Showing posts with label kickstarter. Show all posts
Showing posts with label kickstarter. Show all posts

05 September 2020

Two Great Techs That Tech Great Together (part one)

This was going to be a single entry, but it ran a bit longer than I meant it to, and the flow got lost along the way. That other half is an impression of the recently-released Microsoft Surface Duo. I bring this up because I want to make clear that I do in fact consider ink and paper to be technology. I'm even going to be that hoity-toity type and stake the claim ink and paper is the most important technological breakthrough in human history. Simply put, we found a way to make words easily-transferrable from person to person across time and space. If that's not a breakthrough, I don't know what is. 

I forgot my wallet today at breakfast. Fortunately, I was with my roommate and the place is practically down the street from us, so I was there and back again inside of 5 minutes. My French toast had just arrived and my coffee was still hot. When it came time to pay at the register, I noticed the tap symbol on their card reader and asked if they took Apple Pay. They did not. From what I understand, it's some kind of opt-in feature on card readers and most restaurants simply don't bother. By contrast, the place we used to go to for breakfast before the pandemic claimed they took Apple Pay, but it never worked. 

Over my life, I've had many different types of wallet. The one I probably had the longest was a chain wallet. They're sometimes called skater's wallets, but the first time I had ever seen one, it was labeled as a trucker's wallet. It was a good, sturdy little number whose only serious issue was its button closures as they would bite off the corners of the cards placed in it, including my driver's license. The chain was useful for keys when I was still working retail at the electronics counter. I even had a convenient little pen on a carabiner. Overall, it was secure, durable, and versatile to the point it almost made up for eating cards. 

The wallet I had immediately after that one was an old neoprene case for my MiniDisc player. It was a bit bulky, but at least if I had to put it in my back pocket, I could sit down without feeling like I was sitting on a brick. That's probably the best example of something being repurposed as a wallet this side of an Altoids tin. Some time later, I remembered a cigarette case my brother had given me and my fellow groomsman. I didn't smoke, neither did he, nor did most of his friends, but they're just about the size of a credit card, and the little straps or springy paddles used to hold the cigarettes in place was a decent way of keeping cash folded. I gathered a small assortment of those, but rather than a daily driver, they ended up being storage for rarely-used cards or business cards I'd gathered over the years. A Gerber knife served as a money clip for a few years before I got sick of the clip scratching up the cards. It was a bad situation; either you had the numbers of your cards partially visible, or you wound up erasing the signature off the back (along with those 3-4 little numbers you need to verify your purchases). 

Fortunately, when it's holstered, it doesn't look like a knife, meaning far less nervous looks when I reach for my wallet to pay for something upon hearing the total. 

I don't carry cash with me anymore. If I ever do have cash, it's because someone's given it to me. The last time I had cash, I ended up making some Girl Scouts very, very happy. I feel embarrassed asking if their parents have one of those card reader add-ons for their phones. I've been seeing those more often at fairs, conventions, swap meets, and the like, but I imagine it may create some liabilities for the Girl Scouts if parents are effectively becoming the middlemen in the transaction as opposed to the cashbox being the intermediary. 

Sidenote: I don't buy into the whole conspiranoid narrative about a cashless society. For all intents and purposes, we've been living in a cashless society since the 1960s when the Gold Standard was phased out by Nixon. Call me paranoid, but the only reason I can see for anyone to insist on cash in this day and age is not wanting a paper trail. Maybe I'm simply not enough of a thorn in the government's side to be worried about waking up an unperson with a few keystrokes and mouse clicks. You say Doubleplusgood, I say Viddy Well. 

This is Holst. Everyone assumes he's named for a holster. He isn't, though that does tend to be a common nickname when we just don't know what to do with him sometimes. 

This is my current wallet. I bought it from the Rooster Teeth website a little over 2 years ago and it's been great. I only have 3 cards in it including my driver's license. I like how lightweight it is, even if it does occasionally mean leaving it in my other pants. 

Instagram has been a surprisingly big influence on nearly all of my major purchases of late.

