Showing posts with label ipad pro. Show all posts
Showing posts with label ipad pro. Show all posts

04 May 2024

Everything Pro is New Again

Top: iPhone charger. Left: iPad Pro 10.5" (2nd Gen.) charger. Right: iPad Air (5th Gen.) charger.

After much shopping around and even deeper thought, I decided a few days ago to upgrade the iPad Pro I've had since late 2017 early instead of waiting until after October. This was when B&H (where I was getting the iPad from) was closed for Passover and Apple had just announced its upcoming iPad event on the 7th of May

I had my sights on an iPad Pro, my thought process being that after Apple would announce its new range of allegedly expensive iPad Pros, people would be snatching up existing models like it was a run on the bank. Granted, this iPad Pro, with its full terabyte hard drive, was going to carry a significant cost. Put simply, though, if the rumors are true, this terabyte model would have cost the same as a baseline new iPad Pro with maybe 128GB of storage. 

The more I thought about it, though, and the more I looked around at other iPad models, I came to the realization it may not be as good of an investment as I was previously thinking. My current iPad Pro has 64GB of storage, and in the 7 or so years I've and it, I've taken up 41GB of it. Most of this consists of drawing applications. I have a few games, but I think the largest file size on any of them is 2GB (and there's less than a half-dozen in total). Overall, I'm very deliberate and intentional with how I use my iPad. It's a drawing device, not a communication device like my iPhone, and not a multimedia workhorse like my Mac mini. I don't like having all my eggs in one basket, another reason I decided against splurging on a higher-end iPad Pro. If I really needed something for, say, editing videos or 3D modeling, I'd just upgrade my Mac mini, which I may well do at the end of this year depending on how I feel when the time comes. I prefer a mouse to a stylus when it comes to 3D modeling, anyway. 

Then there's how the iPad range has evolved from 2017 when my second generation iPad Pro was the fresh face in the crowd. At that time, only the Pro series offered support for the Apple Pencil. After using a number of third party styluses over the years, I can say with certainty that the Pencil is the best of them, and it made the iPad Pro worth its asking price. Now, all of the iPads offer Pencil support. I'm still waiting for, at the very least, Pencil support on an iPhone Pro model, but that may well never happen. I wouldn't want a Pro line iPhone anyway. Pro has become a very flimsy word with Apple. When the iPad Pros were new, you got Pro features, such as the aforementioned Pencil. Nowadays, a Pro iPad still has a number of "exclusive" features, but one of those features is storage space, which makes the whole offering feel a little bit... unbecoming, for lack of a more tactful term. Like I said, my iPad Pro is 64GB, which was the lowest amount of storage available at that time. I wasn't bothered by this as it not only kept the price down, but I was only going to be using it for drawing anyway, and as a rule, drawing apps aren't very resource intensive. However, even being careful with what I put on the tablet, I knew this wasn't going to be sustainable, that I'd eventually run out of space. 

With my iPhones, I have a rule to double my storage with each upgrade, as I'm way less choosy about does or doesn't get installed on it. My current iPhone, a 12 mini, has 256GB of storage (I don't remember my previous iPhone 7's storage. I only think it was 128). Many iPhones go higher than that (512GB) before we have to start adding Pro or Max to their numbers. As for iPads, any model that's not a Pro only has 2 sizes available, 64GB and 256GB. I was worried this would fill up quickly, but then I remembered those posts on social media that compare just how much a billion is compared to even a million. They usually use grains of rice or counting seconds, but you get the idea. 

Taking that as a starting point, I made a graph to put into perspective just how much 256GB is compared to my current 64GB, and how much my 41GB after 7 years to build up actually was in the grand scheme of things. 


The iPad Air is a strange entry in the iPad series. I'm not even sure Apple knows exactly what it's supposed to represent. When it first launched, its claim to fame was being thinner and lighter and more powerful than other models of iPad. This was long before the Pro series came out and the price of the standard, adjective-less iPad was going down into the budget-friendly range. Against its more premium Pro compatriots, I suppose you could say it's the premium device without the premium price. It still has Pencil support and the display is actually slightly bigger than my 10.5" Pro model. Supposedly it's not as bright, but it's by a factor so small and in a unit of measure so poorly understood, I wouldn't have known if it hadn't told me. Speaking of the display, the other trade-off is that it's not as smooth and flowing as a Pro model. I'll save you the block of technobabble and just say that the screen of an iPad Pro refreshes at a rate of 120hz (pictures a second) and so animations look smoother than a typical refresh rate of 60hz, which is what other iPads and most displays you've seen in the wild have on offer. 

To put this in perspective, and at the risk of gushing about iPads, even the very worst iPad screen is better than most high-end premium Android-based tablets. Samsung has some models that come close, and the Surface lineup from Microsoft is a damn good competitor, but dollar for dollar, the displays on iPads are leagues above everyone else. Android tablets can be had for pretty cheap, but the display is always the biggest corner that gets cut, especially in the overall resolution. 

For perspective on that, a Samsung Galaxy Tab S6 Lite has a total resolution of 2000 by 1200 pixels and goes for about 250USD. A current (10th generation), adjective-less iPad has a total resolution of 2360 by 1640 in roughly the same size screen as the Galaxy tablet, and starts at around 330USD. That's fairly close and it's taken a long time to get to this point. There's other differences to consider, and I don't pretend for an instant this is a perfect 1:1 comparison, so take the numbers with a grain of salt. The point is, in terms of a digital drawing experience, there's fewer compromises on the iPad and you do get your money's worth if you're willing to pay that little bit extra. 

