Showing posts with label paranoia. Show all posts
Showing posts with label paranoia. Show all posts

27 April 2014

A Broken Piano & A Burning Car

Pictured: Tangential Learning (this will not be on the test)
The notion of hype and I have this understanding, that I'm allowed to write off whatever it's trying to sell me for any reason whatsoever, regardless of the final product's merits. It's no novel concept that suspense is a double-edged sword every bit as likely to intrigue your potential audience as alienate them. 

The upcoming film in question has the effectively ominous title of As Above, So Below, whose trailer I came across on YouTube only a few moments ago. I'm not going to bother embedding or even linking the trailer; the IMDB page is enough and about all the direct exposure I want to give this film, especially since I'll be touching on key scenes in the trailer anyway. 
Brief Tangent: Remember AOL Keywords? You know how ad campaigns have started using hashtags as a means of marketing & promotion rather than simply referring people to a website? In all, I don't see any of that as harmful, but something about how this movie markets itself is a bit worrying. The end title to this trailer has the following phrase above its web address: 
YouTube Search: Paris Catacombs. 
This bothers me for a few reasons. Firstly, the Paris catacombs are a real place, and likely there's a number of YouTube videos about them. This may well have been the intention of the film's marketing team to help spread word about the film and help aid suspension of disbelief by having people do research and get a better appreciation for the source material. Frankly, I don't buy that notion for a second. I think this is a case of YouTube selling search results to the highest bidder, not unlike promoted Tweets. Again, this shouldn't be anything harmful, but why not have the terms in question be the film's title or some cryptic phrase relevant to the movie? Why a vague geographic reference that's likely to flood the search results of people not interested in the film but the actual location? I'm not saying it's socially irresponsible or anything like that, but it's a sign of a bad trend I hope dies. 
The trailer starts off by introducing us to our setting and our main characters, a Scoobian (not a word, but should be) team of young professionals bent on exploring a network of caves and tunnels beneath the city of Paris. Right away, we can see the earliest signs of the problem this film will either have with itself, its campaign, or both. The movie seems to be a Blair film, a term I hoped would replace "found footage" because that's already a name for experimental films such as the works of Stan Brakhage, with the perspective set in a kind of quasi-first-person view via video equipment our meddling kids are taking with them to document their journey. I don't have a problem with the genre per se (I liked Cloverfield and Apollo 18), but a lot of these shots look way too good to be "amateurism" and makes me wonder if this is going to have the same problem as District 9 where we're not sure if this is true Third-Person Unlimited the more vaguely First-Person Limited viewpoint. It's a minor gripe coming from a film production major, so take it with a grain of salt. However, these doubts about exactly what sort of movie we're in for don't get much better. 

As may well be expected, our team finds themselves trapped in these catacombs, possibly by some outside malevolence. This is genuinely interesting, because we're almost made to think the various cave-ins and pitfalls could be little more than that, with the characters' reactions misleading us into thinking it's something worse. Honestly, that's a neat idea, playing with perspective like that, a disaster movie masquerading as a horror film. As the saying goes, we have nothing to fear but fear itself. The Blair Witch Project has a similar sort of ambiguity, whether or not there's evil afoot in those words, or if it's an elaborate murder conspiracy perpetrated by the participants. Sadly, and as much as I think it's a solid sequel, Book of Shadows threw a lot of that ambiguity out the window. As Above, So Below does not even wait for its sequel to throw subtlety and ambiguity out the window. It doesn't even wait for opening day. It reveals its ineptitude barely halfway through the trailer. 

The Broken Piano.

After the initial series of setbacks that leave our characters going in circles (paranoia, or something worse?), the gang stumbles upon an upright piano covered in cobwebs. One of them comments that he had one just like it growing up. He goes on to say that one of the keys was messed up, the A4 key. This is where the movie more or less loses me completely, as his finger lands on precisely the same key, which is broken. The camera pulls back to give us a reaction shot from the group. It would have been more subtle and less patronizing if they'd all looked into the camera and yelled in unison, "DUN-DUN-DUUUUN!" 

For the record, two of my favorite horror films are Event Horizon and Solaris, the latter not even being much of a horror movie, though it has that 2001: A Space Odyssey quality wherein by not trying to be a horror movie, it succeeds at being one anyway, if that makes sense. Anyway, those movies are about people being confronted with their own personal inner demons via hallucinations made corporeal. I don't think that's a bad cliche, though I could name about a dozen other films I abhor because of it. It can be effective, but it has to be handled very delicately. How that's achieved is highly debatable and equally subjective. In theory, the best way would be to draw as little attention to the trope as possible, i.e. not giving it away in the damn trailer. To be fair, the broken piano is still subtle compared to what comes next. 

The Burning Car. 