Lately I've been seeing advertisements for something called the Sketch Wallet. It was a very successful crowdfunding campaign that's surprisingly still going strong this long after the campaign ended. The typical story with crowdfunded projects is once the initial production run of the bright, shiny object is sold out, the creators have scattered to the winds and moved on to other bright, shiny projects. This isn't necessarily a bad thing; clearly whatever niche needed to be filled has been left a happy customer. Those who were on the fence or wanted to wait and see missed the bus and simply have to wait for another one. Such is life. 

I doubt those lukewarm would-be customers would have to wait especially long, if at all, since there's nothing all that special about the idea of this wallet. It is essentially a travel journal. You could find its cousin in any office supply or stationary store as it's simply a small notebook with a leather (or fabric) cover that just so happens to have a slot or two for some cards and maybe cash. 5 minutes of searching could probably land you a half-dozen DIY patterns to breathe new life into that old purse or those the legs from your cut-offs if you were feeling adventurous. Speaking of adventure, try looking up "passport covers," though the real adventure may be trying to find a notebook that fits the standard 125x88mm size.   

What the guys behind Sketch Wallet have done to stand out from the crowd is appeal to artists. As I said, pocket (refillable) notebooks are nothing new. Similarly, pocket sketchbooks are nothing new, but applying the "it's also a wallet" label is admittedly a not-too-well-worn path to tread. That said, I'm going to try and read all of your minds and guess your impressions of this product thus far. 

"It's too big and bulky to be a wallet and too small and insubstantial to be a sketchbook." 

Was I right? 

Credit where credit is due, it is abundantly clear that the crew behind the Sketch Wallet knows their audience. They're not simply appealing to artists to stand out from similar products, but because they understand those products don't quite tick all the right boxes that artists may need in a small, refillable sketchbook. For starters, travel journals are typically for writing, an informal iteration of the classic reporter's notebook, or a less ephemeral take on Post-It notes. The Sketch Wallet, by contrast, offers their refills in a small variety of styles, including blank (obviously), dotted (the minimalist's graph paper), and tan-toned. 

There are currently three sizes of wallet. The smallest size has pages about the size of an index card folded in half, distinctly rectangular. The medium wallet (arguably the most popular given most of the available options are sold out) is almost square. This was the marketing blurb that convinced me without question these dudes were on the level: 

"great for Instagram"

Albeit pickings are slim on their happy medium, the refills are still readily available and even without the cover are a decent value. They come in packs of 3 with 60 pages (30 sheets) apiece for around 10USD. For comparison, the Moleskine Cahier style notebook also comes in packs of 3 for around the same price, though offering 80 pages (40 sheets), the major difference being not square and not offering any sort of toned paper option. We could entertain a healthy debate about which is the better value. However, just like the awful truth about your precious, precious cash is that the value is in the eye of the beholder. Indispensable to you is redundant to me is intriguing to her is useless to him. 

I've been a card-carrying member of the man-purse club since at least November of 2017 as I take my iPad with me everywhere. Along with the iPad is at least one Moleskine notebook (typically graph paper). This is completely, 100% normal for me. 

The patch does serve a distinctly practical purpose. It covers up an old employer's logo.

A term that often gets brought up with many new gadgets and life hacks and the like is "A solution looking for a problem." it's one we hear more and more, but it also seems to be losing some of its stigma. As our avenues for communication spread and grow, direct feedback and specialized manufacturing allows for a more tailored end user experience. While I have little to no use for a less-than-agreeably-sized sketchbook pulling double duty as a wallet for my shrinking library of embossed plastic and laminated paper, it's obvious there are people out there who have been waiting their whole lives for this little gizmo. 

Speaking of which:

Next time, Gadget... Next time.