I've only had my iPad Air for a day as of this writing, and I honestly can't tell the difference in displays between it and my old Pro. I wouldn't care anyway. Similarly, I don't care that the camera's not as good as a current Pro offering because I don't take pictures or shoot video with my tablet anyway, except maybe to snag a quick reference for while I'm drawing, and I'm just as likely to grab my phone and use Airdrop to send it over. 

As for the 7th, I'll certainly watch and see what Apple's got on offer. I'm bound to use up 256GB eventually. 

01 January 2021

(Un)Lucky Number 7: Putting It All On Green

I couldn't find a good way to transition to this from my earlier part about finding out one of my cables went bad, so I decided to make it a separate entry. 

A handful of my coworkers had mentioned recently "going green" as in trading their apples for androids. I can certainly understand the frustrations people have with their iPhones, be it the dreaded "Apple tax" or the toy-like interface. Seriously, when I had to send in my Xperia Z Ultra to get fixed, and I got a 5C to use in the potentially 6-8 week meanwhile, I laughed when I first swiped through the menu. For starters, the screen was absurdly small compared to my Sony Phablet, which was as much a digital sketchbook as it was a phone. Then there was the notable lack of widgets. Apple has finally fixed this, though I almost hesitate to call it a fix as they weren't anywhere near as useful as they could have been on my Android. Maybe I simply didn't have the kind of workflow that benefitted from some of them, but nonetheless the "icons-only" screen that rolled out in front of me felt like a step down and backwards. On the whole, the sole saving grace of the 5C was the camera. I could certainly take photos and shoot video with my Android, but somehow it always felt more than a little bit unpolished, like it was an afterthought in the design. This was especially annoying because this was a Sony product. I'd used Sony camcorders back in high school and college, to say nothing of all the other Sony products I'd owned like various TV's or my minidisc or certainly all of my Playstation stuff. 

In fact, when the Z came back from getting its battery fixed, I kept the 5C around to use as a camera, though mostly for around the house whenever the cats did something cute or I wanted to shoot a video for my YouTube channel. A few months of that arrangement later, and I inadvertently warmed up to the idea of the iPhone being a permanent fixture. I was about to go on a trip to see family, and I didn't want to bother with bringing two cables/chargers, so I "temporarily" activated the 5C again and left the Xperia at home. As the saying goes, I went Mac and never looked back. Given my favorite feature about the Ultra was its screen, it only made sense to phase it out. I'd migrated all of my drawing workflows to my iPad, so a phone with a big screen was rather unnecessary. The 5C was so lightweight in the same bag as the iPad compared to the Z I moved it to my pocket because it was possible I'd forget to pack it in the morning. 

The 5C eventually got traded in for the SE, and that's still one of my favorite iPhones. That got traded for the 7 I currently have now, and that's been an unremarkable upgrade despite my initial hype when the was first announced. Of course, it's been a few years since then, and I'm far more impressed with the newest version of the SE, as I previously wrote about.

Here's my perspective, apart from them being easily by far the best cameras I've ever owned (that don't have interchangeable lenses or true optical zooms), what I like best about my iPhones is how they play nice with my iPad. They also play nice with my Mac miniAirdrop alone has been a legitimate lifesaver. Forget those Apple stickers you get with every purchase, where's my Airdrop sticker? 

05 September 2020

Two Great Techs That Tech Great Together (part one)

This was going to be a single entry, but it ran a bit longer than I meant it to, and the flow got lost along the way. That other half is an impression of the recently-released Microsoft Surface Duo. I bring this up because I want to make clear that I do in fact consider ink and paper to be technology. I'm even going to be that hoity-toity type and stake the claim ink and paper is the most important technological breakthrough in human history. Simply put, we found a way to make words easily-transferrable from person to person across time and space. If that's not a breakthrough, I don't know what is. 

I forgot my wallet today at breakfast. Fortunately, I was with my roommate and the place is practically down the street from us, so I was there and back again inside of 5 minutes. My French toast had just arrived and my coffee was still hot. When it came time to pay at the register, I noticed the tap symbol on their card reader and asked if they took Apple Pay. They did not. From what I understand, it's some kind of opt-in feature on card readers and most restaurants simply don't bother. By contrast, the place we used to go to for breakfast before the pandemic claimed they took Apple Pay, but it never worked. 

Over my life, I've had many different types of wallet. The one I probably had the longest was a chain wallet. They're sometimes called skater's wallets, but the first time I had ever seen one, it was labeled as a trucker's wallet. It was a good, sturdy little number whose only serious issue was its button closures as they would bite off the corners of the cards placed in it, including my driver's license. The chain was useful for keys when I was still working retail at the electronics counter. I even had a convenient little pen on a carabiner. Overall, it was secure, durable, and versatile to the point it almost made up for eating cards. 

