honoring its memory while adding my own little twist to it as well. 

Basically, this.

I thought of this idea again a few weeks ago when I remembered another video that appears to have gone missing. I don't truly know if this is the case as I haven't found any gray exclamation marks floating in blank space above a line of unhelpful text, but given the nature of its original posting, it may as well be. Once upon a time, YouTube encouraged social interaction on the platform along with getting more people to post content by allowing users to post videos as replies or direct responses to other people's videos. Essentially, when you watch someone's video, you could either opt to leave a comment below, or you could click another option available to create a video that embodies your response. This was usually a script to engage a webcam and allow you to upload a quick vlog right then and there. There were other options for reply videos, but they ultimately worked the same way. When you saw the original video, the right hand side of the screen of recommended videos would typically be populated with replies. This system didn't stick around mostly due to it being exploited by opportunistic parasites to inflate their own metrics, a la the title search loophole previously mentioned. Many of these videos still exist. It's only their spotlights that have been extinguished. 

The very first YouTube channel I ever subscribed to was The Momozone. The content of the channel varied, but it was largely focused on positivity and motivation. One of these videos encouraged a call to action by viewers. If memory serves, Momo was addressing concerns of YouTube changing its layout and/or possibly accepting a buyout offer from Hulu. At the end, he asked viewers to post a video in response voicing their own concerns over the changes and announcing their support of keeping things the way they were. It's one of these responses that will likely be next on the docket for preservation by recreation. The video in question is very brief, maybe less than 30 seconds, of a young man holding his camera at arm's length and pointed back at his own face, which is almost completely obscured by a towel wrapped around his head and secured by his other hand. One eye and maybe part of his nose are visible, as are much of his surroundings as he turns in place while also apparently moving from his bathroom to a hallway in his home. While this is going on, he very shakily and nervously expresses his desire for YouTube to not make any drastic changes to its platform as it may hurt smaller content creators in their effort to get noticed. He apologizes for his shakes and stumbles, explaining that he's not comfortable being on camera. 

Basically, this.

If it sounds like I'm making fun of this guy, I promise that I'm not. Why he didn't simply point the camera at something else while talking into the onboard microphone, I don't know, but asking that is not giving him any sort of grief. Rather, it's one of the most humbly human things I've ever seen. I'm watching someone overcome a shyness to make his voice heard. What's not to respect about that? Much like the art portfolio video, the reenactment/pastiche or whatever is a springboard to talk about a broader subject such as anonymity or the fallacy of free speech somehow needing to cross a threshold of arbitrary soft skills or proverbial chest-thumping in order to be regarded as valid. 

And I demand to be taken seriously!

I have no idea when I'll get to this, if I bother with them at all. I may end up waiting until I've got more of a catalog to work with than two videos. I've got a few others in the pipeline with a similarly elusive deadline, so these may be relegated to warm-ups for those. 


17 March 2019

Coffee Got Scooped


Full Disclosure: I love Kurzgesagt, and I never heard of the Coffee Break channel before Phil De Franco brought the controversy to my attention. 
Much like James Gunn's tweets from years ago being brought back by alt-right trolls, Coffee Break had to go pretty far back in the Kurzgesagt archives to find a problematic video. Specifically, the video on addiction was published back in 2015, almost 4 years ago. This fact alone doesn't do Coffee Break any favors in his effort to look like some sort of vox populi. To paraphrase Cenk Uygur, if you need to dig that far back into someone's past and that's the worst you can find, any way but straight back up is digging yourself a deeper hole.
Coffee Break is a modestly-sized YouTube channel; its 315K subscriber account is nothing to sneeze at, but it's dwarfed by Kurzgesagt's 8 million and counting. It's easy to play the jealousy card, but it's just as easy to play the David vs. Goliath one as well, and given how Coffee Break paints himself in this story, I'd say this makes us even. The saving grace of the former is that no one suffers the double whammy of a concussion and a sword in the back should the confrontation go south. 

It's absolutely adorable that Coffee Break thinks Kurzgesagt can pump out a fully-scripted and animated video in the course of roughly a month, as if the team was able to drop everything and start work on getting ahead of this controversy. The reason the deck often seems so stacked against animation on YouTube is that whenever it isn't an expensive venture, it's exceedingly time-consuming. Animation software has done wonders for lone wolves, but it's several decades and some serious AI developments away from being set-and-forget. 

Coffee Break still insists the video is a rush job spurred by his digging, and maybe it is, but the quagmire of conspiratorial accusations he attaches to this claim paints a picture of a salty, embittered nonentity's 15 minutes in the spotlight not being on his own terms. At present, the dis/like ratio on his would-be expose is almost 50/50, though slightly more folks in his favor than the factual flock. Maybe that half-and-half would have persisted regardless of Kurzgesagt's transparency, possibly with a dip in the total number of directional thumbs. Maybe Coffee Break's audience would have ruled the roost while the rest of the site continued to trust Kurzgesagt

All I want to know is how his coffee smells without his nose. (18/4/19 UPDATE: He gets it)

This story doesn't simply stick out to me because I'm a fan of the factual flock, but also because Coffee Break's situation hits me a little close to home, and I've been given a glimpse into the other side of a coin toss and all that would have emerged from it. This site has fancied itself on reviews, typically of movies, but also of the occasional bit of kit, and even some software here and there. The pattern is typically that an item is released into the public, the public reacts, voices their opinions, and then that's kind of the end of the story. It's a pattern I've been thinking about a lot lately, and over the past year or so I've come to the revelation that this pattern is not only antiquated for reasons I'll get into, but also needlessly divisive and utterly unhelpful to most involved. 
In this age of social media, production and consumption have gone from being acquaintances to practically full-blown marriage. Feedback is immediate, lines of communication are rarely closed, and the initial purchase of said media-to-be-consumed is not the end of the transaction. Those in the PC gaming master race know full well I'm going to bring up patches, a concept that's only gotten more efficient as internet connections get faster and can handle larger files. Release dates suddenly become sliding scales of quality assurance, and for the most part a lot of people don't really mind. There may be some initial grumblings among the eager few when their brand-new lost-weekend-in-a-box can't even get past its opening title screen before taking a sharp right off the road and into the leafy cudgels of a whomping willow, but few problems are so first world as having to wait a few weeks for a video game to become properly playable. The disappointment rarely lingers, and typically it may only do so as some kind of statement about a larger trend. 

I once stood poised to give a company endless grief over a discount code they gave me not working. The week before I was ready to post the review, the app went free. Suddenly, I didn't have a leg to stand on. Was I mad? No, maybe a little frustrated for all of about 30 seconds because those outlining paragraphs I'd spent time filling out being rendered wholly inaccurate. At the end of the day, I got what I truly wanted. I wanted the damn app to work. It's one matter to expose obvious fraud and deception, it's quite another to strongarm someone into a situation where their only recourse towards making the situation right is to lie. 

22 April 2018

The Good Advice You Just Didn't Take

I get a lot of questions on Quora about YouTube, namely the annoying ones about how to get more subscribers (and/or how much money will I make off this very small subscriber statistic). As much as I'm annoyed by these questions, I think they're still valid as it's often easy to overlook what exactly attracts you to a YouTube channel in the first place. One of the best litmus tests I ever heard came from the now-infamous Nostalgia Critic, Doug Walker, "What are YOU looking for?" This advice is hardly exclusive to the Shouting and Remembering Guy, but it's the most direct take on it and gives the best jumping off point for moving forward with your own YouTube endeavors. While many of these Quora questions are just thinly-disguised spam, every now and again someone is looking for legitimate feedback on why their fledgling channel is struggling to leave the nest. I took one of these on at great, unapologetic length, as is often my way on these things. In my defense, however harsh, blunt, tactless, condescending, or even outright mean you think I come across as, the entertainment consuming audience as a whole is far, far worse. Think about it, they don't have to give you feedback. They can give you the silent treatment and walk out the door at any time to leave you wondering what you did wrong. Now tell me who's harsh and mean and all that jazz. I'm not asking for a parade or a medal, only that you trust the purity of my intentions when I tell someone bad at what they do that they're bad at what they do. 

The question in... well, question, read:
Why is my YouTube video getting low views and very low subscribers? What am I doing wrong?
This was followed by a link to a YouTube channel with maybe about 30 or so subscribers and a handful of views and dis/likes on some videos. What follows is my answer, near as makes no difference to verbatim: 


Shortest, simplest answer: because whenever you’re not being boring, you’re being annoying.

Still reading? Good, that means you’re either a glutton for punishment or legitimately willing to gracefully accept criticism. Either way, we’ll get into what I mean by annoying and boring. I’ll be focusing on your Ghost Rider/Mad Titan video primarily; a little bit goes a long way.