22 October 2014

Famous Last Words

I've been thinking about crowdfunding lately, and not merely because WayForward's new Shantae game is nearing a broader release beyond the 3DS. I started supporting a few people on Patreon, including an artist friend of mine, which kind of got me thinking about what I would do to become a Patreon "creator". Unfortunately, I can't think of anything I'd do regularly that would warrant a kind of subscription service like that.
As for something like Kickstarter or IndieGoGo, I have had some amusing little thoughts from time to time over the past few years: what I would make, how I'd go about getting started, how much I'd ask for, what promises to make, how often to update, and what exactly the money would go towards. I could go on and on about those, and I could go on even longer about the various points of criticism people have brought against crowdfunding (I kind of did a few months ago, when someone criticized the practice as a form of "socialism"), but overall nothing reached much higher than a flight of fancy.
Now, I may start taking it a little more seriously.
About two years ago, I made a short film for Halloween, a disposable little tribute to John Carpenter's Prince of Darkness. It was shot on an old phone, had a silly voiceover, and wasn't very good (though it got a fairly decent response most places I posted it). I'd considered doing a follow up to it, something more tongue-in-cheek as the main gimmick of the short was about the "impending doom of 2012". A few weeks ago, a little idea popped into my head for somethinng different. It would be stylistically similar to last year's, with similar production methods, and probably work better as a kind of demo reel than a proper short film. I sketched up some storyboards and made some "to-do" lists like for props and maybe even locations. It was all coming together so well, I started thinking it may be worth going forward with. Unfortunately, it's been a few weeks, and I don't think I'd be able to finish it in time for Halloween.
Next Halloween, though...
Rather than bash out something unpolished and hurried, I take the opportunity of the time to try and turn it into something with slightly better production values. That's when I started thinking of Kickstarter. I don't want to say a whole lot about it because I could well wake up tomorrow and decide the entire thing's a boring mess that deserves to rot on the back burner until Heaven falls. What I will say, though, is this:

1. I'm not going to ask for a lot of money, and likely it would be for cutting the film together (I'd rather hire an editor than work at it myself, someone with better gear than me). That kind of "in the can" model seems to work out best for filmmakers, especially since it's a lot easier to be upfront about costs as there aren't usually as many setbacks in post as there can be in production.
2. Backers would get an early release of the film (I mean, we're talking about October 2015, here), as well as some incentives I've cooked up.
3. On the off-chance this becomes the next Potato Salad campaign, I do have some ideas about stretch goals, like other actors, a few more scenes, a big screening, a film festival submission, among other things.

So, as much as I don't like to talk about things I'm planning in the near future, let alone next year, I figure maybe I shoud throw this out there, get some feedback and advice as early as possible, gague just how plausible this whole thing may be.

13 July 2014

Crowded Potato Salad Bowl


If crowdfunding was truly a socialist concept, people wouldn't get to choose which projects get funded. It would all be one, gigantic co-op with funds being evenly distributed to everyone involved regardless of a project's merits. 