The wallet I had immediately after that one was an old neoprene case for my MiniDisc player. It was a bit bulky, but at least if I had to put it in my back pocket, I could sit down without feeling like I was sitting on a brick. That's probably the best example of something being repurposed as a wallet this side of an Altoids tin. Some time later, I remembered a cigarette case my brother had given me and my fellow groomsman. I didn't smoke, neither did he, nor did most of his friends, but they're just about the size of a credit card, and the little straps or springy paddles used to hold the cigarettes in place was a decent way of keeping cash folded. I gathered a small assortment of those, but rather than a daily driver, they ended up being storage for rarely-used cards or business cards I'd gathered over the years. A Gerber knife served as a money clip for a few years before I got sick of the clip scratching up the cards. It was a bad situation; either you had the numbers of your cards partially visible, or you wound up erasing the signature off the back (along with those 3-4 little numbers you need to verify your purchases). 

Fortunately, when it's holstered, it doesn't look like a knife, meaning far less nervous looks when I reach for my wallet to pay for something upon hearing the total. 

I don't carry cash with me anymore. If I ever do have cash, it's because someone's given it to me. The last time I had cash, I ended up making some Girl Scouts very, very happy. I feel embarrassed asking if their parents have one of those card reader add-ons for their phones. I've been seeing those more often at fairs, conventions, swap meets, and the like, but I imagine it may create some liabilities for the Girl Scouts if parents are effectively becoming the middlemen in the transaction as opposed to the cashbox being the intermediary. 

Sidenote: I don't buy into the whole conspiranoid narrative about a cashless society. For all intents and purposes, we've been living in a cashless society since the 1960s when the Gold Standard was phased out by Nixon. Call me paranoid, but the only reason I can see for anyone to insist on cash in this day and age is not wanting a paper trail. Maybe I'm simply not enough of a thorn in the government's side to be worried about waking up an unperson with a few keystrokes and mouse clicks. You say Doubleplusgood, I say Viddy Well. 

This is Holst. Everyone assumes he's named for a holster. He isn't, though that does tend to be a common nickname when we just don't know what to do with him sometimes. 

This is my current wallet. I bought it from the Rooster Teeth website a little over 2 years ago and it's been great. I only have 3 cards in it including my driver's license. I like how lightweight it is, even if it does occasionally mean leaving it in my other pants. 

Instagram has been a surprisingly big influence on nearly all of my major purchases of late.

Lately I've been seeing advertisements for something called the Sketch Wallet. It was a very successful crowdfunding campaign that's surprisingly still going strong this long after the campaign ended. The typical story with crowdfunded projects is once the initial production run of the bright, shiny object is sold out, the creators have scattered to the winds and moved on to other bright, shiny projects. This isn't necessarily a bad thing; clearly whatever niche needed to be filled has been left a happy customer. Those who were on the fence or wanted to wait and see missed the bus and simply have to wait for another one. Such is life. 

I doubt those lukewarm would-be customers would have to wait especially long, if at all, since there's nothing all that special about the idea of this wallet. It is essentially a travel journal. You could find its cousin in any office supply or stationary store as it's simply a small notebook with a leather (or fabric) cover that just so happens to have a slot or two for some cards and maybe cash. 5 minutes of searching could probably land you a half-dozen DIY patterns to breathe new life into that old purse or those the legs from your cut-offs if you were feeling adventurous. Speaking of adventure, try looking up "passport covers," though the real adventure may be trying to find a notebook that fits the standard 125x88mm size.   

What the guys behind Sketch Wallet have done to stand out from the crowd is appeal to artists. As I said, pocket (refillable) notebooks are nothing new. Similarly, pocket sketchbooks are nothing new, but applying the "it's also a wallet" label is admittedly a not-too-well-worn path to tread. That said, I'm going to try and read all of your minds and guess your impressions of this product thus far. 

"It's too big and bulky to be a wallet and too small and insubstantial to be a sketchbook." 

Was I right? 

Credit where credit is due, it is abundantly clear that the crew behind the Sketch Wallet knows their audience. They're not simply appealing to artists to stand out from similar products, but because they understand those products don't quite tick all the right boxes that artists may need in a small, refillable sketchbook. For starters, travel journals are typically for writing, an informal iteration of the classic reporter's notebook, or a less ephemeral take on Post-It notes. The Sketch Wallet, by contrast, offers their refills in a small variety of styles, including blank (obviously), dotted (the minimalist's graph paper), and tan-toned. 

There are currently three sizes of wallet. The smallest size has pages about the size of an index card folded in half, distinctly rectangular. The medium wallet (arguably the most popular given most of the available options are sold out) is almost square. This was the marketing blurb that convinced me without question these dudes were on the level: 

"great for Instagram"

Albeit pickings are slim on their happy medium, the refills are still readily available and even without the cover are a decent value. They come in packs of 3 with 60 pages (30 sheets) apiece for around 10USD. For comparison, the Moleskine Cahier style notebook also comes in packs of 3 for around the same price, though offering 80 pages (40 sheets), the major difference being not square and not offering any sort of toned paper option. We could entertain a healthy debate about which is the better value. However, just like the awful truth about your precious, precious cash is that the value is in the eye of the beholder. Indispensable to you is redundant to me is intriguing to her is useless to him. 

I've been a card-carrying member of the man-purse club since at least November of 2017 as I take my iPad with me everywhere. Along with the iPad is at least one Moleskine notebook (typically graph paper). This is completely, 100% normal for me. 

The patch does serve a distinctly practical purpose. It covers up an old employer's logo.