Having established that what we're seeing is a group of explorers confronted with a supernatural force that plays off their respective consciences and forces them to confront their inner demons, the trailer is basically done with leaving us guessing exactly what type of film we're getting into. A better film would have left things at the broken piano, cut back to some of the screaming and running from earlier, and then flashed the title and release date. After all, the piano may not be terribly subtle, but it doesn't betray the film's overall sense of scale. It still leaves a bit of mystery as to what our team is up against, how real the danger is. Sure, the question at this point has boiled down to "Ghosts or Demons?/Haunted House or Hell?" but considering ghosts often have motives and even goals (that may only appear malicious) while demons are simply evil for evil's sake, it's still interesting from a conflict perspective. Again, what exactly are we up against? Will confronting these skeletons in the closet lead to some kind of redemption or at least a moral victory (a la Laurence Fishburne in Event Horizon), or is this simply a meat grinder? 

That question gets answered when our team happens upon the burning car. Yes, they turn a corner and see a small, red car engulfed in flames. The camera whip-pans to one of the explorers, sobbing, "It wasn't my fault! It wasn't my fault!" If your eyes are rolling, that's probably a good thing because you won't see what happens next. Our "faultless" guy not only gets yanked off his feet and pulled into the car through the rear passenger window (not unlike Mica's "throwback" in Paranormal Activity), but the car then caves in on itself and implodes like the house at the end of Poltergeist, taking with it anybody's ability to take this film seriously. It's not simply because the effect itself isn't all that good (I often wonder about trailers using unfinished or rough renders of composites), but because we've lost all mystery as to the extent of the danger. The piano left us asking whether or not the worst thing these people have to fear is each other/themselves or something else. The burning car externalizes the threat. It's no longer about facing fears, it's about being picked off by a manipulative and evil force. It's almost like we've seen the entire film, because the number of possibilities for resolution are in single digits by this point. 

Some would argue it unfair to write off the movie based on the trailer simply because it appears to give away so much, going from slightly inept to downright moronic. They would argue that there still could be more to the film, something that may fall outside those few, finite possibilities. In other words, I could be completely wrong the movie's scale and the nature of the threat and conflict. My question, to those people, is how many twists and turns does it take to pique your interest and how many does it take to lose your interest? It's the same problem I had with The Machinist. That film throws so many plot twists and big reveals at you that you're left with absolutely nothing to be invested in by the final act. Questioning reality is fine, many of my favorite movies are all about that (like American Psycho), but it's all for naught if I don't even feel like asking the question in the first place because I'd prefer short answer or even essay to multiple choice. 

Your trailer is supposed to be you putting your best foot forward. If you can't even sell me on your suspense, or make me care to ask what else your movie has to offer, what else are you getting wrong? 

28 July 2011

A Question for Game Developers (also asked on Y!Answers)

Developers' Thoughts on Let's Play Videos (S.978)?
So this S.978 bill is causing a lot of fervor among people on the web, mostly in terms of Let's Play videos. For those of you who don't know, a Let's Play (LP) is a largely unedited recording and streaming of a complete playthrough of a videogame. They're not exactly reviews as, well, movie reviews don't show you the whole entire film (they don't need to) while the critic reads their review. Basically, they're free shows instead of free samples.
Yet, I've been having arguments with people insisting that these playthrough videos HELP the industry, as in LPs are more effective (if not equally) as marketing tools than demos or rentals (wherein you'd actually play the game yourself) or reviews (which at most show brief clips). Someone told me they could furnish reports showing how they increase sales, but I'd rather hear from the horse's mouth, so to speak.
My question is, have any developers talked about LPs? Have any of them openly and explicitly praised LPs as a superior means to generating interest and getting word about their games out there than normal advertising methods? Basically, find me a quote from (let's say for the sake of argument) Dennis Dyack or one of the Bioware founders saying anything along the lines of, "if it weren't for those Let's Plays, we'd never see the kinds of sales figures we do now."

For me, I just can't see how watching someone play an entire game without paying anything to developers is a more effective marketing tool than seeing brief clips in a review or renting or downloading a demo of the game itself. How long does your test drive have to be before you decide whether or not you want to buy the car?

ADDED QUALIFIER: Avatar is the highest grossing film of 2010 and also the most pirated. Correlation is not causation, and I'll maintain that as the fallacy of that kind of defense until I hear it from a developer. Also, as a minor announcement: as much as I'd rather not do this, I've disabled Anonymous comments from this weblog. Say what you mean, mean what you say, and stand by it. If you really take issue with this bill, and can prove that LPs are essential to the point that making their production and distribution a felony will cripple the industry, stand and be counted.

Something of an update: Notch's adding of a gameplay video clause to the TOS of Minecraft doesn't count. Why? Because Minecraft relies on user-generated content; it's more of a virtual building tool than a game. Similarly, I wonder where Sony stands on gameplay videos for user-created levels in Little Big Planet?

09 July 2011

S.978: What it is, what it isn't (culled from DevART Journal)

This is just going to be a quick summation of random thoughts of mine regarding this bill that's circulating through Congress that may well be put into law in the coming weeks.

It's an amendment to existing copyright laws that includes digital streaming and distribution of copyrighted material.

*) It goes so far as to lay down a time frequency and monetary damage table, which lend the bill its nickname "The Ten Strikes Bill" referring to the frequency of 10 performances in a 180 day period, which not only applies to content "users" uploading the materials for viewing, but also to the viewers themselves. As for the monetary aspect, each of those "strikes" beyond the first ten is compared to legitimate and legal costs of the materials (say, buying the DVD, for example) is tallied and exceeds 2500USD (or 5000USD if compared to licensing fees, such as those a third-party content distributor such as some operation like Crunchyroll or Hulu).

*) The significance of laying down the figures for monetary damages goes all the way back to an old copyright case wherein some moron (I'm not going to bother looking up its specifics; the verdict is never used properly as a defense, anyway) got his sentence for copyright infringement reduced from a criminal charge to a civil charge because in the language of the law at the time, an illegal copy distributed at any price (even free) did not constitute theft because the number of unsold legal copies remained the same.

*) When I first read that defense, my first thought was: Okay, so it's not theft, it's counterfeiting. People who use that case as a defense to insist that piracy is not theft are missing the finer detail that getting a criminal charge reduced to a civil charge is a moral victory at best and a Pyrrhic victory at worst. I said once in another comment that this turn of events is akin to getting an attempted murder charge reduced to assault and battery because the victim was only rendered comatose from the gunshot wounds instead of dead. "I wasn't trying to kill him, I just wanted to beat the crap out of him... with bullets."

*) The reason why this bill is causing a fervor in the videogame community is that the bill supposedly has some vague wording regarding what constitutes copyrighted materials (though it doesn't look that way to me, based on those amendments I read). Here's the problem (according to them): The uploading and "broadcasting" of videogame footage falls under these stipulations, meaning that all gaming videos may well carry criminal penalties. What they're most upset about are Let's Play videos....

*) And here's where I roll my eyes, shake my head, point and laugh, call them all ignorant sluts... you get the idea.

*) The fear is that Fair Use as we know it is going to be rendered null and void by this bill, as the redistribution of ANY copyrighted material will carry criminal penalties regardless of the DMCA's rather lenient stance on copyright in the information age. Any and all videogame reviews and LPs, the paranoia continues, will become things of the past, and nothing will ever be reviewed, ever, unless permission is given by the copyright holder, effectively allowing corporations to control what people can and cannot say about their products. OH, HORROR OF HORRORS (insert backward question mark to stand in for irony mark as that character is not available to me to use here).

*) And to that anxiety and those who champion it, I say: Bullshit! and here's why:

*) I made this comment (approximately, I couldn't fit it all on YouTube due to character limits) on The Archfiend's video about this bill, about the whole "gatekeeping" portion of the fear-stricken goons' defense against s.978: There is a world of difference between something like an Angry VideoGame Nerd episode which uses brief clips from a game as part of an overall review, critique, and retrospective and a Let's Play video that shows Noah Antwiler playing through the entire single-player campaign of SWAT 4. An episode of Escape to the Movies with MovieBob showing clips of a film accompanied by a voiceover giving a brief synopsis and review of the film is far different than someone simply uploading Transformers 3: Dark of the Moon wholesale and unedited to a torrent for anyone to download for free.

*) In the end, the point is that I'm not worried at all about this bill, and don't feel one iota of pity for the people who will probably be affected by this. Reviews and critiques are not going anywhere, and I'm not going to shed a single tear for the potential passing of the Let's Play video as a format. Sure, I've watched a few, and even made a video entitled Let's Play Rampart (which, by the way, was a ten minute clip, presented as part of a longer review and retrospective, analyzing the game's historical significance, hence only being a Let's Play in name only), but do I think they qualify as fair use and are therefore entitled to the same protections reviews get under Freedom of Speech and Freedom of the Press?

Nope. Not at all.

Just because games are interactive doesn't make them any different from movies, books, television shows, or music. To say (as I've heard from certain idiots on YouTube) that a Let's Play video is not a form of piracy entirely because of the interactive nature of the game is effectively a contradiction and double-standard. Gamers had been saying for years that games did not deserve more strict regulation or censorship than books or movies, with the proponents of said strict censorships insisting that games being interactive set them above mere ratings or disclaimers like those of the MPAA or RIAA.

So, think about it, the people who were fighting for games to be treated equally with other media are now making the exact same arguments that the people they were rallying against were making in the first place, this time as a defense to lawmakers wanting games treated as any other media. You can't have it both ways. Either games get special treatment or they get treated like any other art/entertainment medium, simple as that.

*) I'll end with a declaration: People who unironically defend Let's Plays (of the complete walkthrough variety, especially) as legitimate forms of fair use are idiotic hypocrites, and deserve to be called as such.