Recently, a comedian I follow on YouTube named Adam Buckley made a video criticizing the recent "Potato Salad" Kickstarter campaign and its tens of thousands of dollars. For those of you who don't know, a man started a crowdfunding page asking for ten dollars to fund his first attempt at making potato salad. A cynic would say this was a joke, a sort of litmus test to see how low standards can get on the site. An optimist would say it's a social experiment in empathy. Either way, I don't think anyone would dispute that at least 90% of that money could be put to better use elsewhere, like helping a little girl get plastic surgery for her facials scars resulting from a pitbull attack. Of course, that brings us to the seedy underbelly of crowdfunding: scams. 
Like any other great tool, it can be misused. As a hammer can bash in a skull as easily it can drive a nail into wood, so can a crowdfunding campaign provide a smokescreen for a cut-and-run operation as easily as it can help an indie film get distributed to theaters. In between these lay the gray area of e-begging, projects that aren't scams by any real definition of the word, but aren't exactly a commercial venture or a pre-order system. For example, the potato salad guy isn't making this salad to hold some huge block party to feed the homeless (Kickstarter wouldn't allow that, anyway) or teach some at-risk youths to cook so they can become productive members of society. Sure, a party is listed as one of his stretch goals, but there's still nowhere for this project to go. Indeed, it makes me sad people would rather give their money to this than something else, but I completely disagree with Buckley that it's an example of socialism. 
Frankly, his writing off of crowdfunding as a socialist concept because the system can be abused is not merely throwing out the baby with the bathwater. It's drowning the baby in the bathwater and then suing the water company for damages, claiming they made a hazardous product... and it's not even his baby. 
In the interest of full disclosure, I identify as an Objectivist. If you don't know what that means, it is, in broadest terms, a liberal capitalist. We believe in certain conservative values such as the free market and smaller/limited government, but we also believe in more liberal causes such as civil liberties and secularism. It has nothing to do with socialism; practically a polar opposite. To wax philosophical on the distinction, I'm all for equality, but find it works better as a starting point than an end goal (Equal opportunity is not equal achievement). Furthermore, I have supported the Kickstarter campaign for Wayforward's upcoming Shantae game, and the brush/stylus I use for my digital paintings is the result of a Kickstarter campaign. 
Yes, a business should be left to succeed or fail based on its own merits, but in terms of covering startup costs, donations from supporters (with or without incentives) is no more or less valid a means of fundraising than an investment bank, a loan, or self-financing. People having as many options as possible to decide for themselves where their money goes, how much they can give, all the while having a full and informed understanding of what, if anything, they will receive in return for their contribution (in my case, a copy of the aforementioned game upon its release), is not an example of socialism. 
I have played Wayforward titles before and have been very impressed by their work. If they want to bypass normal funding means and appeal directly to their fans rather than unreliable marketing that's been proven to be ill-suited to the games market, then why is it wrong for me to support their effort in return for a copy of the game? How is it e-begging to offer a product or service for a fee simply because there's a little more trust required and less red tape to cut through? It's not putting the cart before the horse to let your paying, consuming audience decide via dollar votes whether or not a product or service is viable. It's practically the very definition of laissez-faire capitalism. Calling it socialism because it doesn't always work out or gets abused by greed isn't simply a conflation, it's shortsighted, reactionary, alarmist bullshit, and shaming people for supporting it in spite of its flaws isn't simply petty, it's hypocritical. I've lost a lot of respect for Buckley on this one. Normally, even when I disagree, I still respect his opinion because it's rational and informed. This time, though, he's done himself and his fans a great disservice, which is ironic because he recently shamed a contemporary for more or less doing the same, only with an accolade instead of the offer of willing financial support. 

28 March 2014

Concept of Deceit

The trouble with games getting retitled upon release in various regions is that it you may completely miss a release because you literally don't know what to look for in searches or what to ask for in stores. For weeks, I'd been seeing trailers on Classic Game Room's trailer channel for a game called Conception, specifically, Conception II: Children of the Seven Stars. I had no real interest in it, so when I saw something else called Deception IV: Blood Ties, with somewhat similar-looking video thumbnails and artwork, I skipped over it. In fact, it wasn't until today that I decided to check on its official page in the PSN store. 

I suddenly felt very, very dumb. 

In my defense, the Deception series has gotten the Final Fantasy treatment when it comes to installment names, and I don't merely mean "IV being II" or "VI being III." I mean, Final Fantasy Legend and Mystic Quest-levels of "where did this come from and where does it belong?" 

Backing up, the first game in this apparently very long series that I played was Kagero II: The Dark Illusion. When I first heard of it, it was called Code Kagero. That article mentioned it being a sequel to a game called Tecmo's Deception, an early Playstation release from 1996. The games are a kind of action/strategy/puzzle synergy, feeling like an odd mix of Resident Evil and the skate park editor from the Tony Hawk games, if you can picture that. I always liked describing Kagero II (which was released as Trapt in 2005, but I refuse to call it by that name) thusly: 

"You play a beautiful princess in a gorgeous mansion... who makes a deal with a demonic spirit to give her the power to fight off bounty hunters after she's framed for her father's murder."