A term that often gets brought up with many new gadgets and life hacks and the like is "A solution looking for a problem." it's one we hear more and more, but it also seems to be losing some of its stigma. As our avenues for communication spread and grow, direct feedback and specialized manufacturing allows for a more tailored end user experience. While I have little to no use for a less-than-agreeably-sized sketchbook pulling double duty as a wallet for my shrinking library of embossed plastic and laminated paper, it's obvious there are people out there who have been waiting their whole lives for this little gizmo. 

Speaking of which:

Next time, Gadget... Next time.

19 April 2020

My Not Quite Office Setup

When the Apple Pencil debuted, there was a quiet debate in the community as to how Steve Jobs would have felt about it. The starting point for this discussion was a talk he gave about the iPhone, in particular how frustrating he found the idea of a stylus. 
The counterpoint to this is that Jobs’ issue with the stylus was how it was used as a workaround for a bad user interface, that of a scaled-down desktop OS rather than something dedicated and befitting the medium. This is the reason for the whole tile-based, gesture-controlled philosophy of iOS and, by extension, Android. This was definitely a risk, and not a well-received one at the time. 
As a card-carrying member of that initial camp envisioning the iPad as an OSX-enabled touchscreen-enabled laptop akin to some of the tablet computers HP had out at the time, I remember being legitimately annoyed at how the iPad was just going to be a giant iPhone. I’ve spoken before about this disconnect between people like myself who seek more productivity-focused devices and the average consumer who simply want to watch videos and read emails. In my defense, I wasn’t totally wrong about the target market and the initial capabilities of the iPad. Between the price and the size of the app store on launch, it was an over-engineered e-reader, a digital picture frame with a battery, anything but a productivity-focused piece of hardware. It had creative potential, no doubt, but it felt like it had to be dragged kicking and screaming away from that casual market who saw it as having their toy taken away to be a mere tool. 
While I stand by my initial criticisms, I’m happy to have since been proven wrong. I’ve been drawing on an iPad for about 4 years now and I frankly don’t want to draw on anything else. As for other types of productivity, that’s been a little more trying. I recently purchased a new Bluetooth keyboard that’s gotten me writing more. I also recently learned that newer versions of iOS have added mouse support, allowing me to unbag my Lofree Maus and use it to... well, that’s still in a trial phase. 
Mouse support is actually something that’s been present in iOS for some time, as part of the accessibility setup for people with mobility issues. With the recent release, it’s now more discoverable to people who wouldn’t have otherwise given the accessibility part of the menu the time of day. The cursor appears as a dot which seamlessly morphs into the more familiar vertical line cursor we’re used to seeing in word processing apps, and if you’re not happy with only the single click nature of an Apple mouse, you can customize the buttons for other functions. Windows users know mice have a left and right click (as well as a center click and scroll, but we’ll get to that in a moment), one being for selecting, the other being for a kind of context-sensitive menu. Fortunately, iOS has this, though it’s not activated by default. It takes a little getting used to as it’s not quite the same as right click on Windows, but the added versatility is welcomed. The scroll wheel seems to be reversed depending on the application and has a bit of lag on it, but I think that’s just another session of rummaging in the menu away from working as it should. Then there’s middle click, and we hit a very big wall. 
Not every Windows mouse has this, typically the more gimmicky or stylized ones, and chances are even if you’re aware of it, you can count the instances in which you’ve needed it on one hand. If you work in 3D at all, whether it’s full modeling or simply viewing models, you know how essential middle click is to that workflow. If you’re going to do any kind of CAD work, you need that middle click. That’s why if I were going to do more CAD work at home, I’d likely spring for something in the Surface line. I can certainly do some 3D work on my iPad and even use my Pencil for some of the more complex features, but this is only good in a pinch. I’m certainly not going to be asking our IT department to take my desktop back. 
In the end, I think the “is it a computer yet?” approach to iPad functionality is the wrong mindset. The computers I grew up with are not the computers used today. The very fact that I use “computer” to refer to a desktop or notebook (remember when we called them laptops?) itself is an arbitrary choice, as even pocket calculators are computers, yet we don’t criticize them for not allowing us to read email. 

11 April 2020

You Can't Go Home Row Again

If you've been following my written exploits and conquests for any length of time that approaches or even precedes the 2008 mark, you're aware I have an obsession with keyboards. It's not so much one of fascination so much as utter frustration and an insatiable urge to overcome various obstacles such as availability. I once described in great detail the process of using the virtual keyboard of a Playstation Portable (PSP), which is probably best described as a cross of T9 Predictive Text and the original arcade version of Missile Command that used a bowling ball instead of a cue ball to move its cursor. I also expressed an early love of Twitter, which is still my absolute favorite social media platform, warts and all. I love its immediacy and conciseness (for better or for worse), and I especially loved the fact that this whole operation existed before smartphones took off, and what few "smart" devices existed had itty-bitty physical keyboards that even hardcore console gamers found exhausting.
Sony Mylo (short for My Life Online) 2006-2010
I have to explain another strand of the slightly sinister origins of this obsession. When I was a kid, I marveled at watching people type, and all without looking at the keys. It was like a superpower to me. How could people possibly remember all those buttons? By the time I took a proper typing class in middle school, I ended up taking to it pretty quickly. I wasn't especially fast (that came later) 
Glossing over a few key details of what came next (because I'm very ashamed of this display of my more spiteful and condescending side), now that I was more adept at mastering the home row and even special keys of the typical typing interface, I became exceedingly frustrated when I'd watch people struggle to put together simple sentences. I even once had a job in a computer lab while at college, and nearly stormed out on my first day as I watched in agony as our department head (who insisted on being an IT expert) entered some of my personal information by HUNTING AND PECKING... SLOWLY... AND STILL NEEDING TO HIT BACKSPACE MORE THAN ANY OTHER KEY! GAH! 