Visuals. There’s nothing wrong with using a slide program to make your videos. It’s actually very efficient… if you know how to do it right. There is a problem with using a slide program to make your videos when you do it poorly. Firstly and most obviously, don’t show us that it’s a slideshow. Trim the part of the video that shows the slide program before you go full screen.
I don’t show my iMovie timeline at the start of every video, and even the most budget-conscious smartphone can trim the starts and ends of video clips (so we don’t have to see you reach to and from the phone to start and stop recording). You want your videos to look like polished, finished products, not tech demos for “tech” that gives cave paintings a run for their money in terms of antiquity and obsolescence in the telecommunications field. Second, let’s talk aesthetics:
What am I looking at, highlighter on typing paper? Why don’t you just use Comic Sans and have done with it? I mean, you’re already talking about comic books, why hold back now? A plain white background? Watch almost any movie ever and tell me if the end credits are black text on a white background or white text on a black background. The eye, being lazy, is drawn to white space, so by framing your comic panels with nothing but bright white space, you’re actually distracting from what you want to be the focus. White absorbs colors, and I can promise you your panels will look more colorful and striking against black (why do you think some sites and devices have “night modes”?).

The sound. Good grief, the sound. Did you build your microphone yourself in the dark, with your eyes closed, wearing oven mitts, and with little to no understanding of how a microphone works? How many tin cans went into its construction? Are you using wet strings instead of wires? Now, before you go telling me about what you can or can’t afford, how you’re just a poor boy from a poor family and that I should spare you your life from this monstrosity known as open market capitalism, take a moment to look at the walls of your room, and then look in your closet.

My point is unless your microphone is welded onto your 1998 Compaq Presario’s CRT monitor, you need to take that recording operation into your closet and use the clothes on hangers as baffles.

Baffled? Compare the hanging clothes to "professional-grade" sound dampening acoustic foam. See the similarities? 

Closet too small and/or packed with crap? Have only the clothes on your back to be baffles? Two words: Blanket fort. I’m not even joking. You’d be surprised how well towels work for sound dampening. 

Now comes the hardest part to change: you. I can talk your ear off about acoustics and mixing, blind you with details on lighting and editing, and even direct you through scripting and writing, but I can’t make you a more charismatic, engaging, and insightful person. You’ve got to do that on your own. Let’s start with delivery: I counted about a dozen “ums” and “uhs” in a span of about 30 seconds in your video, your video that you yourself wrote on a subject you yourself decided to elaborate on.

IT’S YOUR SCRIPT! IT’S YOUR WORDS! IT’S YOUR SUBJECT OF CHOICE! WHY DO YOU HAVE TO THINK ABOUT WHAT YOU’RE GOING TO SAY WHEN YOU’VE ALREADY WRITTEN IT, REVISED IT, REREAD IT, REWROTE IT, AND ALL OTHER MANNER OF REVIEWED IT? IT’S WRITE IN FRONT OF YOU… RIGHT… right in front of you.

Your script is right in front of you, isn’t it? Better question, you did write a script, didn’t you? Bear in mind, by script, I’m talking about something as minimal as bullet points, an itemized list of talking points to help keep you on track and from going off on unnecessary tangents. Hell, draw a picture if it helps you.
See how I can use black text on a plain white background if there’s more to the composition than black text on a plain white background?

I said I would only talk about your Ghost Rider vs. Thanos video, but I checked your “iPhone screen recording” that was your earlier Thanos video, and you’ve got many of the same problems with opening that video as you do with Ghost Rider:

“okayimuhmakingthisvideonowpleasermemebertolikesharesubscribecommentumtoyourumfamilyumanduhfriendspleasewatchmyvideos…”

If you’re in that much of a hurry to get through your own videos, what’s to stop someone from taking it a step further and not watching them at all? If you’re just going to read some Wiki pages while fumbling through some screenshots, why should anyone stick around for that instead of looking up the information themselves? If the presentation is boring, the quality of the content doesn’t matter.

If you care more about your metrics than your content, you’re doing it wrong.

That's the end of the answer proper. It was followed up by a comment from the aspiring YouTuber thanking me for the feedback and providing me a link to a new video (on a new channel of his) to ask if this improved on the previous videos. 

The sound was even worse. (turn your volume down before clicking the link). 

I asked, along with why a new channel would be necessary, if he was being annoying and irritating on purpose. The comment has since been deleted. 

I can't help you if you're going to make the same mistakes over and over again. 

23 August 2017

Cheaper Tablet Than H420



Huion, a company known for making cheap graphics tablets, including some full-fledged pen displays meant to compete with the Wacom Cintiqs. To put the caliber of materials we're looking at in perspective, Scott Adams has used a Cintiq UX21 since around 2004 to draw Dilbert. It's equivalent today would be the 22HD, starting at around 2,000USD. Most of my artist friends use a Wacom Intuos of some variety, which go for between 200-300USD. I have an ISKN Slate, which has a roughly 8x5" drawing area and costs around 180USD. There's also iPads, which are becoming increasingly popular, but the software selection is still limited and doesn't give you the full range of tools a desktop solution would. 

Huion's H420... is 30 bucks. It has a drawing area of 2x3". It's basically one step below those screens you sign at the grocery store when you use your credit card. However, someone at Huion decided to market the thing as a full-fledged graphics tablet on par with Wacom's budget-conscious Bamboo series (which go for around 100USD), and some artists took on the challenge. Ultimately, it's not the tools, it's the talent, but along with bragging rights and impressing clients, the advantage of something like a Cintiq or an Intuos is that you've got more room to work with for precise movements (the drawing area essentially mirrors you screen, so think about that trackpad on your laptop for an idea of the interface) and you spend far less time fighting the technical challenges than you normally would, letting you focus on the creative challenges. 

I'll be using DeviantArtMuro, their browser-based drawing and paint program and post the result. Muro is free, widely-available, and has a playback function for showing a timelapse of the process. 

06 September 2016

Ad-Friendly, User-Enemy

Hopefully, I don't have to dump a bunch of links to get everyone up to speed on what's recently transpired on YouTube. I will, however, drop a quick summation of events so we're all on the same page. As we know, YouTube is supported through advertising revenue. Companies buy ad space in the form of banner ads, overlays, and pre-roll ads which give the option to be skipped if they're over a certain length. The revenue paid is based on something called CPM, or cost-per-thousand views (Roman numeral M). In the early days of this setup, only a select few users would be allowed in on this revenue. There was an application process, with judgment based primarily on the size of this potential partner's audience, the number of subscribers. Average views per video can count as well, but this is generally the exception. Over time, as YouTube grew, the partnership model was abandoned in favor of something more freeform; sharing in advertising revenue was an opt-in setting available to any user. Despite this freedom, the ad-revenue model came with a few provisos as to what content a channel can show. This has mostly to do with copyright, use of music, video clips, and gameplay footage, as well as product placement. Enforcement has generally been loose, with fair use doctrines keeping it that way as best they can. 
A few months ago, however, YouTube revised their terms of service to somehow be even more broad yet more restrictive. Now, copyrighted material was secondary to the overall nature of a channel's content. To that end, channels deemed "not advertiser friendly" would be stripped of their monetization. No one seemed to notice this change until about a week ago when YouTube personality Phil DeFranco posted about a dozen or so of his videos being demonetized virtually overnight, and with seemingly no appeals process. 

Naturally, this has led to people announcing the proverbial death of YouTube, which seems to crop up anytime anyone anywhere says "YouTube" and "money" within two full sentences of one another. It's a plethora of various concerned parties all talking past one another, but we'll try to compartmentalize the cacophony for clarity's cake.... sake. First and foremost, there's YouTube itself, a subdivision of Google that costs billions of dollars to maintain, yet offers little more than a hole in Google's pockets for their trouble. The act of hosting videos on servers made available to stream at will to anyone in the world consumes a massive chunk of change and as far as most viewers go, this costs them nothing out of pocket. Next, you've got the content creators, who seem to come in two distinct flavors and even bring two very different audiences with them. Here's the most concise way to put it: if I go to YouTube right now, without logging into my Google account, and browse the front page for trending videos, the ones that seem to get the most circulation, views, comments, and overall traffic, tend to come from content producers who frankly don't need the ad revenue, like CNN or ABC or some larger corporate entity who's using YouTube to supplement their other venues like TV, radio, and even print. If I log in, however, my browsing is a little more... inclusive. This is mostly due to interests in things like gaming, 3D printing, obscure movies, etc., generally the stuff which flies under the radar of the bigger guys. When looking at YouTube through these ruby-tinted goggles, it seems like a fantasy world, where John Q. Average-Guy can set up a webcam and have an audience of thousands upon thousands entirely by virtue of being himself. While I don't think this concept is a total fantasy, and I'll certainly never let it stop me from making it a reality, we have to face the current reality head-on. 

Film critic Bob Chipman said this of comic book geeks and I think it holds true for the overall dynamic of YouTube's audience. Die-hard fans of comics, games, and old toys get a lot of attention from Hollywood, as evidenced by their presence at conventions and similar events. However, beyond that, the sum total of these super-geeks do not represent even 1% of the average film-going audience. Michael Bay's Transformers is not made for people like me who grew up with the cartoon and never totally outgrew it. They're made for everybody. Now, why that seems to mean the franchise in question has to be watered-down, homogenized, or retooled from the ground up is another discussion entirely that we won't get into. The point is, however big these smaller channels like Armoured Skeptic, Boogie2988, Tested, and MrRepzion get, however many views their videos pile up, they do not have what it takes to go toe-to-toe with the likes of Team CoCo, Electronic Arts, BBC, or Viacom. Prove me wrong, please, but it's more night and day than David and Goliath between these two sides of the coin. It's at this point that content creators need to step up their game, assess their plan, weigh the pros and cons, brainstorm, and make some incredibly difficult, executive-level decisions about why they're doing what they're doing. None of these decisions are wrong, whether it's walking away or kicking in the afterburners, but choosing not to decide is not making a choice (sorry, Rush). 

If you're relying exclusively on advertising revenue from YouTube to support yourself, you are setting yourself up to fail, you will fail, and no one will ever feel the least bit sorry for you over it. I hate being the guy to say that; I never want to stand between someone and their honest living, let alone kick them when they're knocked down from it. The sad reality is this is the big leagues, where the pros play, the wild west, where angels fear to tread. When you make a public figure of yourself, even as an iconoclast/vigilante/anarchist/pundit/pirate/whistleblower, you become a brand, a service, and even a product. You adopt an identity, a character, even if it's only a distillation of yourself. That identity becomes your life, and it's up to you to control who lives it and when. 

What am I saying with all of this? What's my solution to this problem? It's simultaneously simple and complicated, so try and keep up. 

You need to give yourself as many options as possible and pass as many of those options on to your audience as possible. Can your videos only be seen on YouTube or do you also embed them on a Wordpress or Blogger page? Do you have a Patreon? Do you sell merchandise through Etsy, Redbubble, or eBay? Do you have a Paypal, Ko-Fi, or even Amazon wishlist set up? Basically, whatever it is you're doing, you have to do more of it, and you need to give your audience as many ways to show their support as possible. People aren't unreasonable, and while many are greedy, plenty are more than understanding enough that the entertainment they consume is the result of someone else's time and energy, which is only fair to compensate in some way. The web is a great big toolbox, and there's no reason to only use a hammer to build a house. 

Goodnight, and good luck. 

01 October 2014

Add-ups and Follow-backs: an open letter

There's nothing wrong with wanting attention, getting people to listen to you, have a discussion, seek feedback and criticism, or anything else along those lines. We're individuals, but we're not individuals in a vacuum. Interaction is how we grow as people, our encounters and experiences shaping us for better or worse.
I don't begrudge anybody for their efforts in these endeavors. I'm no better on a lot of levels. However, I like to think I seek attention responsibly, treating others as individuals, taking a rational approach to earning respect, trading value for value, and only dispensing charity and favors on my terms.
What I do take issue with, what absolutely torques me rusted beyond a mere pet peeve are the people who think they're being fair about seeking attention, but could not be more vapid and hollow about the whole thing.
I'm going to describe a profile for you, and I want you to guess what kind of person I'm describing.
The profile picture is of Ted from the Seth MacFarlane comedy. The username is simply: I FOLLOW BACK 100%.
Popular image people can identify right away. Check.
Complete absence of a real identity. Check.
Transparent statement of agenda. Check.
On YouTube, this was called "Sub4sub" and it's essentially a form of spam. If you suddenly find yourself outraged by that statement and/or readying a defense of the tactic, then congratulations are in order because you have been successfully identified as part of the problem.
You're an even bigger part of the problem if you go so far as to leech off the success of others to push your agenda, which is nothing more than seeing a meaningless number get bigger. Over on Google+, I've come across a rash of spam comments from people simply asking for people to add them. The most recent one even set a goal of 300 by midnight, and directly asked none other than Taylor Swift herself (or at least whoever represents her on G+) to add her as she was only ten adds away from her goal.
Going to this person's page revealed little more than a handful of rather uninteresting selfies, a few complaints about living with her parents, and an assortment of trophies atop a dresser. That last detail really crystallizes the whole situation. It's so goal-oriented that it doesn't' merely marginalize the process of reaching the goal, it negates it. 
The worst part is there is simply no redeeming talent.
The last "add-up" I came across that I dared confront about their empty goal insisted that he was worth following because of all the art and videos he posted. Trouble was, it had been months since he'd posted anything of the sort and most of it was shared from elsewhere. In other words, he was desperate, in denial about being desperate, and was oblivious to his own begging strategy.
If all you can promise me in return for my adding you to a contact list is the same gesture in kind, what have either of us honestly achieved? How long do you think it will be before you're off those lists on account of you being boring and uninteresting? What happens if that number you're so strangely proud of drops?
More begging? More spam? More denial of what you're doing being either of those things?
Are you so desperate for self-validation that you don't even care why people are interested in you? Don't you want your accomplishment to mean something, something that a rational, thinking person can understand and relate to, or at least not feel completely sickened by? Don't you want to build a network and audience on something more than a token gesture with no meaning behind it?
Let's put this line of questioning in a different context, one that, at the rate you're going so far in your life, you're practically destined to encounter:
Do you want a job or do you want a handout?
Goodnight, and good luck.

13 July 2014

Crowded Potato Salad Bowl


If crowdfunding was truly a socialist concept, people wouldn't get to choose which projects get funded. It would all be one, gigantic co-op with funds being evenly distributed to everyone involved regardless of a project's merits. 

Recently, a comedian I follow on YouTube named Adam Buckley made a video criticizing the recent "Potato Salad" Kickstarter campaign and its tens of thousands of dollars. For those of you who don't know, a man started a crowdfunding page asking for ten dollars to fund his first attempt at making potato salad. A cynic would say this was a joke, a sort of litmus test to see how low standards can get on the site. An optimist would say it's a social experiment in empathy. Either way, I don't think anyone would dispute that at least 90% of that money could be put to better use elsewhere, like helping a little girl get plastic surgery for her facials scars resulting from a pitbull attack. Of course, that brings us to the seedy underbelly of crowdfunding: scams. 
Like any other great tool, it can be misused. As a hammer can bash in a skull as easily it can drive a nail into wood, so can a crowdfunding campaign provide a smokescreen for a cut-and-run operation as easily as it can help an indie film get distributed to theaters. In between these lay the gray area of e-begging, projects that aren't scams by any real definition of the word, but aren't exactly a commercial venture or a pre-order system. For example, the potato salad guy isn't making this salad to hold some huge block party to feed the homeless (Kickstarter wouldn't allow that, anyway) or teach some at-risk youths to cook so they can become productive members of society. Sure, a party is listed as one of his stretch goals, but there's still nowhere for this project to go. Indeed, it makes me sad people would rather give their money to this than something else, but I completely disagree with Buckley that it's an example of socialism. 
Frankly, his writing off of crowdfunding as a socialist concept because the system can be abused is not merely throwing out the baby with the bathwater. It's drowning the baby in the bathwater and then suing the water company for damages, claiming they made a hazardous product... and it's not even his baby. 
In the interest of full disclosure, I identify as an Objectivist. If you don't know what that means, it is, in broadest terms, a liberal capitalist. We believe in certain conservative values such as the free market and smaller/limited government, but we also believe in more liberal causes such as civil liberties and secularism. It has nothing to do with socialism; practically a polar opposite. To wax philosophical on the distinction, I'm all for equality, but find it works better as a starting point than an end goal (Equal opportunity is not equal achievement). Furthermore, I have supported the Kickstarter campaign for Wayforward's upcoming Shantae game, and the brush/stylus I use for my digital paintings is the result of a Kickstarter campaign. 
Yes, a business should be left to succeed or fail based on its own merits, but in terms of covering startup costs, donations from supporters (with or without incentives) is no more or less valid a means of fundraising than an investment bank, a loan, or self-financing. People having as many options as possible to decide for themselves where their money goes, how much they can give, all the while having a full and informed understanding of what, if anything, they will receive in return for their contribution (in my case, a copy of the aforementioned game upon its release), is not an example of socialism. 
I have played Wayforward titles before and have been very impressed by their work. If they want to bypass normal funding means and appeal directly to their fans rather than unreliable marketing that's been proven to be ill-suited to the games market, then why is it wrong for me to support their effort in return for a copy of the game? How is it e-begging to offer a product or service for a fee simply because there's a little more trust required and less red tape to cut through? It's not putting the cart before the horse to let your paying, consuming audience decide via dollar votes whether or not a product or service is viable. It's practically the very definition of laissez-faire capitalism. Calling it socialism because it doesn't always work out or gets abused by greed isn't simply a conflation, it's shortsighted, reactionary, alarmist bullshit, and shaming people for supporting it in spite of its flaws isn't simply petty, it's hypocritical. I've lost a lot of respect for Buckley on this one. Normally, even when I disagree, I still respect his opinion because it's rational and informed. This time, though, he's done himself and his fans a great disservice, which is ironic because he recently shamed a contemporary for more or less doing the same, only with an accolade instead of the offer of willing financial support. 

04 May 2014

Moth Leaf Light HD



Found this pretty little guy under my mailbox when I was stepping out for coffee. I'd never seen a green one before, so I assumed maybe it was freshly hatched, hence its mobility issues. I learned later from my friend who runs DorkStitch by way of an article link that this is a Luna Moth. They live for about a week and the males have no mouth. They're also nocturnal. Given that, it's more than likely this poor thing was on its way out, though he was upright and on his feet when I got back. 

Moths used to terrify me as a kid; they were big and had fur, which simply seemed "wrong" in my mind. You have to admit, seeing these gnarled, twig-like legs poking out from soft fuzzy cotton is eerie and odd. Now, especially ones like this with those feathery antennae and wing-tails, I think they're beautiful. 

27 April 2014

A Broken Piano & A Burning Car

Pictured: Tangential Learning (this will not be on the test)
The notion of hype and I have this understanding, that I'm allowed to write off whatever it's trying to sell me for any reason whatsoever, regardless of the final product's merits. It's no novel concept that suspense is a double-edged sword every bit as likely to intrigue your potential audience as alienate them. 

The upcoming film in question has the effectively ominous title of As Above, So Below, whose trailer I came across on YouTube only a few moments ago. I'm not going to bother embedding or even linking the trailer; the IMDB page is enough and about all the direct exposure I want to give this film, especially since I'll be touching on key scenes in the trailer anyway. 
Brief Tangent: Remember AOL Keywords? You know how ad campaigns have started using hashtags as a means of marketing & promotion rather than simply referring people to a website? In all, I don't see any of that as harmful, but something about how this movie markets itself is a bit worrying. The end title to this trailer has the following phrase above its web address: 
YouTube Search: Paris Catacombs. 
This bothers me for a few reasons. Firstly, the Paris catacombs are a real place, and likely there's a number of YouTube videos about them. This may well have been the intention of the film's marketing team to help spread word about the film and help aid suspension of disbelief by having people do research and get a better appreciation for the source material. Frankly, I don't buy that notion for a second. I think this is a case of YouTube selling search results to the highest bidder, not unlike promoted Tweets. Again, this shouldn't be anything harmful, but why not have the terms in question be the film's title or some cryptic phrase relevant to the movie? Why a vague geographic reference that's likely to flood the search results of people not interested in the film but the actual location? I'm not saying it's socially irresponsible or anything like that, but it's a sign of a bad trend I hope dies. 
The trailer starts off by introducing us to our setting and our main characters, a Scoobian (not a word, but should be) team of young professionals bent on exploring a network of caves and tunnels beneath the city of Paris. Right away, we can see the earliest signs of the problem this film will either have with itself, its campaign, or both. The movie seems to be a Blair film, a term I hoped would replace "found footage" because that's already a name for experimental films such as the works of Stan Brakhage, with the perspective set in a kind of quasi-first-person view via video equipment our meddling kids are taking with them to document their journey. I don't have a problem with the genre per se (I liked Cloverfield and Apollo 18), but a lot of these shots look way too good to be "amateurism" and makes me wonder if this is going to have the same problem as District 9 where we're not sure if this is true Third-Person Unlimited the more vaguely First-Person Limited viewpoint. It's a minor gripe coming from a film production major, so take it with a grain of salt. However, these doubts about exactly what sort of movie we're in for don't get much better. 

As may well be expected, our team finds themselves trapped in these catacombs, possibly by some outside malevolence. This is genuinely interesting, because we're almost made to think the various cave-ins and pitfalls could be little more than that, with the characters' reactions misleading us into thinking it's something worse. Honestly, that's a neat idea, playing with perspective like that, a disaster movie masquerading as a horror film. As the saying goes, we have nothing to fear but fear itself. The Blair Witch Project has a similar sort of ambiguity, whether or not there's evil afoot in those words, or if it's an elaborate murder conspiracy perpetrated by the participants. Sadly, and as much as I think it's a solid sequel, Book of Shadows threw a lot of that ambiguity out the window. As Above, So Below does not even wait for its sequel to throw subtlety and ambiguity out the window. It doesn't even wait for opening day. It reveals its ineptitude barely halfway through the trailer. 

The Broken Piano.

After the initial series of setbacks that leave our characters going in circles (paranoia, or something worse?), the gang stumbles upon an upright piano covered in cobwebs. One of them comments that he had one just like it growing up. He goes on to say that one of the keys was messed up, the A4 key. This is where the movie more or less loses me completely, as his finger lands on precisely the same key, which is broken. The camera pulls back to give us a reaction shot from the group. It would have been more subtle and less patronizing if they'd all looked into the camera and yelled in unison, "DUN-DUN-DUUUUN!" 

For the record, two of my favorite horror films are Event Horizon and Solaris, the latter not even being much of a horror movie, though it has that 2001: A Space Odyssey quality wherein by not trying to be a horror movie, it succeeds at being one anyway, if that makes sense. Anyway, those movies are about people being confronted with their own personal inner demons via hallucinations made corporeal. I don't think that's a bad cliche, though I could name about a dozen other films I abhor because of it. It can be effective, but it has to be handled very delicately. How that's achieved is highly debatable and equally subjective. In theory, the best way would be to draw as little attention to the trope as possible, i.e. not giving it away in the damn trailer. To be fair, the broken piano is still subtle compared to what comes next. 

The Burning Car. 

Having established that what we're seeing is a group of explorers confronted with a supernatural force that plays off their respective consciences and forces them to confront their inner demons, the trailer is basically done with leaving us guessing exactly what type of film we're getting into. A better film would have left things at the broken piano, cut back to some of the screaming and running from earlier, and then flashed the title and release date. After all, the piano may not be terribly subtle, but it doesn't betray the film's overall sense of scale. It still leaves a bit of mystery as to what our team is up against, how real the danger is. Sure, the question at this point has boiled down to "Ghosts or Demons?/Haunted House or Hell?" but considering ghosts often have motives and even goals (that may only appear malicious) while demons are simply evil for evil's sake, it's still interesting from a conflict perspective. Again, what exactly are we up against? Will confronting these skeletons in the closet lead to some kind of redemption or at least a moral victory (a la Laurence Fishburne in Event Horizon), or is this simply a meat grinder? 

That question gets answered when our team happens upon the burning car. Yes, they turn a corner and see a small, red car engulfed in flames. The camera whip-pans to one of the explorers, sobbing, "It wasn't my fault! It wasn't my fault!" If your eyes are rolling, that's probably a good thing because you won't see what happens next. Our "faultless" guy not only gets yanked off his feet and pulled into the car through the rear passenger window (not unlike Mica's "throwback" in Paranormal Activity), but the car then caves in on itself and implodes like the house at the end of Poltergeist, taking with it anybody's ability to take this film seriously. It's not simply because the effect itself isn't all that good (I often wonder about trailers using unfinished or rough renders of composites), but because we've lost all mystery as to the extent of the danger. The piano left us asking whether or not the worst thing these people have to fear is each other/themselves or something else. The burning car externalizes the threat. It's no longer about facing fears, it's about being picked off by a manipulative and evil force. It's almost like we've seen the entire film, because the number of possibilities for resolution are in single digits by this point. 

Some would argue it unfair to write off the movie based on the trailer simply because it appears to give away so much, going from slightly inept to downright moronic. They would argue that there still could be more to the film, something that may fall outside those few, finite possibilities. In other words, I could be completely wrong the movie's scale and the nature of the threat and conflict. My question, to those people, is how many twists and turns does it take to pique your interest and how many does it take to lose your interest? It's the same problem I had with The Machinist. That film throws so many plot twists and big reveals at you that you're left with absolutely nothing to be invested in by the final act. Questioning reality is fine, many of my favorite movies are all about that (like American Psycho), but it's all for naught if I don't even feel like asking the question in the first place because I'd prefer short answer or even essay to multiple choice. 

Your trailer is supposed to be you putting your best foot forward. If you can't even sell me on your suspense, or make me care to ask what else your movie has to offer, what else are you getting wrong?