28 March 2014

Concept of Deceit

The trouble with games getting retitled upon release in various regions is that it you may completely miss a release because you literally don't know what to look for in searches or what to ask for in stores. For weeks, I'd been seeing trailers on Classic Game Room's trailer channel for a game called Conception, specifically, Conception II: Children of the Seven Stars. I had no real interest in it, so when I saw something else called Deception IV: Blood Ties, with somewhat similar-looking video thumbnails and artwork, I skipped over it. In fact, it wasn't until today that I decided to check on its official page in the PSN store. 

I suddenly felt very, very dumb. 

In my defense, the Deception series has gotten the Final Fantasy treatment when it comes to installment names, and I don't merely mean "IV being II" or "VI being III." I mean, Final Fantasy Legend and Mystic Quest-levels of "where did this come from and where does it belong?" 

Backing up, the first game in this apparently very long series that I played was Kagero II: The Dark Illusion. When I first heard of it, it was called Code Kagero. That article mentioned it being a sequel to a game called Tecmo's Deception, an early Playstation release from 1996. The games are a kind of action/strategy/puzzle synergy, feeling like an odd mix of Resident Evil and the skate park editor from the Tony Hawk games, if you can picture that. I always liked describing Kagero II (which was released as Trapt in 2005, but I refuse to call it by that name) thusly: 

"You play a beautiful princess in a gorgeous mansion... who makes a deal with a demonic spirit to give her the power to fight off bounty hunters after she's framed for her father's murder."

The setup is that you're being pursued by bounty hunters (and anyone else allured by the price on your head) who generally move fairly slowly, yet hit very hard. Your only real defense is running. Apart from that, and thanks to your demonic contract, you have the ability to pull booby traps out of thin air. When you enter a menu, the game freezes and the room gets broken up into a grid. You can set three different types of traps: ones that come out of the ground such as bear traps, ones that fall from the sky like boulders, and ones that come out of the wall like arrows. Each trap is assigned to a controller button. You decide where they're placed in the room, triggering them with the assigned button. The trade-off is that you have to lure the baddies close enough to you to get ensnared without getting hurt yourself. The other issue is that some traps take longer to set up than others. So, if a trap doesn't work, and you decide to assign another trap to pick up the slack, you'll have to stall. The traps can often work in conjunction with the mansion's architecture and decor, including torches, stained-glass windows, electric chairs, spike pits, and mechanical alligators, to name a very small sample. 

I frigging love this game. 

I freely admit it appeals to the sadist in me. As much as I'm not big on fantasy settings, there's something perpetually intriguing about castles, dungeons, secret rooms, and hidden passages. I also love the moral ambiguity, the way you question your actions (and delight in them) as your victims mutter pensive final statements as they meet sticky ends, to say nothing of the greater plot behind the scenes involving your father's murder. It definitely has its problems. It gets very repetitive and falls victim to the dominant strategy conundrum. Points earned help you purchase different traps, but you'll often find yourself sticking to a pattern of the same handful of devices, leaving you very little incentive to experiment. Still, the pros outweigh the cons and I consider the game a masterpiece. It was a fairly late release on the Playstation 2, and I was convinced I wouldn't see another entry in the series for some time, if at all. 
Now, nearly ten years later, not only does it get a sequel, and not only does it get to come stateside, but it completely flies under my radar with a name I don't recognize, and barely makes sense as a title. 

In fact, Blood Ties isn't even the proper name of the game. It's Dark Side Princess (which sounds way more badass). Even the IV isn't accurate as the game is labeled as a direct sequel to Kagero II. Remember how the Rambo series' first film is simply called First Blood, with Rambo being the "over title" of First Blood, Part 2, with Rambo III dropping the "First Blood" part altogether? Kagero II is technically Deception IV, but it's called Kagero II because it follows Kagero: Deception III. Is it any wonder this series is so obscure not only in America, but in Japan as well? 

So, given all I've gone on about the series, how I felt dumb, then excited, then confused, then back to excited, the question remains: will I be picking up the game? Not right away. There's a few dealbreakers that sour the package despite all the praise I foisted upon it. 

Firstly, the game is produced by Tecmo, who recently merged with Koei. I wasn't happy about this merger, as Tecmo saw fit to insert characters from its Ninja Gaiden franchise into Koei's Warriors Orochi games. That should make me happy, as the Samurai Warriors series is another staple of my PS2 top 5. However, it simply makes me sad. 

That's a minor gripe, though. The biggest problem is a matter of time and money. Deception IV has been released on PSN for Playstation 3 and Vita, but is not cross-buy. As much as I get why not every game gives you both the console and portable version for a single asking price, I feel like this is a huge misstep for a series that didn't really catch on outside of a very niche market in the states. A game like this really deserves to be played on the PS3, but I've been favoring my Vita of late. Whichever version I got, I wouldn't be completely happy with it, but their combined price isn't exactly worth it to me. The other issue is simply that I've reached a point where there's too many games out there and too many games in my library for me to spring for another. Child of Light is on its way, along with Hyper Light Drifter, and Wayforward will soon be delivering on the new Shantae game I preordered during the Kickstarter campaign. As far as current playing habits go, I've been really invested in Pinball Arcade, specifically the Gorgar and Black Knight tables. Speaking of pinball, Zen Studios recently announced a new 4-table pack for the Star Wars line, including a Han Solo-themed table and even one focusing on the Droids. So much to do, so little time. Wait for me, dear Deception IV... or come to Playstation Plus, whichever comes first. 

Here's a recent trailer for Deception IV

15 March 2014

Dear Grail Diary, Still Looking...

It should not surprise me that someone would make a replica of the grail diary from Indiana Jones and the Last Crusade. By the law of averages, someone would have to take up the task of meticulously recreating something that is only flashed on screen a few times in the course of the film. Actually, it turns out recreating it is not all that tedious; the LucasArts graphical adventure game of Last Crusade, released in 1989, came with a manual/hint book that may not have fooled any prop collectors, but did (in theory) foil a few software pirates. Given that, it's also no surprise that more than one person has recreated the diary. 
What does surprise me is simply how much of a cottage industry making these things has become, whether it's on DeviantART, Etsy, or eBay, not to mention the myriad of tutorial sites out there. I suppose it would only make sense since, despite all the merchandising of Indiana Jones over the years, an officially licensed version is strangely absent. The "Journal of Impossible Things" from a single episode of the revived Doctor Who series is available, but not the life's work of Dr. Henry Jones, Sr.. Something equally baffling to me, was seeing that someone on eBay named amazingthings678 not only recreate the grail diary, but take the challenge a step further by miniaturizing it. 


I see this and I think at first, "Oh, cute, he found a little notebook and put a hairband around it so it sort of looks like--" then you see the inside: 


In the words of the University of Chicago admissions department, "Why so awesome?"

05 March 2014

Lootcrate

As I mentioned on my Twitter feed, I decided to give Lootcrate a shot after seeing it featured on Rev3 Games and more recently on Dr. Ashen's YouTube channel. If you don't know what it is, it's basically a grab bag; you get a box of random stuff each month. Said stuff, if past "crates" are anything to go by, includes a lot of blindbox figures, buttons, decals, and the odd t-shirt, among other things. It's a bit silly, overall, but I can appreciate the niche novelty and, by dammit, that's the kind of bold business venture I want to support... if only briefly. I don't think I'll stick with the service, but we'll see. 
As this is a grab bag, it's likely I'll like some of what's in the crate, and not care much for the rest. To that end, and a big reason I decided to go for it, I'll be passing along whatever I don't want, try to make a few people smile. I'm actually a tad anxious about the first box I'll get as the coupon code they posted to their site was "TITAN" which, given this is geek/gaming related stuff, could mean anything from Titanfall to Attack on Titan. I could honestly care less about the former, and have even written a painfully long essay on how not interested I am in the latter. Admittedly, I have reneged on a few points since I wrote it, but not many (i.e. the skinless titan still looks fricking stupid). 
While I don't think I'll be doing unboxing videos or anything like that (seems a bit pointless, as each box is technically unique), the fact is I'm terrible at guessing what people might like, and would like to avoid simply sending things willy-nilly every which way. So, I will be making the odd post now and again or, if I happen to be on Skype with you or PMing you somewhere like DeviantARTFacebookTwitter, or Google+, I may ask out of the blue if you want something. For the record, these will be gifts. I don't want any money or shout-outs, and I'm definitely not shilling for Lootcrate (though they did give me a referral link, which I'd appreciate you using if, by chance, your interest is piqued and you want to sign up). However, if you really want to return the favor somehow, I won't stop you. Void where prohibited, no obligation, cancel anyt---DAMMIT! 

25 February 2014

A 1300USD Textbook

And Further Proof of How Boring I Am

Many, many years ago, I visited my brother and his wife when they were living in Arizona where she taught French to spoiled, bratty rich kids whose parents clearly knew they weren't cut out for Ivy League despite being able to afford it. While there, we went to a museum showcasing the treasures of China's Forbidden City. It was a very nicely laid out, extremely fascinating exhibit, helped in part by something I'd never heard of before called an audio tour. 
In the old days, some displays would have these weird telephone receivers on hooks in front of them. They didn't have microphones, only the earpiece. You held it to your ear and listened to a looped recording of a narration. Now, depending on the exhibit, you get a small MP3 player with a number pad on it. Each display has a number on it, and entering that number plays a relevant track. I remember being so fascinated by this I wrote down the name of the company branded on the player. I may have visited the site once, but it was years ago and I've forgotten the name of that specific manufacturer. 
However, if they folded, it was likely by competition, because now a simple search for "audio tour" yields a number of service providers. Apparently it's become the norm. It even has a Wikipedia page. It seems a bit sad that a tour guide has been replaced by a machine, but at least it's still a person making the recording, and you're not navigating around herds. 
Obviously, this is a very commercial idea, keeping tours as efficient as possible to cut back on crowding and increase turnaround in patronage, but anything that starts commercial can always have an artistic, more personal touch applied to it. It's how any artistic medium starts. I went to the Wikipedia article and found an article under Further Reading entitled, "Speeches of Display: Museum Audioguides by Artists" by Jennifer Fisher. Sounds like exactly what I'm after, I thought.

ISBN: 0920397808

It is a textbook that costs over 1000USD. The used price is around 200USD. 

The individual article, luckily, is only 6USD. 

02 February 2014

Consumer's Blights (Venusian Radio)


Venusian Radio: The Cell Phone Episode by crystanubis

First episode to feature the new intro and closing sequences, as well as the first to have a video version posted to DailyMotion for more convenient listening options. In it, I share some experiences working for a big, evil cellular service provider that had the sheer nerve to charge people money for using their services. Bastards! 

Dropbox download

19 January 2014

Singularity-minded (Venusian Radio)

Venusian Radio: The FPS Episode


Originally, this was going to be an off-the-cuff and unscripted little exercise while working the bugs out of a new audio setup, but I thought better of it. You guys deserve more than that. 

Download the MP3 (Dropbox)

The Spoony One's review of Bioshock: Infinite

Giant Bomb's mini-wiki page on Audio Logs

My YouTube video about Audio Logs

Have I mentioned I like the game Singularity

10 January 2014

Betting On A Dark Horse (Venusian Radio)

The Star Wars Episode -- Way back when I first tried audiologs, I talked about the Star Wars films being released on Blu-Ray and the fan reaction to the new host of changes made to the source material, especially Vader's infamous "No!" shout being inserted into Return of the Jedi. While I might have been able to live with that (I've still got my DVDs), Disney's recent decisions regarding the franchise is going to affect the livelihoods of hard-working people in a rather cutthroat industry: Comic Books. 

09 January 2014

Chipmunks Filled Cheeks (Venusian Radio Pilot & Filler episodes)

It's rather funny that hosting video on the web is fairly easy thanks to services like YouTube or Vimeo, but hosting audio (podcasts) is a little less user-friendly. If I make a video, I can use the embed codes on YouTube to post it here for people to see. If I want to host an audio file, there aren't many embedded players that can compete. 
When I started producing my audiologs again, I'd considered using SoundCloud. Unfortunately, they cap basic users at 2 hours of total content, and I simply can't afford more space. Before, I was posting my audio files to Tumblr, but that player can't be embedded elsewhere, only linked. It's simply not convenient. I'll still likely use SoundCloud, but only for certain projects, while I'll try something a little more conventional for Venusian Radio

Pilot Episode: Chipmunks 1987 vs. 2007 -- Originally, my first episode was going to be about Duck Dynasty's Phil Robertson, but I wanted to warm up first, test the waters with my new recording setup, so I went for an easier target. 

The Filler Episode -- Still haven't worked out the bugs in my hardware, so after finishing a script for a future episode, I gave myself a challenge. It may be breaking a rule I made on my DeviantART journal of devoting myself to fewer-but-larger projects with no filler or cop-outs, but it's no reason I can't produce content simply because the results aren't quite yet up to my standards. 

I'm not sure how well linking to the MP3 files directly works. It always seems to work best on other sites, while in my experience it's always such a hassle, with people saying the links don't work or they get asked for login information. We'll see how well this works out.