I've been thinking about crowdfunding lately, and not merely because WayForward's new Shantae game is nearing a broader release beyond the 3DS. I started supporting a few people on Patreon, including an artist friend of mine, which kind of got me thinking about what I would do to become a Patreon "creator". Unfortunately, I can't think of anything I'd do regularly that would warrant a kind of subscription service like that.
As for something like Kickstarter or IndieGoGo, I have had some amusing little thoughts from time to time over the past few years: what I would make, how I'd go about getting started, how much I'd ask for, what promises to make, how often to update, and what exactly the money would go towards. I could go on and on about those, and I could go on even longer about the various points of criticism people have brought against crowdfunding (I kind of did a few months ago, when someone criticized the practice as a form of "socialism"), but overall nothing reached much higher than a flight of fancy.
Now, I may start taking it a little more seriously.
About two years ago, I made a short film for Halloween, a disposable little tribute to John Carpenter's Prince of Darkness. It was shot on an old phone, had a silly voiceover, and wasn't very good (though it got a fairly decent response most places I posted it). I'd considered doing a follow up to it, something more tongue-in-cheek as the main gimmick of the short was about the "impending doom of 2012". A few weeks ago, a little idea popped into my head for somethinng different. It would be stylistically similar to last year's, with similar production methods, and probably work better as a kind of demo reel than a proper short film. I sketched up some storyboards and made some "to-do" lists like for props and maybe even locations. It was all coming together so well, I started thinking it may be worth going forward with. Unfortunately, it's been a few weeks, and I don't think I'd be able to finish it in time for Halloween.
Next Halloween, though...
Rather than bash out something unpolished and hurried, I take the opportunity of the time to try and turn it into something with slightly better production values. That's when I started thinking of Kickstarter. I don't want to say a whole lot about it because I could well wake up tomorrow and decide the entire thing's a boring mess that deserves to rot on the back burner until Heaven falls. What I will say, though, is this:
1. I'm not going to ask for a lot of money, and likely it would be for cutting the film together (I'd rather hire an editor than work at it myself, someone with better gear than me). That kind of "in the can" model seems to work out best for filmmakers, especially since it's a lot easier to be upfront about costs as there aren't usually as many setbacks in post as there can be in production.
2. Backers would get an early release of the film (I mean, we're talking about October 2015, here), as well as some incentives I've cooked up.
3. On the off-chance this becomes the next Potato Salad campaign, I do have some ideas about stretch goals, like other actors, a few more scenes, a big screening, a film festival submission, among other things.
So, as much as I don't like to talk about things I'm planning in the near future, let alone next year, I figure maybe I shoud throw this out there, get some feedback and advice as early as possible, gague just how plausible this whole thing may be.