I said nothing since part of me thought it was some sort of empathy test, given this particular computer lab was reserved for disabled students who often have mobile or cognitive differences. Regardless and for lack of a better term, something in me broke. The Moonwatcher in my mind got sick of huddling in the dark wondering where the sun went at night and decided to take a tapir's thigh bone to the situation. I resolved to find the smallest, most uncooperative keyboard I could find, and find out how fast I could type on it, so nobody else would have any excuse. 

Speaking of supremely insensitive arrogance, here’s a fun fact for you about the late Harlan Ellison. He never wrote on a computer for the entirety of his career. In his later years, he practically hoarded manual typewriters (specifically Olympias), to the point of having a fridge full of ink ribbons. He said he taught himself how to type, and it does show. He hunts and pecks with his two pointers, insisting that putting literal foot-pounds of force behind his keystrokes was what gave his writing its edge. Given his body of work, who am I to call bullshit on his methodology? 

None of this in any way should excuse legitimately bad keyboard designs, and they are out there en masse. If I push a key and nothing happens, that's a bad keyboard design. It's why I've always hated laptop keyboards, often referred to as "chiclets" due to the shape the keys have to be in order to maximize space. You'll certainly find no shortage of blog entries and YouTube videos from computer enthusiasts ranking and ranting about their least favorite keyboards, especially those who were fresh on the scene of the "bedroom coder" era of microcomputers. Here's a few frequent entries:
By Bill Bertram - Own work, CC BY-SA 2.5
By Daniel Ryde, Skövde, CC BY-SA 3.0, 
By Tocchet22, CC BY-SA 4.0
By Evan-Amos - Own work, CC BY-SA 3.0
You'd think with this back catalog that it wouldn't be anywhere near as easy to find similarly awful keyboards in this day and age, but sadly this is not the case. To be fair, computers like the ZX-Spectrum and Odyssey 2 never intended people to write on their keyboards. Their target demographic was novice programmers, who typically only have to write a few command phrases and maybe a full sentence here or there. Trying to use home row or touch type wasn't simply difficult, but almost counterproductive. That's what frustrates me about laptop keyboards as they are fundamentally meant for portable productivity. 

All this leads me to the last few weeks, during which time I've found myself using one of the most unlikely keyboards I'd ever consider and not only getting used to it, but legitimately questioning my whole approach to typing. 


Tactile feedback? Sounds like violent criticism.

My 10.5-inch iPad Pro isn't exactly the right size for full and proper touch-typing like the 12.9-inch version might allow, but in addition to the light touch technique I'll get into in a moment, there's the Swiftkey method, which a friend of mine likened to dancing (which is still one of the most beautiful descriptions I've heard for something as mundane as typing). 

This isn't available in the default keyboard of an iPad or iPhone, and which Android devices pack it in involves a fair bit of guesswork and even hearsay. Fortunately, Swiftkey is available across all platforms. The gimmick is to run your finger (or a stylus) from key to key, creating a kind of constellation the software decrypts into full words. It's a simple enough idea, and fans of Palm Pilots likely recognized it as the next logical step of graffiti

If this is starting to sound like comparing apples to oranges, it may well be. A synergistic mix of not-quite-hunt-and-peck (as you can’t rest your fingers on the keys which are already too close together for that) and finger skating hieroglyphic star charts seems like a convoluted solution to a simple problem, though I’d invite you take a pen and paper, put them next to your keyboard, and count the number of “pieces” in each kit. 
It’s rather like that ageless phenomenon of previous generations resenting the current ones for how much easier daily life can be in certain areas. I’ve never used a fully manual typewriter, only an electric. It would rattle my desk with each keystroke to the point where a full paragraph would send something on my upper shelf tumbling below and startling me. It was a beast, but I loved it. I don’t think I could go back to it anymore (paper is precious), and with a manual I’d probably complain about it hurting my hands and fingers. Even the keyboard on my Apple IIsi offered a serviceable typing experience. Since then, with the exception of the keyboard for the Sega Dreamcast classic Typing of the Dead (doubled my typing speed in 2 weeks), it’s been a succession of awful keyboards. The worst keyboard was the one built into an old HP Chromebook I set up in my kitchen. It already had an external monitor because the screen was horrendous, so plugging in a keyboard was a no-brainer. That’s when I found the Logitech G413 Carbon on sale at Target



Although part of Logitech’s G series of gamer-focused peripherals, the Carbon is by far the most understated of the bunch. On the whole, the only thing that gives it away as a keyboard targeted at PC gamers besides the red-and-black color scheme is its price tag, which is notably lower than its mechani-kin but eclipses your average office space offerings. Chances are, unless you’re a gamer or require a particular set of ergonomics or at most are a serious typing enthusiast, I’m going to speculate the most money you’ve ever spent on a computer keyboard was around 20USD. Against that, the Carbon’s 60-80ish appears more than a little exorbitant. Bear in mind that because these use mechanical switches instead of rubbery sheets of bubble wrap and are targeted at gamers, even this entry-level model is built like a tank. It’s an investment that pays for itself faster than you think. 

I tried for one of those USB-Lightning adapters meant for connecting digital cameras or external hard drives, but for the life of me I could not get it to work with the Carbon. I was all set to resign myself to using a different Logitech keyboard, one I’d been using for some years with my Xperia smartphone. It was a laptop-styled keyboard, but it was convenient, especially its case which folded out into a stand for a tablet. So, I stuck with it. It served me well for many years, but time hasn’t been kind to it. It’s actually warped slightly now, so the “n” and the adjacent keys (including the space bar) work intermittently. It doesn’t help the Carbon basically spoiled me and now I need to find a bluetooth mechanical keyboard that is mechanical but isn’t a Kickstarter which isn’t going to be ready right away if at all (backed out of one a few months ago and learned everyone’s still waiting), isn’t stupidly expensive, but... 


Oh, hello. 

28 April 2019

When To Hold 'Em, When to Fold 'Em

So, we've had two major developments in consumer technology, both having to do with flexible displays. The first of these is the delay of the Samsung Galaxy Fold phones, following a number of review units breaking. Some of these incidents were due to user error, namely the removal of what appeared to be a screen protector from the display. Others seemed to be simple wear-and-tear in a relatively short amount of time. First iteration gremlins aside, the device does not seem to be offering what users expected in terms of form and function. Marques Brownlee in particular noted the clumsiness of the hinge and how more often than not it simply felt like he had two small phones in his pocket rather than one large one. He did give the device a little credit when he addressed viewer concerns of the "crease" in the middle of the display only being noticeable in certain lighting conditions and/or whenever users are actively looking for it. 

The hype over the folding phones, the various proof-of-concepts teased last year and a few prototypes for hands-on demos from the likes of Huawei, is completely underwhelming to me. I have absolutely zero use for a folding display. I'm hard-pressed to think of an instance in which the thought occurred, "If only I could fold up this display and tuck it away." That's not entirely fair, though. If one of my Moleskines could bend and give like a softcover when I don't need it and lay flat as a hardcover when I do, that would be pretty cool. Trouble is, that's not what the Fold, nor any other folding display phone, is offering. What it's offering is to open and close like a book, but display as a single page. Contrast this with two devices, the Nintendo DS and the Sony Tablet P, and suddenly the Galaxy Fold becomes a solution looking for a problem, a step down from a novelty. The DS had more than a few titles that had the user hold the DS on its side, with the left and right screens displaying pages like a book. The Tablet P never quite made the most of its dual displays, but that was more of a software issue (Android) than a hardware problem. 

Still, I'm not being fair. As I said, I have no use for a folding display. I'm clearly not the target audience for a device like this. It all speaks to a fundamental disconnect between how I see tablets, and how the general public sees them. I think my brother put it best when we were talking about the original iPad back in the day. I was expecting a productivity machine, a touchscreen Macbook, not an oversized iPhone. From this perspective, the iPad is terrible, a step back, borderline insulting to the creative spirit of Apple users. However, as a consumption device, a means for appreciating various media, it's a Victorinox-style music player, television, and e-book reader. Time has blurred this line, with no shortage of productivity apps along with all the fun stuff. The iPad is still far from being the laptop replacement Apple wants us to believe it is, but it can certainly hold its own against a Chromebook. It's still my choice platform for making digital art. From that perspective, the Galaxy Fold is terrible. I can just see it folding up in my hand as I push down with my stylus just a little too hard, or my lines across the middle not being nearly as straight as they could be, little hiccups interrupting smooth pen strokes. 

I haven't yet found a single Fold review in which anyone attempts to use Autodesk Sketchbook or Medibang. Between that and Samsung not enabling the S-Pen for it, I'm thinking it's either so extraordinarily unremarkable it's irrelevant, or my visions are prophetic. The simple fact is that carrying around an iPad Pro just about everywhere is something I resigned myself to. It's no more of a hassle or headache or added bit of bulk than when I carried around an 8 x 5 sketchbook everywhere. 

Speaking of carrying something around everywhere with little to no hassle, the second recent development may have its own share of issues, but I'm far more optimistic about it than the Fold. The Nubia Alpha is easily the smartest use of a flexible display I've seen thus far, its focus being less on folding and more on wrapping. It's not trying to put a bigger thing in a smaller package. It's doing something entirely different. It's invented a new form of screen real estate, expanding the clock face onto the rest of the band. It rather reminds me of Sony's little-known "smart wristband" the Wena, which lets you keep your existing watch while delegating the smart features to a tiny display in the band. 



Remember what I said about wanting to be able to roll and bend a Moleskine softcover yet have it lay flat when I needed to draw or write in it? Well, the Alpha isn't trying to be that for me. It doesn't have to, and I would never ask that of it. It's not exactly on any wishlists of mine right now (I'm no early adopter and my FitBit works just fine), but I'm watching this far more closely than any other flexible display out there. 

01 December 2017

Twit Tweets About Tech

I call it "Addled Existentialism... With A Toolbar"
As much as I like to think of this site as a tech-blog, I also have to be realistic about a few matters. The most important of these is that I am not an early adopter, not as a rule. I'm of the opinion that nobody gets a product right on the first try. Unless you're resigned to buying the same product twice, it's best to wait until all the bugs are ironed out. Sure, I still have my first generation PSP, and while improvements were made since then, I still like mine, almost more than the Vita. The other matter of importance is that we've reached a point in product development, particularly on the software side of things, where this "extended beta" paradigm is not only acknowledged, but deserves to be nurtured. Yeah, day one patches are annoying, but at least they get patched to begin with. Yeah, it gives developers an easy out on the QA and deadline fronts, but it also opens them up to a wider spectrum of feedback they may not have had before. 

I was going to do a write-up of Fifty-Three's latest update to Paper, its native app meant to accompany their Pencil stylus. In the interest of full disclosure, I've been very impressed with the support I've received from Fifty-Three and I appreciate them going above and beyond the call of duty in resolving a small issue with connectivity I was having with a stylus I'd purchased over a year ago. I have genuinely used the Paper app in the workplace when discussing design challenges with coworkers. All that said, the Pencil is not my favorite stylus. It is the second, once tied with Adonit (who are now dead to me for reasons I'll get into another time), paling in comparison to the ever-versatile Sensu Brush. Obviously, that is not a fair comparison, but that's my point when I talk about the Paper app, and why I decided to take a different approach to discussing its recent overhaul. 

I am not the person this app was made for. 

Paper is not an art program. Their Twitter feed may have you believe otherwise, but this is not the primary, or even secondary, function of the app, talents of the users notwithstanding. Paper is a productivity app, and a very simplistic and accessible one to boot. It is Microsoft One Note for visual thinkers. It is Evernote for doodlers. It is Powerpoint/Keynote on the fly. It is Post-It Notes without the litter. It is a dry erase board without the noxious fumes and notable lack of portability, fume-induced out-of-body experiences notwithstanding. 

If apps were physical items you had to visit a brick-and-mortar store to purchase, Autodesk Sketchbook would be at Michael's and Paper would be at OfficeMax. However, apps are not physical items and there's generally only one store you get all of them from. Given that they're not physical items, some consumers view this as anti-them, taking away their precious ownership... that they didn't really have to begin with because that's a sales receipt and not a stock certificate. The point is that the law rightly treats digital media as physical ones as its ultimately a human (or team thereof) producing it on their own time and dime for others to use, but that doesn't mean they're used in the same manner, much less produced. If I bought a game on my Sega Genesis and it was a glitchy, slowdown-riddled mess that may have even had a level or two that were simply impossible compared to what came before, that was your lot. Now, 20-some years after the fact, the lead programmer for Sonic 3D Blast is revisiting his old game and updating it. It won't be available in physical form (yet), but any user with a PC running an even half-decent emulator will be able to play this game that once may have been charitably described as rough round the edges. While I only rented Blast back in the day, I'm honestly excited to see a game I thought was impressive get that extra little bit of polish it needed. Why throw something away when it can be fixed? 

After summarizing all this in a brief tweet, someone commented: 
Ok so I am not the only one. Did the same: 2 emails. I found huge productivity loss with Paper 4 due to regressions and bugs.
I'll give this guy the benefit of the doubt (i.e. anonymity) that he wasn't fully paying attention to the original tweet, namely the part where I specify that the gripes I have with Paper's 4th iteration are cosmetic. What may not have been so clear is that I consider these faults cosmetic because I was trying to view Paper as an art app rather than a productivity app. As for it being a productivity app, the blame-shifting here is hilarious. Sure, it utterly bites (bytes?) when a piece of tech essential to your job doesn't work, but holding up Paper on some kind of pedestal makes you look more than a little inept. There's a reason I still carry a Moleskine and a handful of pens in the same bag as my tablet. 

To put this in perspective, here's a funny-if-pitiful story about when I worked for T-Mobile in customer service. I once got a call from an especially irate customer who wanted 60,000USD. He wanted 60K from us as compensation because of a business deal that fell through. Said unspecified business deal fell through because a text message was delayed by an equally unspecified amount of time. I can't emphasize enough that his complaint was that the SMS text was delayed briefly. Unless you were an early adopter of the iPhone or you've never known a time when smartphones looked like the illegitimate offspring of a graphing calculator and a toy keyboard, you've probably experienced a text not showing up the instant the other guy hits send. 

What kind of business banks a five-figure deal on a text message? 

Seriously, you're either so financially secure and well-off that it's a risk you're as willing to take as you are to shrug off as small potatoes if it falls through, or you're so desperately incompetent you can't even make a call to confirm someone got your urgent, time-sensitive message on time. 

09 September 2016

Apple Reveal Thoughts

Let me start by saying I think it's honestly clever of Apple to close down their site and store in the time leading up to their keynotes. I'm not being sarcastic, I think it's a good way to curb people cancelling orders in light of newer products. It's certainly a good way to draw attention, though I wish their "come back later" wasn't so vague and wasn't so easily mistakable for a typical 404-like error. 

Apple made at least three major announcements regarding their lineup: The iPhone 7, iOS 10, and the Airpod wireless earbuds. There's also the second series of the Apple watch, but for my money, I can't tell the difference. I haven't worn a watch in years, and this hasn't made me want to start again. 

I was rather surprised, though somewhat relieved, that they made no announcements on the iPad front of things. Then again, the iPad pro was only recently announced, so they'd do well to hold off on any major upgrades until more users get back from their honeymoons. There's been some talk of Apple phasing out one of its major lines, possibly the Air, though a few tech sites have speculated the mini to be on the chopping block. As an iPad mini 3 owner, I certainly hope the mini doesn't go anywhere. 

First, let's talk iOS10, easily the least interesting announcement. I'm glad so many iPhone and iPad models are represented so no one feels left out or like they backed the wrong horse. Speaking for myself, it often feels like when I got my 5c, I was getting the "kiddy" edition, with its limited memory options, fruity-flavored color selection (though my "pink" is more salmon than grapefruit), and less-than-stellar build quality. It remains to be seen how well 10 will handle the hardware, but I certainly don't suspect any "planned obsolescence" agenda on Apple's part.  

iPhone 7. I must have a skewed view of time when it comes to Apple products, but the 6 doesn't seem long ago enough for a successor to be rolled out. Maybe it's got something to do with "Bendgate" as much as that was blown out of proportion, certainly far less egregious than that antennae fiasco with the 4. As for the 7, I find the specs overall less than exciting, more a 6.5 than a full iteration, which may be all most Apple users want as opposed to the extended betas many of their products feel like. There was one feature that got my attention, however, in the most unlikely place. The camera is dual-lens, but not for 3D purposes. Instead, they seem to be building on an old Kodak digital design from years ago, with one lens being wide-angle and the other telephoto. What's more, instead of simply switching between the lenses to suit the application, they can be used in conjunction to create depth-of-field effects. This is legitimately intriguing and I can't wait to see some results. 

Airpods. These things look stupid. There, that's your in-depth, thorough analysis of this product. I've never liked bluetooth earpieces, I can't stand earbuds, and now they've come together in an over-engineered mess. There's clearly a lot of good tech behind it and many useful features, but the design is lazy, they look way too easy to lose, and the only people I can think of who would have a legitimate use for it are vloggers tired of having those obnoxious white wires swinging every which way while they "um" and "uh" their way through an attempt at a movie review minutes after getting out of the theater. 

03 April 2016

V12 Turbo Beetle

Imagine Volkswagen offers a new version of the Beetle, one with a turbo-charged V12 from Lamborghini, and for the exact same five-figure price (in €, let's say) as a fully equipped Beetle. The catch, as there would have to be for this kind of offer, is that the fuel tank is only a single gallon, putting this monster's range at around 20, if you adjust your settings to only use so many of those cylinders, at the expense of top speed and optimal acceleration. With that scenario in mind, let's talk about Apple.
I haven't owned a proper Apple product since 2005, that little gem being my Bondi Blue iMac, bought in 2000 and running OS 9. It had a 10GB hard drive. One day, around 2003, the drive took a dive and I had to scramble to save every last bit of it by way of about two dozen Zip Disks. When I took it in to get repaired, I was warned they wouldn't be able to replace the drive with the same size. I took a deep breath and asked how badly I'd be downgraded.
Luckily for my dignity, the gentleman behind the counter did not laugh, as so many lesser places might have. He politely explained that the smallest hard drive they offered was 30GB. Obviously, it was an aftermarket drive, one not directly endorsed by Apple, but compatible nonetheless. I chalked this up to having an older machine in a fast moving world.
Fast forward to a few weeks ago, and we've got commercials for storage expansion devices for the MacBook Air, a tiny and inconspicuous drive capable of doubling the Air's 256GB drive. There are similar options for the iPad and iPhone, but none of them are what would be called terribly practical, certainly not as seamless as the geekily-named Tardisk. They typically involve lugging around an external drive with some sort of wireless option that doesn't so much work in sync or tandem with the onboard storage as much as trailing it.
Recently, the iPad Pro was released, an admittedly impressive piece of machinery that makes me seriously consider it plus Pinnacle over a Mac Mini running Final Cut as an option for producing video content on a semi-regular basis. I mean, I'd get a decent video editing console and a tablet for drawing and painting in one singular package. It's practically perfect... Except a closer look at the specs reveal it as perfectly impractical.
Between the iPad Mini 3 (which I have currently) and the Pro, the difference in processing power is a mere factor of 2. Also, why is the 12-inch version only capable of 1080p video recording while the 9-inch one can pull 4K? Granted, video recording is a completely pointless feature on a tablet compared to a phone, but that's the rub, isn't it? All of these little compromises in areas that really aren't selling points in and of themselves add up to a goofy mess of a product line from a company we once lauded for taking bold and unusual risks. Now, they're just kind of dumb, shortsighted, and even naive. Of all the features to hold hostage behind the higher price tags, storage space should not be one of them. I could almost understand having an SD card slot on the upper tiers, not unlike microphone inputs on camcorders; it's not quite a prosumer feature, but versatility is often the first casualty of accessibility. However, there's still only built-in storage on the most tricked and pimped Pro. This strategy makes no sense because you're not really being rewarded for your larger investment. Apple, as a rule, has never done anything conventionally, and I doubt I'm alone in loving them for that (Cheap desktop computer? Fine, but we'll make it really small and adorable... Mac Mini). However, there's innovation, and then there's mud-flavored candy.