The setup is that you're being pursued by bounty hunters (and anyone else allured by the price on your head) who generally move fairly slowly, yet hit very hard. Your only real defense is running. Apart from that, and thanks to your demonic contract, you have the ability to pull booby traps out of thin air. When you enter a menu, the game freezes and the room gets broken up into a grid. You can set three different types of traps: ones that come out of the ground such as bear traps, ones that fall from the sky like boulders, and ones that come out of the wall like arrows. Each trap is assigned to a controller button. You decide where they're placed in the room, triggering them with the assigned button. The trade-off is that you have to lure the baddies close enough to you to get ensnared without getting hurt yourself. The other issue is that some traps take longer to set up than others. So, if a trap doesn't work, and you decide to assign another trap to pick up the slack, you'll have to stall. The traps can often work in conjunction with the mansion's architecture and decor, including torches, stained-glass windows, electric chairs, spike pits, and mechanical alligators, to name a very small sample. 

I frigging love this game. 

I freely admit it appeals to the sadist in me. As much as I'm not big on fantasy settings, there's something perpetually intriguing about castles, dungeons, secret rooms, and hidden passages. I also love the moral ambiguity, the way you question your actions (and delight in them) as your victims mutter pensive final statements as they meet sticky ends, to say nothing of the greater plot behind the scenes involving your father's murder. It definitely has its problems. It gets very repetitive and falls victim to the dominant strategy conundrum. Points earned help you purchase different traps, but you'll often find yourself sticking to a pattern of the same handful of devices, leaving you very little incentive to experiment. Still, the pros outweigh the cons and I consider the game a masterpiece. It was a fairly late release on the Playstation 2, and I was convinced I wouldn't see another entry in the series for some time, if at all. 
Now, nearly ten years later, not only does it get a sequel, and not only does it get to come stateside, but it completely flies under my radar with a name I don't recognize, and barely makes sense as a title. 

In fact, Blood Ties isn't even the proper name of the game. It's Dark Side Princess (which sounds way more badass). Even the IV isn't accurate as the game is labeled as a direct sequel to Kagero II. Remember how the Rambo series' first film is simply called First Blood, with Rambo being the "over title" of First Blood, Part 2, with Rambo III dropping the "First Blood" part altogether? Kagero II is technically Deception IV, but it's called Kagero II because it follows Kagero: Deception III. Is it any wonder this series is so obscure not only in America, but in Japan as well? 

So, given all I've gone on about the series, how I felt dumb, then excited, then confused, then back to excited, the question remains: will I be picking up the game? Not right away. There's a few dealbreakers that sour the package despite all the praise I foisted upon it. 

Firstly, the game is produced by Tecmo, who recently merged with Koei. I wasn't happy about this merger, as Tecmo saw fit to insert characters from its Ninja Gaiden franchise into Koei's Warriors Orochi games. That should make me happy, as the Samurai Warriors series is another staple of my PS2 top 5. However, it simply makes me sad. 

That's a minor gripe, though. The biggest problem is a matter of time and money. Deception IV has been released on PSN for Playstation 3 and Vita, but is not cross-buy. As much as I get why not every game gives you both the console and portable version for a single asking price, I feel like this is a huge misstep for a series that didn't really catch on outside of a very niche market in the states. A game like this really deserves to be played on the PS3, but I've been favoring my Vita of late. Whichever version I got, I wouldn't be completely happy with it, but their combined price isn't exactly worth it to me. The other issue is simply that I've reached a point where there's too many games out there and too many games in my library for me to spring for another. Child of Light is on its way, along with Hyper Light Drifter, and Wayforward will soon be delivering on the new Shantae game I preordered during the Kickstarter campaign. As far as current playing habits go, I've been really invested in Pinball Arcade, specifically the Gorgar and Black Knight tables. Speaking of pinball, Zen Studios recently announced a new 4-table pack for the Star Wars line, including a Han Solo-themed table and even one focusing on the Droids. So much to do, so little time. Wait for me, dear Deception IV... or come to Playstation Plus, whichever comes first. 

Here's a recent trailer for Deception IV: